2025-12-13 07:16 UTC · Community Announcements · Bonne
We’re excited to announce Tri6: Infinite 2, the next evolution of our futuristic arcade racer.Expect procedurally generated tracks, smarter AI, new vehicles, weekly challenges and even more high-speed chaos – all in a refreshed visual style.Wishlist Tri6: Infinite 2 now and follow development!
2025-09-08 16:12 UTC · Community Announcements · Bonne
Today we launched a new CyberTD update for you. The status effects are now split in multiplayer, so it’s harder to stack up the bonus there compared to previous versions. Besides that some small issues got fixed here and there. Full changelogEnhancements:separated status effect boni for multiplayerFixes: fixed small issuesfixed rare case where Spine Dragon could survive while all pieces already are destroyed If you have any ideas or wishes what you would like to see in CyberTD, join our Discord and chat with us there. 🙂
2024-12-19 09:08 UTC · Community Announcements · Bonne
A little christmas patch for you! Today we launch a new patch update for CyberTD. It doesn’t provide new content, but fixes several issues. These are some newly introduced issues mostly due to the re-roll feature as well as issues related to multiplayer. We also finally launch our Steam Trading Cards today. Now when playing CyberTD on Steam you can unlock them and then unlock new background, emoticons and more. We wish you all merry christmas and a happy new year! Full changelog Fixes: fixed game crashing when continueing with endless mode and the start score there would be the first rank and
2024-11-07 11:14 UTC · Community Announcements · Bonne
Today it’s time for a new content update for CyberTD! The new update adds some quality of life features like a preview of the damage bonus (e.g. when getting a buff depending on the cards in the deck) as well as a monster tooltip to see their actual stats. We also added a re-roll and ban functionality so you get a little more control over your deck. We hope it will help you reach higher waves more easily. Also the automatic deck got a lot of improvements and rules, when some cards can drop. That’s probably mostly helpful for challenges as advanced players most certainly will anyway use custom
2024-10-24 15:48 UTC · Community Announcements · Bonne
We are happy to announce a new game in our tower defense series: Elemental War Clash! It combines the best features of Elemental War 1 and 2 to create a new and better experience: Dozens of different towers with different abilities and strengths 3 singleplayer modes: Hero Mode, Classic Mode, Survival Mode Plenty of passive and active items as well as tower equipment Monster abilities from Gold Rush to Invincibility to make each run unique Different and visual stunning environments from desert to ice world Different skills with multiple upgrades to customize your playing behavior Plenty of diff
2024-04-18 12:38 UTC · Community Announcements · Jim_Hal_Wilson
Hi everyone, Welcome back to cyberspace! Our next game HexaScape: Cyber Defense has just been announced - and it comes with a demo! HexaScape: Cyber Defense is an addictive mix of hex grid puzzles and tower defense mechanics to create a compelling turn-based strategy game. So if you are a strategy player or a board game addict, this game is for you! And it also features ViKing 2000 as your helper drone again 😉. https://store.steampowered.com/app/2647510/HexaScape_Cyber_Defense/
2024-02-02 09:07 UTC · Community Announcements · Bonne
After the big content update for CyberTD in December we have a new update for you. This time it’s just a patch to solve some bugs that got reported or we stumbled upon ourselves. This includes one achievement (Endless jumps) not unlocking properly as the upgrade was a little broken and the Modulator achievement unlocking too early. There are also a few other things here and there. Most annoying for me was that one of the three new viruses sometimes didn’t get hit by projectile weapons (so laser and arc emitter worked, all others often didn’t). Next step for us to experiment a little with some
2023-12-20 09:42 UTC · Community Announcements · Jim_Hal_Wilson
The second CyberTD content update is now live introducing five new level-ups with 20 new upgrades. These upgrades allow new strategies you can figure out and introduce the new quest and shuffle mechanics. Shuffle cards add additional cards to your deck for the run. Some of them are extremely powerful, while others have no effect at all. But even the latter ones can be used to your advantage when combined with other upgrades. Quest cards usually are a set of upgrades that on completion (after picking all related ones) will trigger some bonus effect. On top of these new upgrades we also have a b
2023-12-04 10:40 UTC · Community Announcements · Jim_Hal_Wilson
The Christmas season is just around the corner, and so is the second content update for CyberTD! It contains 20 brand new upgrades for levels 46 to 50, allowing for new strategies: You'll be able to complete quests to unlock powerful upgrades, or choose upgrades that become more powerful the larger your upgrade deck is... So it may not seem like it, but this junk upgrade can also be part of your strategies: https://clan.cloudflare.steamstatic.com/images/43040244/cfaf703376051945488fdad73e23b66cfde943f1.png Or are we just trolling? 😉 But that's not all: We've added some new virus units to the
2023-11-14 09:07 UTC · Community Announcements · Jim_Hal_Wilson
The first CyberTD content update is live now featuring two new game modes and plenty other adjustments. The big new feature of CyberTD 1.1.0 are the two new game modes: After beating wave 100 you can now continue the game in endless mode and see how long your build will last. And in strategy mode (which you can select in the hub right after the tutorial sequence) you have pre-defined waves and paths now, so the only random factor there are the cards. That will make planning a strategy how to beat the waves a lot easier as you know exactly when what spawns. Besides that we added some quality of
2023-10-26 13:57 UTC · Community Announcements · Bonne
CyberTD 1.0.2 fixes more bugs to make it an even smoother experience. Most of these issues were more of a cosmetic nature, so some stuff not getting displayed properly. We also slightly improved the speed you level up with, adjusted balancing of three cards and made the infection level visible also on the upgrade screen, so playing the virus zone biome is easier now. Full changelog Enhancements: slightly sped up levelling increased rarity of a few upgrades added infection level also to upgrade screen Fixes: fixed wrong rank and score being displayed for current challenge in data center fixed w
2023-10-06 15:04 UTC · Community Announcements · Bonne
CyberTD 1.0.1 fixes almost all reported bugs including a disconnect issue in multiplayer, includes first balancing tweaks and more. One disconnect bug during upgrade selection might still occur. We added a bunch of new logs to track it down. Whenever it happens for you it would be great if you could report us anything you notice around it and also in which biome it happened for you. Full changelog Enhancements: reduced size of save icon added backspace as secondary key to delete savegames backspace displayed on Mac to delete savegames instead of Delete in case only second key is assigned for a
2023-10-04 13:58 UTC · Community Announcements · Jim_Hal_Wilson
The launch week of CyberTD is almost over and we would like to thank you for your kind words, your feedback and your kindness in the few cases where major issues have arisen. Our small team of three is doing its best to answer your questions while starting the bug-fixing process and to extend the content of the game. So that's what's planned for the next few days and weeks: First patch incoming We're currently working on the first patch for CyberTD to fix a few reported issues and tweak the balance a bit. It will be released as soon as possible. As the multiplayer disconnect issue is more comp
2023-09-29 10:19 UTC · Community Announcements · Jim_Hal_Wilson
Release day was such a blast! We couldn't concentrate on anything but watching the highscore live ticker on our Discord... 😂. And there were so many videos, streams, and articles coming in! If you want to learn more about the game before you play, here's a selection of reviews: Video Review from Higher Plain Games "With near-endless possibilities to customise your unique deck, a penchant for harking back to the good old days of tower-defense titles, and online multiplayer to boot, this may be one to keep an eye on." News article from thexboxhub.com Update: Twitch Streaming Contest More than 2
2023-09-28 08:55 UTC · Community Announcements · Jim_Hal_Wilson
It feels so unreal: CyberTD is out now! We hope you get that "just one more round..." feeling like we do, that makes time fly by... If you first want to take a look at the game, check out the extensive demo which already shows a lot of the gameplay. And then get ready for the epic high score battle and find the one strategy to rule them all 😉! Twitch Streaming Contest There's a Twitch Streaming Contest running from now until October 1st, 12am. Your streamer needs your help to get the high score and win unique prizes! Here's the full list of participants. View High Scores If you're a streamer
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