1.5.7
Fixed being unable to sell items if the profit were more than your credits balance Fixed Starkeeper Station (in rooms) having an (unusable) market Fixed credits counter sometimes saying 0 (when it’s in fact not 0)
Build, fly, and battle in Droneboi: Conquest - the ultimate space sandbox game! Explore Conquest, engage in combat, and upgrade your ship. Start your space journey today!
| App ID | 2112360 |
|---|---|
| App type | Game |
| Developer | Rizen Planet Studios |
| Publisher | Rizen Planet Studios |
| Homepage | https://rizenplanet.com |
| Release date | 2022-09-10 00:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2112360 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Droneboi Conquest.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:51 UTC | $8.99 | $8.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19072426 | 2025-07-02 00:30 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2112361 | windows · 64 | 920.31 MB | 115.63 MB | 7866536926817966330 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19072426 | public | 2025-07-02 00:30 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed being unable to sell items if the profit were more than your credits balance Fixed Starkeeper Station (in rooms) having an (unusable) market Fixed credits counter sometimes saying 0 (when it’s in fact not 0)
Fixed blocks not appearing in the market and some other smaller discrepancies with moving items and buying/selling
Android players will now get mobile notifications for ‘station under attack’ messages. For Steam players it is recommended to also install the Android app to get them, even if you only play on PC. The email notifications have been discontinued New updates from now on will also give you a notification on Android Made the debug console way easier to open by no longer requiring the 5 finger tap to happen in the same frame App download and install size is now substantially smaller Alpha Central received a small interior remodel in the left wing 3 new spacelings: Allen (alien), and Chalsey and Kais
Main menu will no longer force link Play Games and Steam on every start if it’s already linked, which previously resulted in unnecessary loading screens Increased faction max player count from 50 to 100 Closing out of a telescope will now correctly re-open the interaction to use it again without having to walk away first and come back Minimap now moves along when using the telescope Camera can now zoom out a bit further Fixed separators sometimes spawning in already detached as a result of last update
Reworked resegmentation in multiplayer, which should result in more consistent vehicle segments, especially for players with poor internet connections and high ping. This change has also made it so (accidental) segmentation-based lag machines will no longer work as they will only affect the player who spawned them Multiplayer vehicle position sync is now overall more responsive Beam and pulse laser range has been increased from 30 to 40m, but both lasers will now gradually start ‘falling off’ and decrease in damage as the beam gets longer GPS Sensors set to ‘pointer position’ will now use the
The starter block amounts will now be loaded in client-side when the server is unavailable, as a (temporary) workaround for ongoing unresolved progress sync issues Disabled useless warnings generated by some unicode characters not being found in the current font Added a ‘force sync progress data’ option in the super secret settings Contacting server’ loading screens related to progress data sync will now contain more details
Reverted back to an older version of ncalc (the function block expression evaluator) as the updated one does not work on a majority of devices Fixed progress syncing not working resulting in new players sometimes being stuck with no blocks and unable to play Fixed function block expressions always failing to parse on some device architectures Fixed function block increased character count to 200 not being adjusted everywhere yet Function block now displays the correct, updated (newer ncalc version) capitalized function names Fixed there being a noticeable gap in when the loading screen stops a
Code Block: Write custom Lua code to interact with your logic systems New composite logic node type which consists of an indexed list of boolean and number values combined Composite Read/Write blocks for adding to and reading out composite data connections to and from code blocks Redesigned launch panel and added the ability to launch workshop bookmarks (and therefore also in-game bookmarked faction vehicles) directly from it The 3 major loading screens in the main menu can now be skipped with a ‘continue offline’ button Made the ‘make sure you have enough rift crystals for the way back' warni
Fixed the editor not working for new players
Faction member lists are ordered by member ranks Tweaked Spaceling drop shadows a bit Fixed ‘add vehicles’ button in the faction workshop also shown to non-leaders Fixed load button not showing on workshop vehicles Fixed saved vehicles not showing immediately when opening the launch panel Fixed background clipping away when turning very fast with camera sway enabled
Workshop now loads much much faster Workshop has a greatly decreased data usage Workshop (UI) has been completely redesigned to be much more usable and convenient Workshop now shows vehicle descriptions and more details vehicle information in separate windows New private workshop allows you to save and load vehicles online, to be used only by your account, across multiple devices Public workshop vehicles can now be bookmarked for convenience, allowing you to save them for later and subscribe to any changes the creator may make later Public workshop can now be sorted by either most recent uploa
5 new star systems including 8 claimable stations Medium Rift Drive Finished distance sensor modes and the new tuning config Siege updates are now also shown in in-game chat across all sectors Various small UI updates Simplified siege status nametags, and they now also show outside of the station proximity, in the same sector Fixed dying in a different sector than where you spawned resulting in a softlock Fixed distance sensor outputs behaving inconsistent when objects were detected within 0.1m Fixed mass distance sensor lag Fixed siege defender launch cooldown showing the wrong amount of time
Fixed multiplayer not working for players that were not previously in a faction
Factions can now claim stations through Conquest play. Attempting to claim an already claimed station will initiate a siege: A timed, ranked 'turfwar' between the attacking and defending faction You can now get (custom) inputs directly in function blocks by using input(“ ”) in the expression. Works both as a boolean and a numerical value (0,1) Map will now show more information about sectors, the stations within them, and potential factions owning said stations You can now set the spawn rotation of a Hinge by tuning Removed the shop’s daily rotation, so all sets and items are now always availa
Accumulator logic block Updated NCalc help link for function blocks Fixed minimap markers often being the wrong size Fixed minor discrepancy in incoming Discord chat message styling Fixed UI error in settings menu Fixed reflected laser beams sometimes skewing slightly Fixed rooms not working (via recent server update) Various other small improvements
Full appinfo as delivered by Steam PICS, changenumber 36329104. Also at /api/app/2112360/raw.
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