Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-08 16:56 UTC · Community Announcements · panfachdev
Hi everyone, friends! This is the first major update since release! The changes are aimed at expanding vertical construction. Now, with platforms, ladders and the new node buildings, you can raise tall defensive walls or stack several tiers of dwelling huts in your settlement. Or maybe you'd rather have a log castle with towers? A high bridge over a ravine? A multi-level smithy? Let your creativity run wild! Thanks for playing and for following the project!New:The navigation grid and pathfinding have been completely reworked.The building grid has been reworked. With platforms, you can now buil
2026-09-06 19:42 UTC · Community Announcements · panfachdev
Fixed animations for climbing ladders.Added a “delete all resources” button to the warehouses.Added a height limit for platforms. You can no longer build more than two platforms on top of each other.Attacks now occur about half as often. However, the number of enemies during attacks is 1.5 times greater.Improved the visuals for walls, fences, and foundations.Improved the construction visuals for socket buildings and platforms.Fixed an issue with selecting buildings.Fixed the description of the gatherers’ hut.Fixed a bug: the navigation grid did not update after removing boulders.Fixed a bug: w
2026-08-31 13:01 UTC · Community Announcements · panfachdev
Fixed a bug: sometimes settlers were unable to enter certain warehouses or other buildings.Added the ability to move the town hall to a different location.
2026-08-28 18:26 UTC · Community Announcements · panfachdev
Hi everyone!The next big update, called “Vertical Construction”, comes out on September 8. But you can already try it out right now by switching to a separate experimental branch.How do I switch to the experimental branch?Right-click the game in your library and select “Properties”. In the window that opens, go to the “Game Versions & Betas” section and choose the experimental version.The features in this branch aren’t finished yet, so you may run into bugs and issues. But you’ll help me a lot if you report any problems you find.Brief list of changesThe navigation grid and pathfinding have bee
2026-07-25 14:42 UTC · Community Announcements · panfachdev
Hi everyone!It's been a month since the last update, so it's time to share something interesting. Right now I'm working on a big update that will add more variety to construction. The changes will include vertical construction, a new "node" construction grid, and possibly new stone buildings.Node construction gridThe game now features an additional node-based construction grid. You can place various decorative structures between cells: fences, posts, torches, walls.Some buildings add nodes of their own: posts for example. You can run a log between any two arbitrary nodes to build an arch, for
2026-06-24 12:29 UTC · Community Announcements · panfachdev
Hi everyone, friends!This update adds 50 new annual plans and reworks existing ones. Some issues have also been fixed.Thanks for following along and for continuing to play!The settlement of DexdozNew:- Added 50 new annual plans- Reworked existing annual plans- When attempting to enter a new age, a warning is now shown: "old annual plans will become unavailable"- Updated some building and technology iconsBalance:- Doubled the prosperity gained from kills for all weapons- Fertilizer no longer increases the number of seeds obtained when harvesting- Slightly lowered the chance of new domestic anim
2026-05-29 16:17 UTC · Community Announcements · panfachdev
Hi everyone, friends!This update refined the landscape editing, making it more intuitive and user-friendly. Animal husbandry has also been improved, there's now an animal statistics window, and shepherds work better. QoL improvements include buttons to close all gates in a settlement, an area clearing tool, and more tooltips and descriptions. Visually, new icons have been added for buildings, animals, and technologies. And of course, tons of bugs and issues have been fixed.Thank you for following along and continuing to play! With each update, we take small steps forward, getting closer to the
2026-04-27 17:01 UTC · Community Announcements · panfachdev
Hi everyone!The new update adds new tools for mass demolition of buildings, changing priorities, and copying settings. Performance of large settlements has also been optimized and save loading has been sped up. And much more. The detailed changelog is below. Thank you for continuing to play!From April 27 to May 11, Humanica is on sale with a 20% discount! The settlement of GOLONew:- Added a demolition tool for buildings by area.- Added a priority change tool by area.- Added copying of settings between buildings, including storage filters and recipes settings.- Building settings are now copied
2026-04-11 22:01 UTC · Community Announcements · panfachdev
- Fixed an issue that broke the loading of certain saves.
2026-04-10 20:11 UTC · Community Announcements · panfachdev
Hello everyone! A lot of updates and hotfixes have come out over the past month. I've decided that from now on each update should display its own sequence number. We're starting with the milestone tenth! Thank you for continuing to play and share your feedback!The settlement of karembeuNew:- New gameplay settings (more details below).- Option to enable peaceful game mode. Can be selected before starting a game or enabled on existing saves through the settings.- Reworked enemy spawn algorithm. Enemies now spawn closer to the edges of the map. Reduced the chance of enemies spawning on a mountain
2026-03-31 13:53 UTC · Community Announcements · panfachdev
- Fixed loading issues with some corrupted save files. - Fixed prosperity per workplace for buildings: mines, poultry yard, brewer hut, cheesemaker hut.
2026-03-21 16:10 UTC · Community Announcements · panfachdev
Balance: - The chance of new settlers appearing now continues to increase after reaching 250 happiness. Previously, the maximum was 0–9 new settlers at 250 happiness. - Bronze and iron armor now grant prosperity when used. Fixes: - Fixed the display of landscape editing icons at different monitor resolutions. - Fixed a bug: if there are recipes in the queue, the worker will not attempt to make an infinite recipe, even if there are no resources for the recipes in the queue. - Fixed some issues with settlers’ pathfinding.
2026-03-17 20:46 UTC · Community Announcements · panfachdev
It’s time to reveal my plans for the future. Want to know what’s coming to the game during Early Access? The Roadmap is ready!Just a reminder that you can help shape the game’s direction by joining the discussions on Discord channel.Phase I: Quality of LifeIn this phase, I’ll focus on fixing all sorts of issues and refining the game’s existing features. I’ll also be adding a bunch of “Quality of Life” mechanics to reduce micromanagement and make gameplay more comfortable. Here’s the breakdown:Fixing issues and bugs. Improving the tutorial and tooltips.Adding necessary settings. Reworking of th
2026-03-14 02:00 UTC · Community Announcements · panfachdev
- Fixed loading issues with some corrupted save files. - Fixed a bug: when placing pears and apples (and certain other combinations) in the gatherer hut, the settlers would behave abnormally and get stuck.
2026-03-13 20:13 UTC · Community Announcements · panfachdev
Changes: - You can now select 3 target resources in the gatherer hut. - Added a new law “Automatic Reconstruction”: after a building burns down, an identical one with the same settings is automatically built in its place. - Nomads no longer set fire to gatherer huts, hunter huts, or fishing huts. - Improved the population statistics window: all professions are now displayed here. Balance: - Increased the chance of successfully finding beet, pea, turnip, bean, plum, and cherry seeds on the world map. - Slightly reduced the frequency of enemy attacks. Fixes: - Fixed bugs with landscape editing a
Full appinfo as delivered by Steam PICS, changenumber 38765130. Also at /api/app/2112740/raw.
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