Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
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2026-07-03 17:00 UTC · Community Announcements · CiaoKakao
Hey Everyone! Welcome back to another Incursion Red River Dev Blog. In this one, we’re taking a closer look at some of the bigger things we’ve been working on recently. We’ve made improvements to AI, added new utility items, and progressed on both Outskirts and Delta. We’re aware of the areas you all are looking forward to seeing more of, so we wanted to give you a preview of where things are currently at. We’ll also be going over some quality of life changes, smaller gameplay improvements, the new M14 rifle, and a few other improvements that should help make the overall experience feel better
2026-05-11 15:56 UTC · Community Announcements · CiaoKakao
Hey Everyone! We wanted to give you a quick look at what we’ve been working on for the next update. The first development update for our next big content update is focusing on our new map as well as several smaller and bigger QoL updates that hopefully help with polishing up the overall gameplay experience along with features that have been requested by the community for a long time. New Map Outskirts Next up in worldbuilding, we’re ready to introduce Outskirts as some of you might’ve seen from the deployment view. However, Outskirts geographically is set on the southern shoreline of the Red R
2026-04-29 17:01 UTC · Community Announcements · BlueTheRobot
Hey everyone! EDIT: Hey everyone! The Google Survey is now closed, and we want to say thank you for the 500+ responses we received. Our team will now begin reviewing your submissions and responses. We truly appreciate everyone who took the time to apply for the Closed NDA Playtest Sessions. To help prepare for our next update, we’re opening up Closed NDA Playtest Sessions. Below you’ll find a Google Survey link. Once completed, selected participants will be invited to take part in the closed playtests. Closed Playtester Survey:
2026-03-26 03:50 UTC · Community Announcements · BlueTheRobot
Hey Everyone! We’d really like to get your feedback. Specifically on our level design. If you have a moment, please check out the Google Survey linked below and share your honest thoughts with us. Google Survey Link: Level Design Google Survey
2026-03-20 10:42 UTC · Community Announcements · CiaoKakao
Hotfix – Version 1.3.0.6 Fixes and Balancing: fixed potential crash on deploy fixed potential crash on extract fixed potential crash on entering safehouse changed order of additional stash storage boxes (weapon, gear, ammunition, meds) adjusted start time for new players (8 am morning on delta now) adjusted delta combat boundaries (increased) reduced ghosting on gcps when using ray reconstruction fixed some rock collisions & train collision added mono & headphone mode FYI: If you experience any problems/crashes/bugs, please post them in our Discord. We will have a look, even if this might be t
2026-03-12 18:01 UTC · Community Announcements · CiaoKakao
Hotfix – Version 1.3.0.5 Fixes and Balancing: fixed crash on deploy some people reported fixed audio nuke (!) reduced cash repair costs and made cash repair durability 100% instead of 80% made grenades fit into ammunition box added find item context to items (opens marketplace showing item) added grenade filter to stash added auto sort for additional containers added nvidia ray reconstruction setting
2026-03-10 17:59 UTC · Community Announcements · CiaoKakao
Hotfix – Version 1.3.0.4 Fixes and Balancing: fixed redeploy for clients on some occasions fixed trees moving weird during weather transition fixed fps spikes caused by monstera on quarry fixed/improved weather transition performance and foliage movement fixed item placement not working on clients (for some story missions) fixed some world time issues fixed getting stuck when using grenades and med items quickly (first med then grenade) fixed wooden doors (new sound, open doors not visible on delta) fixed 20k extract mission not counting properly fixed HAS keys spawning on enemy AI fixed co-op
2026-03-05 15:08 UTC · Community Announcements · CiaoKakao
Hotfix – Version 1.3.0.3 Fixes and Balancing: fixed weather not always showing correctly on clients fixed story mission graph sometimes let you progress without having all story missions completed in proper order fixed roof collision fixed wooden pallets collision fixed max hideout resources not correctly displayed fixed audio nuke (please verifiy, but we got a potential fixed with support from Wwise) fixed vram leaking fixed being stuck using meds fixed turning the music off turning the sound effects off as well fixed music in main menu fixed various reported issues on Quarry & Delta adjusted
2026-03-03 16:04 UTC · Community Announcements · CiaoKakao
Hotfix – Version 1.3.0.2 Fixes and Balancing: fixed scenarios where people get stuck unable to fire/sprint/switch weapons fixed saiga muzzles making gun sound like suppressed fixed beeping not playing on clients fixed client leaning not visible on hosts fixed operations shown twice on clients fixed time not appearing correct on clients gcps fixed being stuck in aim when toggle aim and switching weapons (aiming being cancelled) fixed weather transition sounds being immediate fixed mission hot trail mission rewards (proving saiga mags instead of vr80) fixed aug mag prices fixed .338 ammunition b
2026-02-27 16:02 UTC · Community Announcements · CiaoKakao
Hotfix – Version 1.3.0.1 Fixes and Balancingadded item option to search for same item at marketplace reduced/fixed occasions of being stuck when using medsadjusted delta extraction timersfixed some potential root causes for the audio "nuke" some player reportingfixed audio "stuttering" on quarry for some playersimproved client movement animations for host ("stuttery animations")adjusted delivery procedure (item can be additionally delivered from stash via right click)made first repair station level easier to upgradeadjusted night time brightnessadjusted lumen lightingfixed icons sometimes not
2026-02-25 18:20 UTC · Community Announcements · CiaoKakao
PATCH NOTES ! **DISCLAIMER** : Update will wipe your inventory ! New Content:Patch 1.3.0.0 brings a completely new dimension to the gameplay with several progression-based additions, including Act 1 of the Campaign, Safehouse upgrades, player leveling, and an overhauled economy. With this, we bring a sprawling map, Delta, alongside minor reworks to Quarry and Bunker. Several mechanics have been added to support these systems, such as a rework to the Black Market, markable resources, and grenades. This patch represents a major step in the direction we plan to continue with as we exit the Alpha
2025-12-18 17:59 UTC · Community Announcements · CiaoKakao
Hey Everyone! In this episode we wanna spotlight the latest ai changes mainly driven by our new AI programmer, better known as Solarint. You may know him from the AI mod for SP-Tarkov called “SAIN”. Before we start, we want to get ahead of any possible confusion around the use of the term “AI”. When we talk about AI or bots, this has nothing to do with LLMs or any of the hype around “AI”. This is a normal game system inspired by decades of work from other developers. The point of this dev-log is to list the major new mechanics being introduced and explain the reasoning and goals for each syste
2025-11-11 17:51 UTC · Community Announcements · Moritz Naser
Hey Everyone! Welcome back to another Dev Update. The team has been incredibly busy and focused on getting this next major update out to you all. Some of the major talking points we have are on the fresh AI mechanics, fixes, gameplay tweaks, and the new map: Delta. So much has been worked on and added, as well as some brand new story elements in our first phase of story telling to the player. Our main focus however was on the new map. AI improvements have also been made thanks to our talented Lead AI Developer, Solarint. And, of course, overall engine improvements and optimization as we look t
2025-09-10 17:18 UTC · Community Announcements · Moritz Naser
Hey Everyone! Hey everyone, BlueTheRobot here, the community manager for Incursion Red River! I just have to say thank you to everyone for the support. Seeing the community’s growth lately has been very heartwarming. Attending Gamescom was nothing short of amazing! From meeting up with fellow developers, to seeing members of the community face to face at our booth: it really meant a lot to us as a team. We’re also grateful for all the feedback not just from this past update, but all developments from your YouTube videos, comments on X, Steam, and even messages in Discord. We try our best to se
2025-08-20 07:12 UTC · Community Announcements · Moritz Naser
PATCH NOTES To celebrate our first appearance @Gamescom, we are bringing a new small content update to Incursion Red River.With this update, the popular honey badger finally makes it to the game with various attachments to modify it. It even comes with the new ammo type .300 Blackout!If you are visiting the Gamescom this year, feel free to stop by and grab some of the exclusive merch we brought to the event. Stay tuned for that also on our social channels, we will be posting a lot!Our booth is at Hall 10.2 - A11 - Indie Arena Booth. We can’t wait to see you in person and we hope you enjoy the
Full appinfo as delivered by Steam PICS, changenumber 38775077. Also at /api/app/2116120/raw.
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