Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-01-18 22:21 UTC · Community Announcements · hTx
- Added "Graphics Quality" settings to hardcore players that wanted to be #1 on Leaderboards. - Fixed game code for better performance. Please keep in mind that if you use the graphics quality "Max Performance" the game will be blurred and have no light/post-processing effects, this configuration was made to players that want to reach higher waves on the Endless Mode.
2024-12-01 19:08 UTC · Community Announcements · hTx
We forgot to include patch notes for Relic Dudes 1.0.0. They're all in the main event, but we'll add them here too, as some people haven't seen them. We'll be resetting the leaderboards whenever there is a discount in the game, so new people can compete too. Patch notes for v1.0.0 - Added new power relic: "Mirror of Revenge", reflects taken damage. - Added new power relic: "Rubber Bullet", your bullets bounce after hitting a wall. - Added new power relic: "Sakurato", casts a sword every few seconds, dealing area damage. - Added new power relic: "Good of War Totem", summon a totem to buff playe
2024-11-27 13:01 UTC · Community Announcements · hTx
After an incredible journey in Early Access, Relic Dudes is now fully released! This milestone marks the culmination of countless updates, improvements, and ideas shaped by our amazing community. From the very first players who joined us to those who recently discovered the game, your feedback, enthusiasm, and creativity have been the driving force behind this adventure. We couldn’t have done it without you! Now, it’s time to unveil everything that awaits you in the full release: New Features New Relics: Mirror of Revenge: Reflects taken damage back to enemies. Rubber Bullet: Bullets now bounc
2024-02-05 17:03 UTC · Community Announcements · hTx
- Added a "Suicide" button to the game scene, allowing highly leveled up players to voluntarily end their run. This feature is useful since your score is only uploaded to the leaderboard after a win or loss. - Changed bosses: Their HP bar will now be disabled upon death, and they will drop yellow gems in "Endless" mode. - Changed "Forest" map's miniboss to a new adversary. - Changed leaderboards: A solo/team leaderboard has been introduced, enhancing competition among players. - Changed yellow gem: In endless mode, it now grants 1 full level instead of some XP. - Changed "Evolution" achievemen
2023-12-21 18:01 UTC · Community Announcements · hTx
Greetings, players! As promised, version 0.5 is finally here! It's been 4 months of hard work creating new assets, new systems, and more content. We decided that releasing all the new content at once is a better way to handle updates for several reasons: 1 - It's easier to fix bugs when you already have all the systems in place and know that you won't be changing certain parts all the time. 2 - It provides a better experience for returning players to have a few extra hours of gameplay, rather than receiving a few minutes of new content every week. We intend to continue with this way of working
2023-08-12 21:03 UTC · Community Announcements · hTx
- Added a new unlockable character after winning a game on any tier. - Added a Werewolf boss and a new tier (tier 6) with it. - Added a "Play Again" button after winning/losing a match. - Added "Endless" mode leaderboard, other leaderboards may come in future patches. - Added a message when the host left the game. - Added "Achenar Studios" and "Sad Socket" intro scenes. - Fixed "Refresh List" button outline thickness on lobbies list to be in pair with other UI elements. - Fixed "Lobbies List" slot spacing. - Fixed some monsters spritesheets with dead pixels. - Fixed end game panel UI sizes/ali
2023-05-15 17:47 UTC · Community Announcements · hTx
- Added 4 new relics, being one for each relic category. - Added a grow effect for popups (like the "new tier unlocked" popup). - Added "Victory", "Defeat", "Tier Unlock" sounds. - Added new sounds for "Vampire" boss attacks. - Added a small outline for things that weren't shown properly, like the vampire bat projectile. - Added a red line showing the vampire shooting attack trajectory. - Changed XP multiplier, is now based on stages and gives +25% XP scale for each player in the game, this provides a better balancing and helps prevent the player becoming unkillable due to level 1000+. - Chang
2023-04-05 21:02 UTC · Community Announcements · hTx
- Added a new monster on endless mode - Added a new panel for modifying the crosshair on the settings - Added achievements, currently there's 8 achievements but we'll implement more - Changed endless mode for a better balancing - Changed "olmech" monster base damage to 20, it was 30 - Fixed end game panel hover on relics - Fixed some minor bugs that doesn't impact directly on the gameplay - Removed TNT summon/players damage
2023-03-16 21:17 UTC · Community Announcements · hTx
- Destroying summons/monsters on game end to prevent errors. - Bigger end game panel to fit "New tier unlocked" message. - Health potions will now blink and self-destroy after 30 seconds to prevent lags and better scene view. - XP multiplier scale for "Endless Mode" increased, it should now be easier to level up. - Monsters HP scale per wave decreased, it should now be easier to get to higher waves.
2023-03-12 18:23 UTC · Community Announcements · hTx
- Game does not disconnect players when the match ends anymore. - Chat is now enabled when the match ends so players can communicate. - Sending a chat message when the host leaves at the end of the match. - Reworked end game panel -> added "add friend" button, relics that players has collected, players level. - Added a new monster to both "endless" and "default" game modes. - Fixed enemy shader "blink", it should look smoother.
2023-02-24 17:29 UTC · Community Announcements · hTx
- Fixed disappearing cursor at the end of the game while playing on gamepad. - Fixed Rich Presence on endless mode that was showing max waves. - Fixed monster blink when getting hit not executing some times. - Changed "Crosier" heal effect sprite to a higher resolution one to scale properly. - Changed "Endless" mode: Increasing monster HP and damage each 10 waves on endless gamemode. - Changed "Endless" mode: Decreasing XP gain on endless gamemode after a certain number of waves. - Updated game engine and third-party packages to their latest versions, this should increase the performance and f
2023-02-20 21:34 UTC · Community Announcements · hTx
- Added Endless/Infinite game mode. - Added a miniboss that appears on Default mode. - Added missing lights effects to bullets (vampire, turret and monster projectiles). - Added green light to Fairy from Ocarina so it won't be seen as a monster. - Added current tier to game scene so players know which tier they're playing. - Added a notification when you unlock a new tier, as most players didn't knew there was more than 1 tier. - Added partial gamepad support (Xbox/PS controllers, but should work some generic ones too). - Changed lobby tier to skull icons instead of numbers to be more visible.
2023-02-07 14:35 UTC · Community Announcements · hTx
- Fixed Vampire shoot attack missing players. - Fixed Vampire hitboxes. - Fixed bug where player would stop being revived if another player tried to revive at the same time. - Fixed 21:9 resolution UI being cut by the wave panel. - Removed unused debug folder to decrease build size.
2023-02-05 17:03 UTC · Community Announcements · hTx
- Added 1 second delay after relic altair spawns before user can collect relic to avoid miscollecting. - Fixed "Settings" panel line thickness. - Fixed chat mask cutting some words/chars from user text. - Fixed disappearing lobbies list bug. - Fixed button feedback (join lobby, start game) - Translated "Joining Lobbies" text.
Full appinfo as delivered by Steam PICS, changenumber 37456071. Also at /api/app/2116260/raw.
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