Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
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2026-01-17 18:00 UTC · PC Gamer · Rick Lane
I think I just ate a compass. By that I mean a magnetic one, not a pointy one used to draw circles. I'm not stupid. I just can't see, you see, and when you can't see it's a lot harder to tell whether an object you just picked up might be edible... Read more.
2025-03-29 16:00 UTC · PC Gamer · Rick Lane
Quamtotius Purgamentum begins in the time-honoured tradition of all Thief missions, with protagonist Garrett screaming loudly as he falls through an enormous hole. Landing inside a giant blue cube, he is immediately accosted by a half a dozen guards, some of whom spin violently in the air like a helicopter's rotors... Read more.
2022-09-19 16:07 UTC · PC Gamer · Rick Lane
While not quite on the same scale as Grand Theft Auto 6 or Diablo 4, another recent video game leak has provided an intriguing insight into one of the PC's most critically acclaimed games. Over the weekend, an unfinished prototype of Thief 2: The Metal Age appeared on the Internet... Read more.
2019-06-07 14:23 UTC · PC Gamer
Most of E3 2019 seems to be leaking this year, between Avengers details appearing on E3's own website, the classic array of Ubisoft leaks right before the event kicks off (at least a keyring isn't to blame this time), and one major rumour growing in credibility because George RR Martin mentioned a game on his blog. Nonetheless, a few surprises are guaranteed: there's always something kept under wraps for the conferences.  But E3 is also a time for dreaming. We want to see game reveals that blow our minds—and E3 2018 had plenty of those, chiefly Cyberpunk 2077, Sekiro
2018-02-23 23:00 UTC · PC Gamer
A look at some our recent Game of the Year winners—Spelunky, Metal Gear Solid V, Dishonored 2—suggests that baked-in narratives are less important to us than personal stories plotted by physics and AI. That's broadly true, but not to the total exclusion of videogame storytelling, of characters and dialogue and, to give an overarching definition of what we mean by 'story' in this case, 'sequences of events which may be influenced by the player but are not authored by them.' The setting, the conflict, the reasons characters act (through us) and the conseque
2017-11-11 10:00 UTC · PC Gamer
Welcome back to the PCG Q&A. Every week, we ask our panel of PC Gamer writers a question about PC gaming. This week: what's your favourite game world or setting? We also welcome your answers in the comments.  Shaun Prescott: Sevastapol Station in Alien: Isolation At the risk of sounding masochistic, Sevastopol Station in Alien: Isolation is the space that springs immediately to mind. The most appealing part of that game (in stark contrast with the least appealing part: the alien) was the coldness of its environment, and how eerily it channeled the moods of both the films and othe
2016-12-13 23:00 UTC · PC Gamer
We’ve been playing stealth games for decades now, infiltrating military bases undetected, choking henchmen from behind and packing ventilation shafts with their naked unconscious bodies. But making sneaking fun isn’t easy. Full spatial awareness, how to communicate your visibility, and reliability of tools and AI behaviors are a hard thing to pin down. Luckily, these games pull it off without disturbing a single dust mote. They’re the best stealth games you can play on the PC right now, and what we recommend for players looking to get their super quiet feet wet.  Deus
2016-10-13 16:52 UTC · PC Gamer
At the end of Thief: The Dark Project, one of its characters muses on the future. Beware the dawn of the Metal Age, he says, looking out over the steampunk city. That line was contributed by Terri Brosius, one of the game's writers and designers as well as the voice of Viktoria (she also provided the memorable voice of System Shock 2's villain Shodan). The dialogue was a spur-of-the-moment addition , but it helped shape the series. Thief II would eventually be given The Metal Age as its subtitle, and the story of an industrial revolution overtaking the city would become its plot. That's how
2014-11-23 15:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Adam Smith)
Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam’s 2012 article singing the praises of videogame cities which are more than mere reconstruction, but are built from the bricks and mortar of ideas. I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief
2014-03-06 18:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Nathan Grayson)
This week’s episode of A Game And A Chat is very special. Very special indeed. For one, I’ve got two whole guests this time – namely, former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Yes, it is time to talk (and play) all things Thief. Classic Thief, nu-Thief, and everything in between. Expect stories from the dank depths of the first three Thieves’ development chambers, inside info on what could’ve been, and opinions from series vets on Eidos Montreal’s reinvention of their
2013-09-27 13:08 UTC · Announcement · Valve
THIEF is Now Available for Pre-Purchase on Steam! Pre-Purchase now to get the exclusive in-game mission, The Bank Heist. Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach.
2012-09-26 10:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Nathan Grayson)
System Shock 2 and Thief 2 are regularly hailed as classics for a reason. They’re meticulously designed, tough but not unfair, and, well, they’ve been around for a gazillion years – at least, in gaming technology time. Unfortunately, our light-speed-traveling future machines take about as well to them as modern automobiles to giant stone Flintstones wheels. In other (pseudo) words, clunkity clunk clunk crash. But now – finally, wonderfully, mercifully – some kind soul’s seen fit to release unofficial patches that bring both games up to speed. And, according
2012-09-25 21:45 UTC · Kotaku
Surprise! Out of almost thin air, a pair of unofficial patches have been released for PC classics System Shock 2 and Thief 2 that not only allow the games to be safely played on modern hardware (and operating systems), but look great while they're doing it. Their origins are a bit of a mystery; they turned up yesterday on French forum Ariane4ever, uploaded by "Le Corbeau". Their benefits, though, are tremendous. I've spent the morning wheeling through System Shock 2 and, while it's obviously a little spartan, the smooth, and more importantly stable 1920 × 1080 visuals are something to behold.
2012-05-22 17:05 UTC · Announcement · Valve
In celebration of the launch of Thief Gold and Thief II: The Metal Age on Steam, take 50% off all Thief titles during this week's Midweek Madness*! In Thief Gold, stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death! In Thief II: The Metal Age, tread softly as you make your way through 15
Full appinfo as delivered by Steam PICS, changenumber 37432492. Also at /api/app/211740/raw.
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