Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:41 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-04-02 07:24 UTC · Community Announcements · KG_Matt
⛵️ Hello again Navigators! ⛵️ Welcome back to our little blog series about how and why Sagres was made. We hope you found the first parts (here, here, and here) interesting! We’ll pass straight to ooze this time, as he’s going to tell us about some of his earliest design decisions, and show how the game’s visuals evolved over time. The Age of Discovery (the 1990s!) “Sid Meier’s Pirates was a huge inspiration from the start,” says ooze, “though the further development went on the more I leaned towards making a more convenient, less punishing experience than that particular game. There was anoth
2024-03-18 10:04 UTC · Community Announcements · KG_Matt
⛵️ Hello again Navigators! ⛵️ Last time we took a closer look at Fernando, Lucia, and Sir Antonio. Today, let’s discover more about the extended cast of Sagres (with some input from the developer, ooze - thanks ooze!). *** Amelia “Amelia was designed to be a natural villain for the story, who was seemingly destined to meet a miserable end,” says ooze. “However, during the course of development she grew on me quite a bit, and so I expanded her role considerably (including altering what was going to be a very bad ending for her!). I hope I was able to convey how the harsh environment of sea voya
2024-03-14 20:23 UTC · Community Announcements · KG_Matt
⛵️ Hello again Navigators! ⛵️ You might have seen Sagres pop up in your Steam update/download queue recently - we just wanted to pop a quick post up here so you can see what's what! As you might have guessed already from the title of this post, we've added two new recruitable Navigators to the game. Can you find them? 😉 Thanks as always for your support and we wish you fair winds and following seas! 🌊 Ooze and Kakehashi Games
2024-03-04 08:24 UTC · Community Announcements · KG_Matt
⛵️ Hello again Navigators! ⛵️ As you might have seen in our last development post (here), making Sagres was all about conveying a sense of connection. To do this the game needed a cast of characters who are fun to travel alongside and who can help bring this theme to the fore. Let’s take a closer look (with insight from developer ooze - thanks ooze!) at the cast of Sagres! *** Lucia & Fernando As protagonist Fernando, the first other character you really get to know in the story is Lucia, his spritely childhood friend. {STEAM_CLAN_IMAGE}/42990036/d52ea48f9ad7298f81e736f6c8c28485d780392a.jpg {S
2024-02-19 07:20 UTC · Community Announcements · KG_Matt
⛵️ Hi there, Navigators! ⛵️ For any players out there who are enjoying Sagres and were wondering a little bit about where it came from or how it was made, we thought we would take a little bit of time to sit down with the developer, ooze, and share some of the stories and insights from its development. We’ll keep things nice and brief, though let us know if you find any of this sort of stuff interesting and would like to hear more! *** The first thing we spoke about was what gave ooze the inspiration to make Sagres in the first place. “Hi folks! I’m ooze, a solo indie dev based out of South Ko
2024-01-30 08:22 UTC · Community Announcements · KG_Matt
⛵️Calling all Navigators!⛵️ We’re excited to announce that Sagres has been fully localised into Simplified Chinese (just in time to celebrate Chinese New Year)! 🐲Year of the Dragon🐲 For all of our Chinese-speaking players this means you can now get the full Sagres experience as intended. Explore the globe (all of it!) with Fernando and his crew, discover treasures, upgrade your ship, and battle against all manner of foes (be they pirate, beast, or mythical creature). It's been wonderful to receive feedback from Sagres players all over the world since our launch in English, Japanese, and Kore
2023-10-31 07:46 UTC · Community Announcements · zach
Lately navigators in Sagres have been hearing rumors of a secret "Ghost Ship" expedition being available after visiting Iguazu Falls. While the guild master likely won't want to talk about it you might be able to persuade him if you ask on the right day! 🎃👻 {STEAM_CLAN_IMAGE}/42990036/1bb339af9859809dd05d368a6f3f326c27fb3312.gif
2023-10-27 00:44 UTC · Community Announcements · zach
Calling all navigators! We are happy to announce that Sagres now features multiple save files {STEAM_CLAN_IMAGE}/42990036/16ed23589bb93e28653f8828b4b2d3c2c033625d.gif So feel free to sail to the ends of the world without fear of your losing your progress! This update is compatible with pre-existing save files and current players will now find a "Continue" and "New Game" option on the main menu. So just select "Continue" and choose your pre-existing save file to carry on in your voyage or select "New Game" to start up a new adventure without needing to overwrite your previous file. Also, when v
2023-09-27 05:21 UTC · Community Announcements · zach
Thanks to the feedback from our players on Steam and at Tokyo Game Show last week we have made a variety of small bug fixes as well as some improvements to the difficulty balance (some armor was too weak while others were too strong). That said, we will continue working on the game to improve the experience as much as possible and we greatly appreciate everyone's support during what was an excellent launch week for Sagres!
2023-09-19 01:37 UTC · Community Announcements · zach
⛵️Calling all navigators!⛵️Sagres has officially set sail from Early Access and is now available on Steam with full English and Japanese localization! 🔎Make discoveries 🏴☠️Battle pirates (and monsters!) 🌎Sail across the entire globe 🎖️Become the world's greatest explorer!
2023-06-12 07:04 UTC · Community Announcements · OOZE
- Changed the hint content to make it easier to discover the Spice Islands. - Modified so that you can check information about China in Melaka and Hanyang. - The basic stats given when not having a graduation interview have been modified to be better than before. - Fixed an issue where the ship could not move normally in some terrains in Greenland.
2023-05-15 03:17 UTC · Community Announcements · OOZE
- Modified to consume half of the water when it rains. - Reduced the amount of experience in skill and language level 0 by half. - Fixed buff descriptions to be readable even in gamepad environments. - During the bargaining tutorial, it has been modified to indicate the appropriate button in the case of a gamepad environment.
2023-05-05 12:22 UTC · Community Announcements · OOZE
- Fixed the way jerky limits are displayed. - America Part, lowered the price of ship repair supplies. - All tactical books available for purchase in the shop have been moved to boss fight rewards. - When explaining bargaining while operating a gamepad, the dialogue in the keyboard and mouse environment has been modified so that it does not appear.
2023-05-02 17:47 UTC · Community Announcements · OOZE
- America part, periodic ship durability damage has been lowered. - A message has been added to inform you that Insight increases when you select Have a Drink at the Tavern. - You can now get help from the Traveler even if you die in the Labyrinth Exploration mini-game. - Increased visibility in the shop to give you a better idea of what item you're currently selecting.
2023-05-01 21:48 UTC · Community Announcements · OOZE
- Changed sound effect output structure - Add new navigator
Full appinfo as delivered by Steam PICS, changenumber 38559635. Also at /api/app/2120310/raw.
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