Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
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2026-06-23 00:24 UTC · Community Announcements · niq
Greetings surveyors! This is a small release which addresses a memory leak at the engine level. I'm excited to share the release date for the final expansion with you soon. Thanks for playing!Final expansion teaserv4.1.8 changes Fixed a memory leak at the engine level. Killed haptics on application visibility changes and close. Upgraded desktop builds to Electron 42.
2026-03-18 01:00 UTC · Community Announcements · niq
This hotfix solves a softlock that would occur on the destinations screen for Alpha Periphery C after collecting its first story artifact. Thanks so much to bscross and MPurpureus for your reports and troubleshooting!
2025-12-24 01:33 UTC · Community Announcements · niq
Greetings surveyors!I’m excited to share another batch of improvements as I work on the final expansion. This addresses your feedback since the last release, and continues to polish the EP with a handful of other enhancements and fixes.Unfortunately, the expansion will not release until the new year. The new world is fully playable and can be completed in a few hours. Most recently, I overhauled its terrain generator, made some graphical enhancements, and created its Steam achievement icons. I’m currently in the middle of its nearly 1000 words of new text, with more details to share soon.Enjoy
2025-11-15 21:51 UTC · Community Announcements · niq
Greetings surveyors!I’m excited to share a handful of features, enhancements, and fixes inspired by showcasing Periphery Synthetic at MDEV last weekend. These primarily improve the feel of the flight mechanics—especially on the airless lava moon, arriving next month in the final expansion. Yet, there are some smaller details here to help prepare for the expansion as well.Enjoy!v4.1.5 changesAdded certain artifacts as trinkets when collected.Added audio notifications for toggling turbo and thrusters charge.Added Alpha Periphery D3 to the skies of certain worlds.Added visual labels to some click
2025-10-20 00:46 UTC · Community Announcements · niq
Greetings surveyors!Recently I’ve hinted that I’m focusing on the final expansion for Periphery Synthetic. I’m excited to immediately release a handful of improvements that were developed alongside it. Continue reading for exclusive screenshots and details about Side E—as well as the full patch notes.The final expansionBeware! The price of Periphery Synthetic will increase by $1 USD when Side E is released. It will be a free update for all existing players.Side E introduces a challenging new world: Alpha Periphery D3. Its objective is to provide contrast to the existing worlds of Periphery Syn
2025-09-28 22:47 UTC · Community Announcements · niq
Greetings surveyors!This release adds some quality of life improvements based on your feedback since the expansion release. Enjoy!v4.1.3 changesReplaced trinkets with caches in place of artifacts on fully-explored worlds.Removed some audio occlusion when vertical look is toggled off.Added slider for Instrument Polyphony to Audio Performance screen.Added slider for Keyboard Turn Speed to the Controls screen.Added quick navigation of the Materials screen with left/right/previous/next keys.Fixed audio for interface sliders not working since v4.1.0.Played an audio notification based on your progre
2025-09-22 22:40 UTC · Community Announcements · niq
Greetings surveyors!I’m excited to share the most complete version of Periphery Synthetic yet: the Endgame update. Finally, you may choose from its multiple endings, stick around with endless crafting, and jam along with support for MIDI devices! Continue reading for a summary of the update’s key features and its full patch notes. Enjoy! Key featuresUnplugging. This new function allows you to roll the credits of Periphery Synthetic at any time—now with five unique endings! Will you abdicate your duties? be a good surveyor? or align yourself with a major power? This addition of over 500 words a
2025-08-17 22:08 UTC · Community Announcements · niq
Greetings surveyors!Thank you all for a fun and successful release weekend. This release addresses your feedback, as well as a few things that I noticed in my most recent livestream. Enjoy!v4.0.1 changesReduced the costs of Scanners subsystem upgrades.Improved how the Ballasts subsystem behaves at lower levels.Fixed unintentional bunnyhopping when jump control is not held.Prevented the Invested milestone from unlocking too early.Increased the volume of some quieter sounds.Fixed the recharge sound for Mulligans subsystem not always firing.Improved sun color calculations in low-atmosphere enviro
2025-08-15 16:52 UTC · Community Announcements · niq
Greetings surveyors!I’m excited to announce that Periphery Synthetic has expanded with Wards of Andromeda! After more than a year of development, it nearly doubles the size of the EP. Explore two new worlds, synthesize new gliding and crafting abilities, and uncover a deeper past in this free content update for all players.Need more details? Please check out the Wards of Andromeda reveal for the release trailer, screenshots, and summaries of key changes.If this is your first time hearing of Periphery Synthetic, then this is the perfect time to jump in! The expansion offers a richer experience
2025-06-25 01:56 UTC · Community Announcements · niq
Greetings surveyors!I’m excited to announce the release date for the first free content expansion for Periphery Synthetic, titled: Wards of Andromeda. The expansion will debut on August 15 with exciting new features! Explore two evolving new worlds—with fresh abilities that change how you move and progress through the EP.Continue reading for a short teaser trailer and a breakdown of what to expect with the expansion.Announcement trailerThe trailer begins with quick zooming cuts of portals on the familiar worlds of Alpha Periphery. Emerging from the portals, it changes focus to a new world whic
2024-12-31 18:10 UTC · Community Announcements · niq
Greetings surveyors! I’m excited to share the final update for Periphery Synthetic in 2024.This release brings a vertical slice of audio and graphical enhancements to polish out a year of exciting updates. Be sure to upgrade your thrusters and check out the exospheres of Alpha Periphery B and C if you haven’t already. Enjoy! v3.2.12 changes Core Gameplay Prevented material distillation while in zero-atmosphere environments. Decreased the time interval between automatic perception checks. Core Interface Fixed a visual contrast issue with the system tutorials in dark mode. Core Graphics Reduced
2024-12-28 00:36 UTC · Community Announcements · niq
Greetings surveyors! I’m excited to reveal the trailer for Side D, the first free content expansion for Periphery Synthetic. The EP launched with three musical worlds to explore as you upgrade your abilities and reveal their secrets. The upcoming expansion significantly expands your journey with two new worlds, complete with new abilities and secrets to unlock! Continue reading for the trailer and major details about the changes arriving in 2025. Watch the trailer About the trailer The trailer begins with flythroughs of familiar locations across the Alpha Periphery system. They are regularly i
2024-12-09 23:37 UTC · Community Announcements · niq
Greetings surveyors! Here are a few extra improvements to share for Periphery Synthetic. These were found while storyboarding and collecting footage for an upcoming trailer that will reveal the two new worlds coming in the free Side D content expansion. I'm excited to share more about the expansion soon. Enjoy! v3.2.11 changes Added a slider for collectable volume to the Audio Mixer screen. Added some screenreader tips to the manual. Fixed an issue with drawing stars at higher draw distances.
2024-12-04 04:29 UTC · Community Announcements · niq
Greetings surveyors! I'm excited to share another batch of accessibility enhancements for Periphery Synthetic based on your feedback. Importantly, this release adds instructions for how to use each system, which reveal more information about them as you upgrade their subsystems. There are also some enhancements to the collectable and destination guide sounds to improve their audibility. Overall, I'm quite pleased with the number of enhancements I've made this past week to celebrate the EP's nominations for the Indie Game Awards and GAconf Awards. Your feedback makes this project better. Enjoy!
2024-12-01 23:55 UTC · Community Announcements · niq
I’m excited to share another round of improvements for Periphery Synthetic. These focus on improving the accessibility of its navigational audio cues by increasing their clarity, especially for extremely vertical spaces. Importantly, the filtering of many sounds now reacts to the look angle when vertical look is enabled. Similarly, there are some specific improvements if you had trouble navigating certain enclosed spaces. A few extra changes from the upcoming expansion have found their way here too. Enjoy! v3.2.9 changes Core Gameplay Increased effects of wheels axes upgrades. Core Audio Impro
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