Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-05 12:22 UTC · Community Announcements · defisym
Hibiscus2.32.2Fix wordbreak of `Cyrillic`、`Greek`、`Hangul` CharactersNon of this characters used in game.Fixed crash when start game after all audio devices were uninstalledWondering how this get discovered.Fixed embedded fonts were not displayed correctly under Proton/WineSource Han Sans family used so even with a fallback, it looks pretty much the same
2025-12-30 12:49 UTC · Community Announcements · defisym
Hibiscus2.32.1Fixed a bug where `RequestCurrentStats` was removed but corresponding detection code remained, causing achievements and stats to never update.If you updated to Beta, you couldn't unlock a single achievement lol.Actually, in previous versions, the stats function somehow became an empty function lol.Fixed a memory leak bug after encrypted font embedding failed.If embedding failed, it would just return—forgot to delete the pointer lol. Fixed crash when exit due to VEH not removeddangling
2025-09-06 12:24 UTC · Community Announcements · defisym
Use Key CGECAGECBAFAGGGA to enable beta testHibiscus2.32.0Update to FFMpeg 8.0should be faster......?Fix crash if application fallback to D3D9FFMpeg object will always try to query D3D11 device when init, which will cause crash if user run the game on PC that doesn't support D3D11 (fallback to D3D9).
2025-08-06 15:15 UTC · Community Announcements · defisym
Use Key CGECAGECBAFAGGGA to enable beta testHibiscus2.31.0Move `LaunchCount` and `SettingsPage` to `_GlobalProgress`or settings will be modified each time it runs.FFMpeg now fully supports hardware decodeWhen playing video, the hardware decode result texture doesn't need to copy to memory, now the pixel format conversion is done on GPU, and enabled by default. You can see a significant CPU usage drop, and may increase GPU usage if running on very old hardware. For modern GPU, it's easy to decode dozes of 1080P YUV 422 videos at the same time.Create a file named NOHWDECODE at game root to force
2024-08-31 13:42 UTC · Community Announcements · defisym
Game recording (Aka steam timeline) support
2024-07-16 09:30 UTC · Community Announcements · defisym
Actually, it's purchasable in early July. https://store.epicgames.com/zh-CN/p/mobiusband-4a352b It took a bit time to pass, especially the privacy policy part. However, the sales are not better than the first time Aqours in Tokyo. So post something here, although it may not change anything. Season 1, Episode 7 and 8. Rigorously, it's the second time, or the first time of Aqours Gen 2. (Useless rigor)
2024-06-19 15:15 UTC · Community Announcements · defisym
FFMpeg Object will start audio thread by default, if some operation costs a long time, for example, load an extremely big video or online stream over a bad network, even if you choose to close video or pause it before display routine, you can still hear the audio, which is not expected. AVFormatContext and AVCodecContext struct to capture a frame at given timestamp now will create on demand instead of when create new instance, which can slightly speed up opening videos
2024-06-18 14:48 UTC · Community Announcements · defisym
Hibiscus 2.29.0 Updated FFMpeg to 7.0 The new version will might be a bit faster Memory leak when converting audio frames in FFMpeg I can't believe that I didn't notice such an obvious leak before, I think it's because the video wasn't displayed for a long time, and the corresponding memory was freed after the object was destructed, which was confused with the normal memory usage. Thank you aida=san for your dedicated service as a test case! {STEAM_CLAN_IMAGE}/42861569/f6b736cc33241e6fbb2cfcf0564efc82ff48a311.png Optimize FFMpeg decoding process, improve skip and multiply speed playback perfor
2024-02-08 10:44 UTC · Community Announcements · 月
祝大家新年快乐!!!Happy New Year!!!
2024-01-01 11:33 UTC · Community Announcements · defisym
Hibiscus Changes in patch 2.25.0 incorrectly allowed reading of empty save slot, which caused reset load states to not be cleared, leading to an error when starting a new game that reports the script file does not exist. Display and performance issues due to GDI handle leaks When getting TEXTMETRIC, SelectObject does not save the default handle and restore it on cleanup Filter method when handling format strings uses a NULL font handle, causing invalid caches to be created. GDI handle leak when getting DPI Scaling Mobius Voice correction Text correction ……私下骂骂领导天天布置犯人的任务…… -> ……私下骂骂领导天天布置烦人的任务
2023-12-31 03:38 UTC · Community Announcements · defisym
Happy New Year! Unsurprisingly, this is the last update of the year ːsteamhappyː Updated Copyright information (2023~2024!). Typing effects now perform an additional out-of-bounds check for length when handling formatting control commands in text . When moving the installation path or using cloud archiving to another computer, dub files in the history are not played because they are saved as absolute paths Duplicate check for mouse position checked by the caller when skipping performances Unlock Appreciation is now `/` compatible Debug hierarchy information is now output in positive order Typi
2023-12-30 13:34 UTC · Community Announcements · defisym
When reading illegal save files, it will go back to the beginning of the chapter where the file is saved, instead of disabling the loading directly. End-of-text state is not reset when loading a new script, i.e. if you go back to the title page after the text display is completed, then start the game, the text display is still considered finished, resulting in no text will be displayed until you click the mouse to trigger change page. Optimized memory usage estimation during garbage collection, possibly reducing lag after long play sessions.
2023-12-29 15:39 UTC · Community Announcements · defisym
Hibiscus If the text starts with a line break, save, load the save file and save again, the save message changes to #NULL Using space and mouse wheel doesn't skip the performance When keep shake is turned off, the shutdown animation is also shown in fast-forward mode. Zooming, rotating, and moving performances can now be skipped. Memory leak when saving images if the image to be saved is not legal reset font doesn't work in format control If saving a file without recording a character and reading that file after recording that character, the character's separate voice sequence ID is incorrectl
2023-12-29 05:25 UTC · Community Announcements · defisym
fix volume & cut issue of some dubs cannot unlock music 18, 19, 20 cannot unlock background in page 2 slot one the unlock issue is due to the mistake in config files If you already encounter this, please delete the following file when game is at title screen GamePath\savings\_Global\Appreciation_Progress To reset the record, or wait for future update
Full appinfo as delivered by Steam PICS, changenumber 37048285. Also at /api/app/2123380/raw.
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"icon": "3025b753f37c34ec6766c2186bb17d5ff581f4b4",
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"clienttga": "b80bf40a7b7852c1f55f5a26f690b86cf16e5b19",
"releasestate": "released",
"languages": {
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},
"controllertagwizard": "1",
"small_capsule": {
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},
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"library_assets": {
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"library_hero": {
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"logo_position": {
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},
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"extended": {
"developer": "Irregulars",
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"homepage": "https://irregular-s.xyz/"
},
"config": {
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"steamcontrollertemplateindex": "6",
"steamcontrollertouchtemplateindex": "8",
"steamdecktouchscreen": "1",
"launch": {
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"type": "default",
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"depots": {
"228989": {
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"baselanguages": "schinese",
"branches": {
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"ufs": {
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"maxnumfiles": "2048",
"savefiles": {
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"1": {
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"2": {
"root": "gameinstall",
"path": "savings/_Global",
"pattern": "Appreciation_Progress",
"platforms": {
"1": "Windows"
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"3": {
"root": "gameinstall",
"path": "savings/_Global",
"pattern": "DataValidity",
"platforms": {
"1": "Windows"
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"4": {
"root": "gameinstall",
"path": "settings",
"pattern": "settings.ini",
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}