Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
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2026-03-29 21:07 UTC · Community Announcements · Big Nerd
Whats up everyone! This update brings in the first phase of support for a much requested feature: custom narrative stories. We're looking to do this in increments for a few reasons:We want to be sure we get this up and running for you all as smoothly as possibleWe want to make sure the authorship experience for these is good (as honestly I'm not convinced that authoring them in game wouldn't be a slog)We don't want to focus on the wrong features here without letting you all tell us what would serve you all bestSo what's coming along for this round? Mainly, two things:We now support dropping cu
2026-01-03 06:44 UTC · Community Announcements · Big Nerd
Hey there everyone! As we step into the new year we are back at it a gain with another update for you all. This one aims to be a little different from our previous updates with two new base layouts and a whole lot more keycap profile models for you all to use. Our previous updates have had bug fixes, new environments, keycap materials, quality of life improvements, and more, but we haven't added any new profiles since we went into early access. Why is that, you might ask? Well, honestly, they're a bunch of work to make. For each profile, I'd have to model each keycap itself while following a p
2025-11-15 01:37 UTC · Community Announcements · Big Nerd
Hey everyone! Hope you've all been well! This time we're hitting you with something a bit different: We have a few new things up in the air for new content, but some of you might have seen the most recent security patch for Unity that came around a little bit ago. Now this isn't super duper horrible for the case of Typing Simulator (we don't really store any data about you so there isn't all that much to leak) but out of an abundance of caution we're releasing this update with the patch applied to cover all of our collective bases. Now this update meant that we had to jump up a number of Unity
2025-09-30 19:54 UTC · Community Announcements · Big Nerd
Another month, another update! This one is coming just barely on time, but that's how it goes sometimes.First chunk of this update is some overdue housekeeping. Some of our environments have been around for a long time behind the scenes (and some are brand new, but more on that in a second). The first iterations for some of these environments happened way back in the game's infancy, and lots has changed since then. A few new modes, some more UI panels, and before you know it you find yourself running into a scenario like this:Now that's not a particularly useful timer!This meant that we had to
2025-09-08 16:32 UTC · Community Announcements · Big Nerd
Missed a spot for the previous bug fix, now all of the narrative stories should be fully playable. (woops, my bad!)
2025-09-08 03:58 UTC · Community Announcements · Big Nerd
Quick bug fix for y'all: Removes spaces from the end of narrative mode phrases, which would cause narrative mode to get stuck. Let us know if you find anything else! Typing Simulator Dev Team
2025-08-21 23:36 UTC · Community Announcements · Big Nerd
Fix for two small bugs: Fixed an issue where photo mode would occasionally not update properly as you changed parameters Fixed the environments floating ever so slightly above the ground Let us know if you run into anything else!
2025-08-13 00:49 UTC · Community Announcements · Big Nerd
The August 2025 update for Typing Simulator is now live!We're now into the second of these monthly updates. This will be the first of the visual content additions to the game with a new wood keycap shader! Wooden keycaps are a pretty popular alternative material, so we wanted to do our best to take the time to capture the look of these accurately. All of our keycap materials use one main monolithic shader, so the upgrades that we made for the wood material will also improve our preexisting materials. Even without the wood shader you'll see some (potentially very subtle, but still present) impr
2025-07-11 16:25 UTC · Community Announcements · Big Nerd
Quick bug fixes for the danger mode drill: Fixes a bug where the lines typed in the danger mode was always zero, making the line count achievement unachievable Fixes no special words appearing when playing the drill for a second time Thanks to the community for reporting these to us. Please let us know if you all run into any other issues!
2025-07-04 01:01 UTC · Community Announcements · Big Nerd
Hey there everybody! We've been officially in early access for a few weeks now! It has been a blast to be able to see you all get into the game and give us a bunch of great feedback. All of the bug reports have been super helpful as well, thank you all for that. We want to keep the ball rolling, so this will be the beginning of us doing monthly feature releases moving forward. We'll still get to any bug fixes asap, we're just going to keep the rest of the updates to one big monthly push.As this was the beginning of our early access journey, we did spend a bunch of our time clearing out the ini
2025-05-30 21:50 UTC · Community Announcements · Big Nerd
Another round of quick bug fixes: Internal setup fixes for build issues causing some changes to not come through correctly Add alternate results cam to narrative scene Fix two bugs relating to phrases containing a single character Thanks a ton to everyone helping us get to the bottom of these in the discussion forums! Please let us know if you find anything else!
2025-05-23 22:12 UTC · Community Announcements · Big Nerd
Hey everyone! Some quick incoming bug fixes for issues found by users post EA launch: Fix for blue drill of death error in danger mode Pulling up the pause menu should now stop the drill time Fix for substitute legend set not setting values correctly for missing legends Fixed issue where pancake mode would launch with the calibration prompt from XR mode Fixed an issue where keyboard related registry values could make the game unlaunchable Please let us know if you all run into any more issues!
2025-05-21 23:50 UTC · Community Announcements · Big Nerd
The time is finally here! Typing Simulator is now in early access! We're very excited to finally get this out to all of you and see what you think! There is a ton of new content in this when compared to the demo. A few new modes, more content, workshop support and keeb editing; way too much to go through all just in one post. We've added a bit more detail in our blog post here around this and our thoughts for early access going forward. We'll be putting out more posts going over all of the new content in detail soon. Thank you all so much for the support so far. Getting your input into this pr
2024-12-04 19:11 UTC · Community Announcements · Big Nerd
Tucked away on our website for Typing simulator (for a neat easter egg, try clicking and dragging or typing on the game logo) is a blog page with lots more detailed updates about the work we're doing. We post all of our patch notes and any other details that might not make it to steam there. Check it out here!
2024-12-04 19:00 UTC · Community Announcements · Big Nerd
We have been cooking up a few new game modes, and have decided to drop one into the demo for everyone to try out! Interval Mode is like our version of an endless mode, where you progress through harder and harder phrases against a set timer. Completing a phrase earns you extra time (with an extra bonus for a perfect phrase), and highlighted words will earn you bonus time on top of that if you can get through them without any errors. Work your way through as many levels you can before time is up, and see where that lands you on the leaderboards! This already proved fairly competitive in our pla
Full appinfo as delivered by Steam PICS, changenumber 34885793. Also at /api/app/2125350/raw.
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