Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-07 03:03 UTC · Community Announcements · Markoleptic
Hi everyone,I wanted to share some important information about BeatShot's plans for full release and a few major changes that will come with it.Upon full release, BeatShot will transition from paid ($5) to free-to-play.One of the reasons this is possible is that BeatShot will no longer rely on an external database to store scores and performance statistics. Currently, scores are stored in an external database and performance statistics are displayed through a website and an in-game web browser.Upon full release, performance statistics will be integrated directly into the game and will no longe
2025-08-02 05:50 UTC · Community Announcements · Markoleptic
General Updated engine to Unreal Engine 5.6. Updated Nvidia DLSS to 4.0.
2024-08-25 03:34 UTC · Community Announcements · Markoleptic
Bug Fixes Fixed a bug where the game would exit upon completing a song.
2024-08-22 02:49 UTC · Community Announcements · Markoleptic
Bug Fixes Fixed a bug where mp3 and ogg files were not being accepted if they didn't contain metadata. The file name is now used as the title of the song if this is the case. Thanks to YogPoz, JaxxHunter, and anyone who submitted a bug report about this!
2024-07-05 01:28 UTC · Community Announcements · Markoleptic
General Updated engine to Unreal Engine 5.4. Updated Nvidia DLSS to 3.7. Added new video setting for Nvidia DLSS Ray Reconstitution. Improved tooltips in the Custom Game Modes Menu. Improved GameUserSettings initialization. Created a more comprehensive validation system for custom game modes. Bug Fixes Fixed a bug where the game could crash when failing to receive an HTTP response from the BeatShot API after changing levels. Fixed a bug where the game would not quit to desktop after saving scores if "Save and Quit" was clicked from the Quit to Desktop pop-up in the Pause Menu. Fixed a bug wher
2024-05-19 16:24 UTC · Community Announcements · Markoleptic
Audio Overhauled the audio system. Added footstep sounds. Updated the Audio Format pop-up window Removed the Output Device option. This has been moved to the Video and Sound Settings menu. When selecting a previously played song title, the duration information is now automatically filled out. Small improvements to interaction with the Previously Played Song Title combo box and the New Song Title text box. The volume from an audio device should be much less quiet than previously. The menu music now continues playing during the loading screen at a reduced volume. FAQ Updated the Audio Analyzer s
2024-02-28 03:45 UTC · Community Announcements · Markoleptic
General Added a new full body skeletal mesh to the character (you can see your legs now). Added new character and weapon animations. Adjusted the weapon viewmodel. Added a versioning system to custom game modes to help prevent breaking existing custom game modes when changes are made. Improved save and load performance. Updated the FAQ page and increased the font size. Bug Fixes Fixed an issue where the Post Game Mode Menu was not correctly loading a newly selected game mode. Fixed an issue where the QTable was not correctly saving in game modes with reinforcement learning enabled. Fixed an is
2024-01-16 17:07 UTC · Community Announcements · Markoleptic
Bug Fixes Fixed an issue where multiple targets being spawned at the same time in non-grid modes could spawn intersecting each other. (again...) Fixed an issue where the "Spawn Every Other Target In Center" setting was not functioning properly.
2024-01-13 03:48 UTC · Community Announcements · Markoleptic
Bug Fixes The "Bordering" Spawn Selection custom game mode option now works as intended. Fixed a bug where the game incorrectly stated there was an error connecting to the database when attempting to delete custom game mode scores with no saved entries. Fixed a bug causing custom game modes to not properly import from a string. Fixed a bug where game modes similar to BeatGrid with reinforcement learning enabled could get stuck without activating any targets. Fixed a bug where spawning or activation could be skipped if a higher priority setting failed. Fixed a bug causing the audio analyzer thr
2023-12-24 04:06 UTC · Community Announcements · Markoleptic
General Updated engine to Unreal Engine 5.3. Updated various modules and plugins such as the audio analyzer, Enhanced User Input, etc. Custom keybindings are stored in a new way, but legacy saved keybindings should properly transfer over. Added an option to change the anti-aliasing method. Changed the default anti-aliasing method to Temporal Super Resolution. Bug Fixes Fixed a bug causing the reinforcement learning algorithm to access incorrect values of the QTable. Fixed a bug causing invalid spawn areas to sometimes be chosen for activation.
2023-10-26 03:21 UTC · Community Announcements · Markoleptic
It's been a while since the last update, but there's quite a few changes in this one. All Default Game Modes have received a tuning pass, two "new" modes have been introduced, new custom mode options have been added, and various bug fixes and UI improvements have been made. Tuning game modes is challenging without much feedback, so we'd really appreciate your thoughts. Your input is invaluable, and we hope you enjoy exploring the improvements! Game Modes BeatTrack has been reworked. Instead of a single persistent target, multiple targets are spawned with infinite lifespans. Targets deactivate
2023-09-28 02:20 UTC · Community Announcements · Markoleptic
CrossHair Added the option to show a dot in the middle, along with the color and size. It inherits the outline settings. Outline Width is now called Outline Size and it now scales independently of Line Width. Video and Sound Fixed a bug where video quality settings were not correctly applying.
2023-09-26 20:58 UTC · Community Announcements · Markoleptic
Custom Game Modes Added new settings that allow tuning the Dynamic Bounds Scaling Policy: Start Threshold: The number of consecutively destroyed targets required to begin increasing the min spread to the max spread. End Threshold: The number of consecutively destroyed targets required to reach the max spread. Min Horizontal Spread, Min Vertical Spread, and Min Forward Spread: the size of the spawn area before the Start Threshold is reached. Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it. Added new se
2023-09-17 21:32 UTC · Community Announcements · Markoleptic
Animation Smoothed out the recoil animation. Custom Game Modes Target Scale Now shows a warning tooltip indicating the maximum allowed scale when the TargetDistributionPolicy is Grid and there isn't enough room for targets in the Spawn Area. Forward Distance Now shows a warning tooltip if the Moving Target Dirction Mode is Forward Only and one or more settings want to move the target. Added caution and warning counters above each custom game mode category. Game modes with targets that are never destroyed (Target Destruction Condition is Persistant): When target health falls to zero, health is
2023-09-01 02:06 UTC · Community Announcements · Markoleptic
This update enables players to preview game modes while editing them, modifies some custom game modes options, and adjusts lighting for different scenarios. Custom Game Modes Added a new window to the Custom Game Modes Menu: Creator View The top half shows a preview of the currently selected game mode with all features you see while playing (besides forward movement). The bottom half contains carousel which shows one custom game mode category at a time. Make a change to any setting and quickly see the result by pressing the Refresh Preview button. Every target in the preview is damaged during
Full appinfo as delivered by Steam PICS, changenumber 34885851. Also at /api/app/2126580/raw.
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