2025-06-30 15:28 UTC · Community Announcements · Dmytro
🚂 Train World – Celebrating 2 Years + Ongoing Updates Recap 🚂Hello Engineers,On June 20, Train World officially marked its 2-year anniversary! 🥳🥳🥳Since launch, we've released dozens of updates improving visuals, stability, mechanics, and overall gameplay. With your feedback and support, the game has grown into a robust simulation experience for train fans around the world.Below is a full recap of all updates released since the last announcement.🔧 Tunnels, Camera & Terrain ImprovementsAdded fully-modeled tunnel interiors with electrification wires.Improved camera behavior in drive mode –
2025-04-11 17:20 UTC · Community Announcements · Dmytro
A major new gameplay feature is here: manual wagon coupling and uncoupling! This update brings deeper control, new waypoint tools, new locomotives, and dozens of improvements and fixes. 🔩 New Features & Mechanics Coupling and Uncoupling of Wagons - trains can now uncouple and re-couple wagons at designated waypoints. Coupling is only possible with wagons that were previously uncoupled. Includes new sounds, a tutorial, and error handling for uncoupled locomotives. Trains Without Wagons or Locomotives Remain on Tracks - wagons without locomotives stay on the rails, and locomotive-only trains ca
2025-03-13 18:31 UTC · Community Announcements · Dmytro
Hello, Railway Managers! The past few weeks have been packed with updates, and I am excited to bring you a massive list of improvements, optimizations, and new features for Train World! From quality-of-life upgrades to brand-new locomotives, there's a lot to cover—so let's dive in. 🚂 New Steam Locomotives 0-6-0 Portola (Era 1) 2-10-4 Texas (Era 2) 2-8-4 Berkshire (Era 2) 4-6-2 Pacific (Era 1) 📊 Industries & Production Panel New UI to track all available industries across your unlocked regions View available production chains and plan your industry expansions with ease 🛠 Major Optimizations
2025-01-14 16:42 UTC · Community Announcements · Dmytro
Hello, Train World community! I’m thrilled to share some exciting updates and improvements we’ve made recently. These changes are designed to enhance your gameplay experience and add new depth to the world of Train World. Let’s dive into what’s new! 🌍New Content: Silverstream Bay Map: Explore this charming new map featuring a central shipping lane, picturesque mountain ranges, and a flowing river. 🛠️Gameplay Enhancements: Wagons Panel: Easily view available cargo types and compatible wagons with the new Wagons panel, accessible next to the "Help" button. Prestige Mechanic: Keep track of your
2024-12-01 13:23 UTC · Community Announcements · Dmytro
🚂 Patch Notes for 🚂 ✨ New Features & Improvements ✨ 🌟 New Visual Updates: Updated game map icons. Refreshed minimap background textures. Added an infinite money symbol for the sandbox game mode. ⚙️ Gameplay Enhancements: Added a "Rotate Camera to North" function while the camera follows a train in Free Mode. "Route Electrified" button highlights the first unelectrified rail segment for trains heading to a route or depot. Added cargo toggles to train settings and pick panels to display cargo destinations. Enabled removing specific cargo/passengers from trains: One-time contract cargo is retu
2024-10-28 16:00 UTC · Community Announcements · Dmytro
Hello Engineers, I'm thrilled to share the latest round of updates for Train World! These changes focus on making your experience even smoother, more visually appealing, and customizable. Here's what you can expect in these latest updates: 🔍 Enhanced Camera Controls & Views Added a variety of new camera views for following trains, perfect for watching your locomotives from fresh angles. Updated the camera-follow UI, along with convenient key bindings for switching views. Improved settings to unlock camera rotation when zooming out and fixed camera height issues. Adjusted render distance setti
2024-09-16 18:50 UTC · Community Announcements · Dmytro
Dear Engineers, I’m excited to share a series of updates to Train World that bring fresh features, improvements, and significant gameplay enhancements. These updates will have a major impact on your rail empire, particularly with the new economic dynamics. Major Economy Update: Double Specialization Per Region One of the most impactful changes is the new double specialization feature for regions, revolutionizing how you manage your economy: Each region now supports two specializations, providing greater production diversity and more complex logistics challenges. Cities can now host two product
2024-08-19 19:12 UTC · Community Announcements · Dmytro
Hello, Train World Engineers! I am excited to bring you the latest update, Version 1.17.50, packed with new content, improvements, and bug fixes. Alongside this update, we are thrilled to announce that the Demo version of Train World will be available for one week! During this time, you can explore one map and research the entire first era. Don’t miss this chance to experience the game if you haven’t already! Here’s a detailed look at what’s new: New Locomotives and Research Updates First-Era Steam Locomotives Added: 0-4-4 T Onward 2-6-6 T Mason New Second-Era Diesel Locomotive: DT-6-6-2000 Re
2024-07-20 17:50 UTC · Community Announcements · Dmytro
🚂🎉 Happy 1st Birthday to Train World! 🎉🚂 Today marks a special milestone as we celebrate one year since the launch of Train World! It's been an incredible journey, and I couldn't have done it without the amazing community of players and supporters. Over the past year, I've seen Train World grow and evolve in ways I never imagined. Here are some of the exciting changes and improvements made: New Trains and Maps: A variety of new trains and maps have been added, enhancing your gameplay experience and expanding the world of Train World. Overhauled Economy: The in-game economy has been complet
2024-06-26 19:04 UTC · Community Announcements · Dmytro
The biomes and vegetation update cycle begins. I've updated the data structure and increased the number of biomes represented in the game. At this time changes will be minor. This first step will allow me to introduce new trees and vegetation to the biomes without map updates. Older maps will be updated with time and their appearance may change significantly. All of this will not influence previous save files. These changes will be purely visual. New trains were added in today's update: J Class is a powerful steam locomotive that bridges the gap between Big Boy and less powerful steam locomoti
2024-05-20 17:00 UTC · Community Announcements · Dmytro
Hi everyone! I am happy to announce a new big update in Train World is live. Here are the changes that were made to the game since the last announcement. New features Added ability to set production in the cities. Now players will have to choose where each factory goes or what cargo the city is going to produce. There are multiple strategies possible as to how you assign production: shorter distances, higher train utilization, or maximum cargo consumption. Also, players will be able to see in advance what production will be available in the future and plan rail network expansion accordingly. C
2024-03-14 08:50 UTC · Community Announcements · Dmytro
Hi everyone! I am glad to announce the addition of new trains to the game. It took longer than I wanted, but I had to work on stabilizing the game after a big December update and then economics updates. Anyway, new trains are here, and more trains are added to the 3rd era, I will compensate for this by adding more trains to the 1st and 2nd era in the future. Next, I will start working on the new update where I want to start introducing a new management layer for industry and cities. I can't go into much detail as a lot of the features need to be tested first. Still, in general, I want to add m
2024-01-24 15:53 UTC · Community Announcements · Dmytro
The main focus of recent updates was on improving the economic aspect of both passenger and freight transportation. A lot of work was done on streamlining train creation and editing processes. The Research section got a big update, a softer transition between eras was introduced. Several important tools were added as well, two new maps were introduced, and some visual improvements were made. Here is an overview of the changes since the last announcement. New stuff: One-time contracts are now displayed on the map Added ability to change one-way rail direction during station or depot during cons
2023-12-31 18:30 UTC · Community Announcements · Dmytro
I wish you a Happy New Year! To be honest, this was not an easy year to put it lightly. Most important we made it. The release and first big update are behind us. A lot was achieved, mistakes were made, and a lot of knowledge and experience was picked up. During the past week a lot of small updates and fixes were made. Here is an overview on what was done: Fixed train teleportation on rail/signal construction Fixed train teleportation on train wagons edit Improved incorrect direction of movement on route edit Reduced prices on the passenger wagons for medium era Numerous localization fixes Add
2023-12-21 11:19 UTC · Community Announcements · Dmytro
I am happy to say that the Big update is here. In my previous announcements, I already shared some information on the changes. Here is the last part. Reputation: Calculated each time the train delivers cargo. Train utilization and connection utilization are taken into account Reputation controls how many research points a player gets Low reputation will block loans or the unlocking of new regions Achievements: In-game achievements are almost the same as Steam achievements, but they are unique for each session and provide an additional income stream Achievements are useful, especially during th
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