Update Notes for v1.0.6
New Features Gratuitous Flip Sound Effects Excessive Gore Mode
Often outnumbered, never outmatched – carefully plan your moves to single-handedly save a besieged fantasy realm from the clutches of a sorcerous conqueror.
| App ID | 2134060 |
|---|---|
| App type | Game |
| Developer | Generic Lake Monster, LLC |
| Publisher | Generic Lake Monster, LLC |
| Homepage | http://genericlakemonster.com |
| Release date | 2024-10-29 05:20 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2134060 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Quarterstaff.exe | windows | ||
| 1 | quarterstaff | linux | ||
| 2 | Quarterstaff.app/Contents/MacOS/Quarterstaff | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:17 UTC | $12.49 | $24.99 | -50% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 17946168 | 2025-04-01 22:21 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2134061 | windows | 3.51 GB | 2.95 GB | 1667724874974850471 | ||
| 2134062 | macos | 3.83 GB | 2.94 GB | 758461473505022866 | ||
| 2134063 | linux | 3.51 GB | 2.94 GB | 6206796297664810400 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 17946168 | public | 2025-04-01 22:21 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
New Features Gratuitous Flip Sound Effects Excessive Gore Mode
Improvements Informational tooltips on opponents now have some updated iconography and some clarified descriptions. Bugfixes Fixed a bug for Kalresh sometimes not getting out of the way of rebounding opponents. Fixed a bug with Whirlwind Staff Flourish hit patterns frequently missing opponents with larger than one tile in size. Water tiles should now properly appear on Frozen Lake practice map as expected. Certain looping sounds should play at the correct volume
Improvements When previewing future turn outcomes that involve defending, the amount of damage being defended against is shown in the turn preview. Bugfixes Players with Early Access saves that acquired numerous upgrades before the Achievements were added in v1.0.0 will now get any spell upgrade related Achievement(s) due when entering any shop. Fixed a bug with old mid-mission saves showing up on imported save profiles. Fixed some clipping issues on some large opponent animations.
Improvements More loading screens Bugfixes Fix bug with ice on lake tiles Prevent outdated damage preview for hero Endurance Arena matches now properly scoring achievements Max Defense achievement should no longer trigger if more than 9 dmg defended Adjusting Crowd Control achievement to key off of 24+ staggered enemies instead of 30 Fix flourishing preview happening again after flourish Fix instant replay inserting future frame incorrectly
Improvements Added two more loading screens Adjustment to mid-level score streak achievement requirement Bugfixes Fixing some achievements that trigger on doing damage but weren't updating correctly Removing some legacy loading screen messages
Improvements Cleaned up navigation button UI Bugfixes Various achievement fixes Fix storm queen ignoring certain defenses in preview Removed legacy loading screen tip
Features Final gameplay areas are unlocked! Two new regions to explore: Mystic Mountains and Battlegrounds New Cinematics! New minimalist combat UI Arrows and other status effects now only show when hovering relevant tiles (can be toggled in Settings to always show) Better indications of damage received when using spells Gameplay options now include a Skip Story / Speed Run setting, which bypasses speech events and other cinematics New Staff Flourish and Technique Options 40 Steam achievements Improvements New Loading Screens Various performance improvements Codex pages now have variable instr
Generic Lake Monster is delighted to announce that Quarterstaff will transition to full release on Monday, October 28, 2024! We're so excited to share with you all of the amazing improvements we've made since June! Stay tuned on our social accounts for more specific updates about what to expect on Monday. We'd also like to extend a special THANK YOU to all of our Early Access players! We're so grateful that you placed your faith in us, and hope you enjoy playing the game as much as we do!
Fresh new UI elements! New scoreboard New iconographic tile techniques New HUD pane containers New buttons New fonts New speech UI
Bugfixes Hero no longer is visually displaced after toppling a statue. Fixed Veteran Endurance Trial map to use proper pit Fixed miscellaneous visual positioning glitches Enemies that step onto obstacles will now correctly play their defeated animation instead without flickering. Enemies that explode or spawn new enemies that are defeated by stepping into a tile and taking damage now spawn new enemies or radiate a blast positioned on the tile where they stepped Fixing a potential visual flickering issue when using Fall Upwards to defeat an opponent.
Features Introducing a new adventure area: The Demonic Wastelands! Test your wits against a demonic host of tenacious opponents that use a dastardly mix of brute force and swift maneuvering. Explore four new missions full of frenetic battles and challenging bonus objectives. Improvements Updated Codex pages for content/clarity New animations for falling into Pit/Water For missions where victory is something other than “Defeat All Opponents” the Mastery Objective for that level will now say what is required to win the Complete Adventure objective. Balance Increasing power of Retaliatory Strike,
Improvements Faster/smoother level loading Adjusted 'Undo' tutorial Tutorials have numbers dropped from their player-facing titles Expanded description of Statue mechanics Style objectives as 'unachievable' if player lacks the spell to achieve a Move Variety Mastery Objective Updated map and tutorial pin locations The 'tail' of the shopkeeper's speech bubble now draws a bit more accurately given where the speaker is located below it. Adjusted Lulim speech avatar Bugfixes SiggSigg name tags now appear in tutorial texts Fixed some codex typos Defeating an enemy by throwing them into an obstacle
Features Mind Jab re-balanced to be more powerful Improvements Much faster load times! Kalresh animation touch-ups Enemy stepping into a friendly fire hazard uses updated sound Imps now use updated flappy idle sound "Hide HUD & Grid" button (default key H) now cycles between four stages of hiding just the grid, just the HUD, both, or back to regular (showing grid and hud) Disabled gridlines in the instant replay entirely for a cleaner look Treespirit and Guldaeva character portraits now spookily fade in instead of normal slide in Better screenreading accessibility for tooltips (we recommend NV
Improvements Added more tower maps Better Dryad shot animations Updated defense sounds to better handle simultaneous defense sounds New swipe attack animations Semi-transparent avatar for Guldaeva's remote presence Slimmer asset size Misc animation touch-ups for Kalresh Updated Necropolis and Forest background art and pin placement Sounds for imps and campfire UI Bugfixes Fixed a display bug wherein performing a magic smash with familiar/tremor spell would erroneously draw a blue arrow indicating hero motion toward the target Enemy melee slash vfx Fixed edge case bugs when both hero and decoy
Improvements Added a "Center On Hero" button that lives between Undo and Flourish and it centers the camera on the hero Enabled cross-platform cloud saves Defending sound effects now play when player defends More animated scenery VFX in Blighted Trail levels Magic Resist VFX Shorter hit animations Improved defeat animations Teal torch sprites for tower lobby Equipping/Unequipping techniques now uses the StatPlus/StatMinus sound Equipping a spell now makes a bespoke sound per spell instead of one generic sound. Likewise, changing staff now uses flourish sound of your new staff Tower Lobby now h
Full appinfo as delivered by Steam PICS, changenumber 36523592. Also at /api/app/2134060/raw.
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