Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-11-04 13:17 UTC · Community Announcements · undreiner anthony
Added Russian, Chinese, and Korean languages. Added translations for graphics options, arenas, and bounds in deathmatch. Reassessed delay after victory to reset the match (2 seconds longer). Added sounds in menu navigation. Fixed: The mouse cursor was interacting with the interface even if the cursor was invisible. Fixed: Lava was causing health damage to detached robot parts.
2023-11-02 17:32 UTC · Community Announcements · undreiner anthony
Reviewed tutorials as a set of sequential instructions for improved accessibility and clarity. Added a "just in case" visual hint for the first-time player in deathmatch. Reviewed torso and pelvis force parameters for smoother animations. Increased ground friction, reducing the distance robots slide after taking damage and resulting in more concentrated, intense fights. Adjusted the movement of robots' legs in the walking animation. Reviewed the weight of the sword. Reviewed weapons attraction visual effects. Reviewed some texts appearance. Fixed: a case where the camera couldn't choose a side
2023-10-23 16:54 UTC · Community Announcements · undreiner anthony
This update further enhances the game's aesthetics, notably by revamping the User Interface with a more modern, minimalist tone. User Interface rework. Improved arenas background with atmospheric gradients. Stands were also reworked. (where players get customized before deathmatch). Fixed : fps drop when menu display at game start. Fixed : a robot mesh part (knee) was not correctly mirrored from left part to right part.
2023-10-17 17:36 UTC · Community Announcements · undreiner anthony
This update enhances visuals, artificial intelligence, damage behavior, and camera functionality for an overall improved gaming experience. It's a better starting point for new players. Drastically more fluid camera in combat. Drastically improved stability and accuracy when measuring damage amount from collisions. (more coherent damage -> more controls in fight). Restored throw damage with Lasergun, Blastgun, and Lasercutter. Improved AI jumps behavior in combat. AI can unstuck itself when behind chain bounds. Restored AI victorious jumps. Increased slow motion probability for death with vari
2023-10-08 18:37 UTC · Community Announcements · undreiner anthony
Auto-target : A new unified and simplified mode for targeting opponents. Just move toward them, stop worrying about the Y button. More graphics settings : - vSync. (recommended over a frame rate target) - Target Frame Rate. (30, 60, 120) - Application can run in Background. (useful for streaming) - Full Screen / Windowed. Better slow motion timing. (reduced for jumps, increased for serious damages) Improved fx when teleporting in Meta world. Fixed : chained weapons sometime set as usable with broken chain. Fixed : weapons could spawn even with "none" match's setting. Fixed : press trap sometim
2023-09-24 18:55 UTC · Community Announcements · undreiner anthony
Camera is now fully sync with physics cycle, resulting in a much more fluid image even with high speed movements. Tuned camera moves (height, target, speed...) Redesigned damage system : better physics for damages, all weapon's damage reviewed. New balance for health, stamina and player's stats : globally less health damage for longer rounds, and increased stamina recovery for more engaging fights. Removed overheat. players no more lost stamina when attacking. (replaced by discreet per-damage dedicated anti-spam system) Reviewed hit fx on robots (visuals more dynamic). Chains bounds are more s
2023-09-01 09:41 UTC · Community Announcements · undreiner anthony
In this update ; An improved camera, more able to follow the actions of the players, with less shaky transitions. A graphics panel is now available in the options, with support for different screen resolutions other than 1920 x 1080. Corrected tutorial hints showing misleading (left) joystick to use in weapon attack and weapon steal. Modified tutorials to remove part where camera go behind player. Unified some colors in the user interface when training mode is paused, for more clarity. Fixed AI dodging some attacks not targeting them.
2023-08-23 18:29 UTC · Community Announcements · undreiner anthony
I'm excited to bring you this major update that aims to elevate the gameplay experience to new heights: In pursuit of this goal, an entirely revamped physics will redefine the dynamics of in-game combat. The robots now possess a heightened sense of weight, exhibit increased inertia, and every animation has been reimagined to ensure a fluid experience. The AI has undergone a substantial upgrade, powered by a growing performant array of contextual behaviors, ready to challenge any human who dare. Additionally, the improved weapon mechanics make maneuvering them feel more natural, enhancing the o
2023-05-27 20:02 UTC · Community Announcements · undreiner anthony
Fixed mouse cursor not showing when game paused. (in case you may need it). Shortened some delay for weapons release when arm broken/dead. Fixed weapons attraction fx running when game paused. Fixed health and stamina ui bar animating when paused. Fixed woosh sounds always playing when player just moving with arm extended but not attacking. Init crouch to false when spawn. Set crouch to false when landing after each jumps. Overheat ui bar go red to signal overheat. Removed laser grid pre-damage collision when loading up in air. (was setup for AIs to feel danger few seconds before, but it was c
2023-05-09 15:44 UTC · Community Announcements · undreiner anthony
Stamina recover after 0.2s instead of .5s. Overheat faster full cool-down from 2 sec to 1 sec. Stamina drive forces now with a power curve instead of linear. 0.5 stamina is equivalent to 0.25 forces, while 1 stamina is still 1 force. (it was hard to see a forces difference between 1 and 0.5 stamina in most cases because max forces are very high to handle all rapid moves, and halving it was not visually enough). Added real time correction for position and rotation of some body's parts. this reduce jerking and stabilize animations. Added more transition when moving, also reducing jerking. Review
2022-09-20 17:25 UTC · Community Announcements · undreiner anthony
Mouse cursor now hide after a short delay. Laser sword's "trail fx" from update 0.3.0 is restored. Review of gears models in "outer world".
Full appinfo as delivered by Steam PICS, changenumber 34886377. Also at /api/app/2137350/raw.
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