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2025-06-08 19:11 UTC · Community Announcements · michael
v2.00 of Dissent on Mars is now live! There’s a brand new tutorial that’s broken up into eight chapters. We think it does a better job showing how the different economies work and will help with the steep learning curve. It’s broken up into digestible chunks, and there are challenges along the way to test your knowledge. Just like the old tutorial, you can enable it while designing a new society. We hope this helps, and that you’ll help spread the word by leaving a review and telling your friends! Here’s the full list of updates: Tutorial - Added a new tutorial. - Changed the tutorial textbox
2025-05-23 21:19 UTC · Community Announcements · michael
The new tutorial is content complete, so now I’m testing it with people and making edits based on that. So far, it seems to be helping! Hopefully, I’ll know when the update will be released the next time I post! Thanks for being patient with me, and I hope everyone has a great weekend, Michael
2025-05-09 20:26 UTC · Community Announcements · michael
The new tutorial is over 50% completed! I finished the first 4 chapters that focus on the different allocation systems, and now I’m working on the chapters that focus on building, natural resources, and colonists. I don’t have a date for when it will be finished, but I wanted to let everyone know that I’m still working hard on it. Have a great weekend, Michael
2025-04-25 19:57 UTC · Community Announcements · michael
Hey everyone, Just wanted to give a quick update about what I’ve been doing. I’ve decided to recreate the tutorial from the ground up. The new tutorial will be broken up into multiple chapters and have challenges along the way to test your knowledge. There will also be a larger focus on showing how the different economic systems work since this is the brain that drives the whole game. I’m making good progress, but there’s still a lot to do. I’ll keep you updated as it moves along! Thanks for reading, Michael
2025-04-14 18:55 UTC · Community Announcements · michael
Thanks to everyone who has been playing Dissent on Mars! We really appreciate the support. Now that some time has passed, I’d like to talk about my plans for the future. There are two things I’d like to address: 1. the wrong impressions people are getting before playing, and 2. the steep learning curve. The art style for Dissent on Mars is similar to Prison Architect and Rimworld. Unfortunately, I think this has been giving some folks the impression that it’s a clone. To be clear: this is a game about designing different economies and governments, living in them, and seeing their impact on peo
2025-04-07 13:54 UTC · Community Announcements · michael
Dissent on Mars is now available on Steam! You can also pick up a Deluxe Edition that includes the Dissent on Mars: Daytime Soundtrack and Dissent on Mars: Nighttime Soundtrack. https://store.steampowered.com/app/2138560/ Thanks to everyone for the support, and I hope you enjoy the game! Michael
2025-04-04 18:21 UTC · Community Announcements · michael
I’m excited to announce that the soundtracks I made for Dissent on Mars are now available! There’s the Dissent on Mars: Daytime Soundtrack and the Dissent on Mars: Nighttime Soundtrack. You can buy them on Steam (here and here), or Bandcamp (here and here). If you’d like to wait for a small discount, they’ll be included in a Deluxe Edition of the game that will launch on Monday. If you like spacey ambient music, I think these will be right up your alley! The first song on both albums was written in my college apartment back in 2011. I wanted to make a soundtrack that mixed other-worldly synthe
2025-03-24 14:19 UTC · Community Announcements · michael
Finally, after 5+ years of development, Dissent on Mars is coming to Steam on April 7th! To help celebrate, we’ve released an updated version of the trailer. Check it out: Nothing is perfect, but I can honestly say I’ve put everything I have into this game. This has been a dream project of mine for 13 years, and it’s hard to put into words how it feels to finally be here. This wouldn’t be happening without the help of many people, so I’d like to take the time to thank some of them. First, thanks to Gonçalo Antunes for drawing the art. I’ve collaborated with him on every game I’ve made since 20
2025-03-21 19:10 UTC · Community Announcements · michael
Different types of random events can occur in Dissent on Mars. In this post, we’re going to talk about random events that may require some detective work to address. Detective Events I tried designing a randomly generated detective game many years ago and was never happy with it. I’m glad I was finally able to scratch that itch with some of the events in this game! Here are some you can expect to see: Missing Colonist – If a colonist is missing, you’ll need to find them, which is easier said than done. If you can track down their house, you may find clues that give hints to their location. Sic
2025-03-15 13:18 UTC · Community Announcements · michael
Different types of random events can occur in Dissent on Mars. In this post, we’re going to talk about news stories, which can be used to influence people’s behavior in the colony. News Stories If your colony has a news center, colonists can report on stories from around the solar system. Some stories require the reporter to have a specific charisma skill, so you may not be able to report on everything. Most news stories impact the demand for products, but some have other effects. Here are some you can expect to see: Albums Are Propaganda - A viewer claims that all albums have Satanic messagin
2025-02-28 19:50 UTC · Community Announcements · michael
There are different types of goals you can achieve in Dissent on Mars. In the last post, we talked about global goals and long-term goals. Today, we’re going to look at short-term goals, which are randomly generated based on colonist requests. Short-Term Goals Many different short-term goals can appear, and the objectives may be different each time you see them. For simplicity’s sake, I’m just going to show you a few of my favorites: House Wanted – Sometimes colonists will want to live in a new house that’s custom-built for them. I usually play the game hyper-focused on the economic goals, so
2025-02-23 20:18 UTC · Community Announcements · michael
I’ve tested Dissent on Mars for 60+ hours on a 64GB eMMC Steam Deck and I think it runs great! I’m pretty sure it would be Deck Verified if Valve reviewed it. Here’s some more info: Input - The correct controller glyphs are displayed. - An on-screen keyboard is used for text input. Display - The Deck’s native 1280x800 resolution runs great. - I’ve never had any issues reading the text. Hope you enjoy playing it there, Michael
2025-02-14 20:00 UTC · Community Announcements · michael
There are different types of goals you can achieve in Dissent on Mars. In this post, we’re going to look at global goals and long-term goals, which are used together to compare the performance of different societies. Long-Term Goals Long-term goals measure the performance of your society using a variety of different metrics. Here are some you can expect to see: An Efficient Economy - Create an economy that meets everyone’s needs while achieving minimum waste. Low Economic Inequality - Create a society where income and wealth inequality is low. Martian Job Lovers I - Create a society where ever
2025-01-31 20:08 UTC · Community Announcements · michael
Each colony in Dissent on Mars has laws that provide additional rules based on the constitution. In the last post, we started exploring some of the laws. Today, I’d like to talk about the last batch of laws your colony can have. Consumption Rights The constitution determines the different ways colonists can receive income, but some of the amounts they receive are set by laws. For example, you can set how much income each colonist receives for need. You can also set how much income colonists receive for an hour of work. Wealth Redistribution If personal property is owned by the state, you can e
2025-01-17 16:59 UTC · Community Announcements · michael
Each colony in Dissent on Mars has a constitution that determines the rules for how the colony operates. In previous posts, we’ve explored the different parts of a constitution: allocation systems, property rights, money, consumption rights, and decision making. Today, I’d like to talk about laws, which provide additional rules based on the constitution. Revolution If enough people are protesting, you can declare a revolution and design a new constitution. Hopefully, you can find solutions to the colonist’s problems without abolishing the whole government, but hey, sometimes you’ve gotta do wh
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