New Live Scenario - Storage
New Live Scenario Storage Storage - Location United Kingdom {STEAM_CLAN_IMAGE}/42922449/091697775e7a5f4c1e71760eff14fca31af69d3a.png Enjoy and good luck
Target React Force is a realistic tactical VR experience where you can Train, Plan and Execute your ideas, with gameplay focused on randomisation and replayability. Use your tactical skills to navigate through the Live Scenarios and Training layouts to neutralise the targets and save the hostages.
| App ID | 2140410 |
|---|---|
| App type | Game |
| Developer | Inside Universe |
| Publisher | Inside Universe |
| Release date | 2022-11-18 20:39 UTC |
| Release state | released |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/2140410 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | TargetReactForce.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:51 UTC | $12.99 | $12.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 10949180 | 2023-04-06 18:40 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2140412 | windows | 1000.53 MB | 887.24 MB | 6933699738223122228 | ||
| 2140413 | windows · english |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 10949180 | public | 2023-04-06 18:40 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
New Live Scenario Storage Storage - Location United Kingdom {STEAM_CLAN_IMAGE}/42922449/091697775e7a5f4c1e71760eff14fca31af69d3a.png Enjoy and good luck
New Live Scenario Office Office - Location United Kingdom {STEAM_CLAN_IMAGE}/42922449/507fe0092da5858afc4c3663a8e88360ef3033f1.png Once again highlighting another interesting challenge of close quarters combat, enjoy and good luck, more updates on the way.
New Live Scenario Art Gallery Art Gallery - Location United Kingdom {STEAM_CLAN_IMAGE}/42922449/12bda9602c00d9c6474132cccbdfa2b305a1da87.png Each Scenario highlights the unique challenges of close quarters combat. This time, you will be challenged with dealing with multiple angles from different directions simultaneously. How will you handle this? Will you speed up or slow down? Will you plan your flashes for these problematic areas, or save them for in the moment? This scenario might be the most tactically challenging map yet, so be mindful of the angles and avoid getting tunnel vision. Good
Put your training to the test and take on Live Scenarios Semi Detached House - Location United Kingdom {STEAM_CLAN_IMAGE}/42922449/40e2fe3d783944a4582a746ae34130671cb05483.png Hotel - Location United Kingdom {STEAM_CLAN_IMAGE}/42922449/c27c96bb9f53f36dd26761a859f6bfdaa4257b21.png A new Planning Room has been added for the Live Scenarios so you can plan for each floor of the buildings
Fixed a new bug where players was getting flashed when they shouldn't Reduced AI health again based of new feedback, current shots to kill below Head = 1 shot ( No change ) Torso = 2 shots ( No change ) Arms = 2 shots (used to be 3) Legs = 3 Shots ( No change ) Chest Rig Saves/Loading Added Primary weapon saves Your Chest Rig will now save your last holstered primary weapon Chest Rigs will start with a set of fully loaded Mags for your primary weapon Primary weapon will start with all its lasted used attachments For safety reasons your primary weapon will start on safety and won't have a round
{STEAM_CLAN_IMAGE}/42922449/b65f86e3c9fd48ef0e847b5c19c18c4d73d16574.png Added door handles to give more options and control over how you want to clear rooms. Made physics improvements when the door hits an AI. Added door sound cue to help players realize there is something or someone blocking the door. Improved the door model and added a new texture Improved both hangers lighting More Updates on the way
Throwing Throwing objects has now been improved; they should now feel a lot more consistent and easier to throw where you want and how far away you want. Flashbangs Improved Flashbang throwing When flashed, players can now see if they are losing health, giving them a chance to get into cover if they are aware of their surroundings. Removed painful/annoying ear ringing sound (based on feedback) ( When flashed the sound will still be deafened and will slowly regain back to full hearing.) Grips Improved Glock and Glock Mag grips Improved Tablet and Tablet Pen grips Chest Rig Improved sidearm hols
{STEAM_CLAN_IMAGE}/42922449/c7659c109a287d209c61f83ca28afb8859f12f8d.png Now players can detain civilians This will bring a new element of tactical decision making, how and when you will detain the civilians? Note players are not forced to do this, It's just if you want to challenge your skills, even further. This feature is in its early days so I will be improving this as time goes on. As always, more updates are on the way. Added a New slide to the tutorial for this new feature, but for anyone who doesn't want to walk to the tutorial room here's how it works. To Detain Hostages: Touch a civi
From now on players who have progressed past the tutorial will always have their chest rig loaded with: Three flash bangs ( Current Max ) Side arm in holster ( Loaded with a mag and a round in the chamber ) Two side arm mags ( Current Max ) I know some people might have wanted primary weapon/mags to be loaded too, but I am hoping this will be a good balance between the fun of choosing/gearing up your kit, while at the same time speeding things up for the player. But as always I will be taking notes on the feedback More updates on the way.
- AI can now be anywhere on the other side of the door even at point blank range - AI can now open doors anywhere from fully open to slightly open to keep players on their toes - AI will move throughout the layout even more so keep a steady pace or watch your back! - Fix a semi rare bug where AI would be slow to track you while aiming when close. - Ai will now track your movements no matter what IRL movements you are doing. - General AI movement around Doors has been improved - Increased the smooth turn rate More updates on the way keep the feedback coming.
AI core movement in combat has been improved AI will now be less indecisive with their movements in combat Fixed a rare bug where AI aiming would be unnaturally offset for a couple of seconds More updates on the way
Another core grip improvement that improves the grips for every object in the game More updates on the way
{STEAM_CLAN_IMAGE}/42922449/74a190a06537b3e168442a04e20107db80088eb7.png Added a visual for chambered rounds. Rounds that are manually ejected from the chamber are now a real object that the player can pick up and load back into the mag. Fired rounds now have more momentum and variation. Glock Safety is now on the trigger to be more realistic. More updates on the way
Improved primary weapon holster making it more for giving Primary weapon holster sound and visual cues will trigger less when the player does not intend to use it. Disabled weapon attachment grips while holstered to make gripping faster and easier. AI animation slight improvements
{STEAM_CLAN_IMAGE}/42922449/f9f6c96fc28b925a12049363eb944d727619025d.png Players can now use the mag release button to release their mags instead of taking it out by hand. Also: Fixed a bug that sneaked into the last patch which made it harder to grab mags. Improved AK Mags LODs.
Full appinfo as delivered by Steam PICS, changenumber 35831990. Also at /api/app/2140410/raw.
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