2026-06-06 01:31 UTC · Community Announcements · Tisbury
Hey everyone! We've just released a new update that brings a new voice chat overhaul (making it near bulletproof) along with tons of other bug fixes and level balancing/difficulty tweaks. If you played the game during this week or the last and encountered bugs or unbalanced gameplay, I encourage you to give it another try this weekend as almost all of our reported bugs have been fixed! Thanks for playing, giving feedback, and sharing this game with your friends, we are committed to making this the best multiplayer experience on Steam!Full Change ListAlso, we pushed 5 other smaller patches this
2026-06-02 04:45 UTC · Community Announcements · Tisbury
Hi guys! We've been hard at work making improvements to the game every hour. We sincerely thank you all for putting BET at #21 in the Steam Global best seller rankings!!! Our mission is to create the best co-op game on Steam for you all, and while we have a long way to go, we appreciate the support. Lots more fixes coming this week, posting bugs in our Discord is super super helpful, we will fix them as fast as we can.https://discord.gg/backroomsLevel 232 (Infinite Grocery Store)Shop Prices Now Scale Up Further When Playing With More PlayersFire Sale Now Lasts 30 Seconds (Up From 15)Grocery It
2026-05-30 01:10 UTC · Community Announcements · Tisbury
Hi Everyone! We've been working all hours of the day since the update to adjust the difficulty of the new Level 232 and fix any bugs introduced in the update. This hotfix is the culmination of almost all major things we've seen you all report. Thanks for helping development and we hope you enjoy the new level! Level 232 (Infinite Grocery Store)Reworked Item Pricing Curve (Scales down smoother with more players)Increased Item Count and Item PricesRandomized Fire Sale Multiplier Instead of Being a Flat 2xChanged Warehouse Doors to Open Per Store After Key Card InsertionRemoved Bandages from the
2026-05-28 20:38 UTC · Community Announcements · Tisbury
Hi Everyone, super excited to bring you all 3 exciting things in today's latest update (including our most detailed level yet)! Backrooms Movie EventIn collaboration with A24 for the Backrooms Movie, we are releasing the "Blue Tape Event". Click here to view the full event. BET is Releasing to PS5 and Xbox Series X/S on June 18th, 2026Prepare to Journey Through the Backrooms on Console! We are super excited to announce that Backrooms: Escape Together is officially coming toconsole on the Xbox Series X|S and PlayStation 5, releasing globally June 18th, 2026. The teamhere at Triiodide has poured
2026-05-28 20:38 UTC · Community Announcements · Thea
A24 Backrooms Movie EventHey everyone! We've collaborated with A24 to celebrate the release of the Backrooms movie on May 29, 2026, and we've put together a special limited time in-game event.A new anomaly has appeared in Level 0, designated "The Blue Tape Threshold." Cross through the blue tape wall and you'll find yourself in a living room with a functional television inside. Scattered throughout Level 0, you'll also find a new item: the VHS cassette. Pick it up, bring it back to the living room, and pop it into the TV to watch an exclusive clip from the upcoming A24 film. This event will ru
2026-03-25 23:36 UTC · Community Announcements · Tisbury
Change List Fixed Bugs with Level -1's TV Ritual Sequence (Some users wouldn't be teleported) Added New Objective to Level -1, Instructing to Find a TV Increased Number of TVs on -1 Optimized Level -1's Generation Speed Entities Now Spawn Again in the First Sector of -1 Fixed Blank Hints Showing on Levels without Hints Level 2 Now Shows Completes the Avoid the Blind Entity Objective Once At the Elevator Updated Pool Rooms Puzzle Color to Green to Make it Easier to See Small Fixes to Clutter on Various Levels Various Bug Fixes for the Journey Screen Fixed Being Able to be Stuck in Level 0's Ele
2026-03-25 03:28 UTC · Community Announcements · Tisbury
Hi guys! The team has been hard at work on new levels (targeting a late May release), but until then, we wanted to give you some new features and improvements we have implemented since December. One of the biggest features we've been working on is dedicated modding support! It will be starting off in a closed alpha initially, so please apply in our Discord if you have experience modding and are interested. We are using Luau, the same language that Roblox uses for our exposed API. Change List:Brand new Journey Screen - See entities, items, and level exitsv0.1 of Dedicated Mod Support (Closed a
2025-12-31 18:55 UTC · Community Announcements · Tisbury
Happy New Year's Eve everyone! This release comes with a new upgrade to Unreal Engine 5.7, which bring graphics improvements, performance improvements, multiplayer improvements and better stability!Change List:Upgraded to Unreal Engine 5.7Improved Graphics Quality Most Notably Improved Visual Clarity and Less Ghosting from Walls or PlayersPotential Fix for Login Issues Experienced by SomeImproved CPU and GPU Performance, Most Notably on Low, Medium and High SettingsImproved Multiplayer Performance, Reducing CPU and MemoryFixed Persistent Crash During Game Load if On an Affected 13th/14th Gen I
2025-12-13 00:44 UTC · Community Announcements · Tisbury
Happy Holidays Everyone! The team and I are excited to bring you BET's first ever Christmas Event! Collect presents across all of the levels and bring them to the hub for a special surprise. The team has been growing and heads down on brining awesome content to BET and we are very excited for 2026. Change List:Added New Christmas Event!Entities can Now Hear In Game Voice Chat (Bumping your mic, keyboard sounds or anything else that's not human voice will not alert them)Greatly Reduced Perceived Network Latency for All in Game Actions by Removing the Need for the Host to Tell Clients to Update
2025-11-08 01:00 UTC · Community Announcements · Tisbury
Hi All! The team and I are back with another update, brining a brand new way of navigating levels to BET. Players can now freely go from Level 0 to -1 and then choose to go back to Level 0 (0.11). The same goes for Level 1. We want branching paths to add to the gameplay and feel that allowing backtracking makes the world feel much larger- less a series of levels and more a journey where you decide what you want to explore. This update also includes a lot of tweaks and improvements to Level -1. We've been collecting a ton of feedback related to the level, so with these changes it should feel mu
2025-11-01 00:21 UTC · Community Announcements · Tisbury
Happy Halloween everyone! I am super excited to announce a brand new level has come to B.E.T, Level -1: "The Grayscale Halls". Level -1 is "An expansive, winding system of concrete hallways. This hotel is characterized by its disorienting grayscale color and its rotting wallpaper."Only One Level?I can hear many of you shouting at your computer screens... ːsteamhappyː. As of last month, most of the team is back to levels. Ethan has been hard at work cooking this up. To give a rough timeline of this year January-March was 2 new levels released and April-September was scaling the team, overhaulin
2025-10-30 03:50 UTC · Community Announcements · Tisbury
Hey everyone, here with a minor release! This brings a huge audio overhaul that cranks up the immersion. We've also added a teaser in Level 0's sub level that will lead to a brand new level releasing very, very soon!New FeaturesAudio System Overhaul Adding in a Ton of Immersion!New Secret Added to Level 0 :)Various Bug Fixes Crash Fixes and Performance ImprovementsChange ListOverhauled Audio System (Though this is not Ray Traced audio as shown in the roadmap, but a "Raytraced Audio Light". All of the new reverb is computed before the game starts, so a fully raytraced audio system would allow m
2025-10-14 03:11 UTC · Community Announcements · Tisbury
Sorry for the two hotfixes in one night, but special thanks to those who reported these bugs
2025-10-14 01:00 UTC · Community Announcements · Tisbury
Bug FixesFix Lighting Glitch Introduced in 0.12.7 on Levels 4 and 37Fixed Xbox Icons Showing on the Steam DeckOptimizations,Improved Shader Compilation Speed on First LaunchImproved Game Loading Speed on LaunchImproved Ultra Settings Performance When Near Foam Tiles on Level Fun
2025-10-13 13:42 UTC · Community Announcements · Tisbury
Some more optimizations, bug fixes and QOL. Stay tuned for some exciting announcements soon :)Change ListRemoved a Large Amount of Hitches if Playing the Game on a Spinning Hard Drive or Slow SSD,Added Per User Volume Slider for In-Game Voice ChatImproved Quality of Native Upscaler, Especially on Level Fun's Netting (Brings the quality closer to DLSS for AMD or Intel GPU Users)Fix Intermittent Snapping in Survivor Animations on Landing and CrouchingChanged "You have reached the end" Screen to Only Show Once Per Major UpdateImproved Item Pickup/Interact Collision DetectionAdded New Circular Cur
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