2018-11-08 09:28 UTC · Community Announcements · [DEA] A. Pistol
Fixed issue with LUA integration, could cause undefined behaviour or crashes. Updated LUA runtime to latest version. Fixed issue which caused excessive logging of unhandled network events. Fixed string conversion error for some weird nicknames etc. Improved callstacks on Linux in case of crashes.
2018-11-04 18:08 UTC · Community Announcements · [DEA] A. Pistol
Fixed a resource race condition in UI renderer which could cause graphics driver to crash. NVidia driver version logged, really useful for determine cause of driver crashes. Sorry for spamming updates, we do this because we really want to make Gear Up as stable as possible for everyone.
2018-11-04 12:34 UTC · Community Announcements · [DEA] A. Pistol
Fixed issue causing nvidia driver crash. Thanks to crash dumps already sent by players this was quickly found and resolved, so thank you for your help!
2018-11-04 09:02 UTC · Community Announcements · [DEA] A. Pistol
Integrated BugSplat crash reporting tool to help us track down rare and/or difficult bugs. Please help us by sending reports when Gear Up crashes. Reduced OS dependencies, less contact with external components will hopefully make the game a bit more stable. Executable built with latest version of windows compiler and sdk. Fixed Steam C++ runtime installer setting, GU require VS2017 runtime. Finally, in cases where GU doesn't work properly and the OS is Windows 7 ensure following update is installed, Update for Universal C Runtime in Windows.
2018-10-22 20:37 UTC · Community Announcements · [DEA] A. Pistol
- Rewrote 9-grid scaling in UI renderer, which reduce number of draw calls alot. - Player colors on minimaps consistent with team colors. - Fixed missing glyphs in name tags causing some tags to be invisible.
2018-10-20 21:50 UTC · Community Announcements · [DEA] A. Pistol
- Some UI optimizations, preventing unnecessary layout updates. - Fixed crash with sniper zoom and spider legs. - Option in Settings to turn on/off chat implemented. - Able to turn on/off FPS (and latency) meter. - Fixed layout issues with end-of-round UI. - Reduced contrast of name tags, hit scores and event log. - Fixed scrollbars in lobby.
2018-10-19 21:46 UTC · Community Announcements · [DEA] A. Pistol
- Fixed issues with P2P topology layer, resolve issues with network routing between players especially noticable on Linux version, but will hopefully result in better connectivity between players regardless.
2018-10-18 23:09 UTC · Community Announcements · [DEA] A. Pistol
- Windows executable now 64-bit. - Fixed invite. - Tanks are no longer team colored in conquest nor TDM, instead name tags are colored and the tanks have their user customized colors. Also an icon left of player health indicate on which team the player is. Let us know if we should keep it. - Fixed a floating rock in front end scene. - Fixed script crash if player leaves while in TDM intermission. - Fixed text clipping issues. - Added top 3 scoreboard in hud for DM. - Reduced font size in event log. - Fixed incorrect colors of players in minimap. - Fixed friendly players always visible on the m
2018-10-17 19:36 UTC · Community Announcements · jesper
- Completely rewritten user interface to improve consistency, performance, usability and future extensibility. - Literally tons of bugs squashed. - A lot of performance and compliance improvements, especially in rendering and user interface. - New level "Cargo ship" - Massive Linux and MacOS compatibility improvements. - Linux and MacOS binaries 64-bit only. - OpenGL performance increased by 20-30%. - Optional motionblur effect implemented.
2016-11-15 20:45 UTC · Community Announcements · jesper
-Refactored aiming. -Randomized camera paths for level cameras. -Tweaked shadow biases to fix some shadow acne. -UI optimizations. -Level polishing. Added tank wrecks to Island, Hillsides, Oasis and Consite, added grass to Oasis map center. -Updated some accessory meshes. -All flags and accessories have been merged. -Added generic collision effect to a lot of bangers and small dynamic entities. -Ensure camera always above water. -Fixed a packing bug DX11 renderer. -Optimized renderer with to keep same shader between draw calls. -Fixed undergrowth bug. -Tweaked many parts to improve balance.
2016-11-15 20:45 UTC · Community Announcements · jesper
-Refactored aiming. -Randomized camera paths for level cameras. -Tweaked shadow biases to fix some shadow acne. -UI optimizations. -Level polishing. Added tank wrecks to Island, Hillsides, Oasis and Consite, added grass to Oasis map center. -Updated some accessory meshes. -All flags and accessories have been merged. -Added generic collision effect to a lot of bangers and small dynamic entities. -Ensure camera always above water. -Fixed a packing bug DX11 renderer. -Optimized renderer with to keep same shader between draw calls. -Fixed undergrowth bug. -Tweaked many parts to improve balance.
2016-09-02 19:29 UTC · Community Announcements · jesper
Focus has been to fix bugs from the community buglist.Big thanks to everyone who have reported bugs and to Flavio for compiling the list. Fixes: -Save game tracks last selected loadout. -Replayer time scale bugs fixed. -Do not render while application is minimized in order to reduce CPU usage. -Charge based secondary weapons no longer stick with red background in UI when swapping from a previous empty secondary. -Also fixed issue with HUD elements disappearing in SP/Replayer when toggling in game menu. -Splash damage included in accuracy. -Stealth implemented in Ball shader + a couple of other
2016-09-02 19:29 UTC · Community Announcements · jesper
Focus has been to fix bugs from the community buglist.Big thanks to everyone who have reported bugs and to Flavio for compiling the list. Fixes: -Save game tracks last selected loadout. -Replayer time scale bugs fixed. -Do not render while application is minimized in order to reduce CPU usage. -Charge based secondary weapons no longer stick with red background in UI when swapping from a previous empty secondary. -Also fixed issue with HUD elements disappearing in SP/Replayer when toggling in game menu. -Splash damage included in accuracy. -Stealth implemented in Ball shader + a couple of other
2016-08-24 09:38 UTC · Community Announcements · jesper
-Added usage duration for each part. -Change min players in Tag to 3. -Changed initial match countdown to 10 seconds. -Increased restart time with 5 sec. -Lots of parts rebalancing. -Weapon and turrent elevation angle fixes.. -Added strafe to joypad settings. -Added Tankodrome to list of selectable levels in the replayer. -Replicator fail in case of catastrophic delta time is measured (30s atm). -Fixed crash in sound engine, was crashing Army Mode and sometimes in-game. -Changed "wait vblank" option in settings, able to set number of vblanks to wait (max 3). -Fixed issue with part stats not sh
2016-08-24 09:38 UTC · Community Announcements · jesper
-Added usage duration for each part. -Change min players in Tag to 3. -Changed initial match countdown to 10 seconds. -Increased restart time with 5 sec. -Lots of parts rebalancing. -Weapon and turrent elevation angle fixes.. -Added strafe to joypad settings. -Added Tankodrome to list of selectable levels in the replayer. -Replicator fail in case of catastrophic delta time is measured (30s atm). -Fixed crash in sound engine, was crashing Army Mode and sometimes in-game. -Changed "wait vblank" option in settings, able to set number of vblanks to wait (max 3). -Fixed issue with part stats not sh
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