Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-25 07:47 UTC · Community Announcements · alyssa.dicaterino
Siegebreaker is 60% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2146430/
2025-05-29 00:09 UTC · Community Announcements · Immortal Forge
BALANCE - Moderately reduced the difficulty of Normal - Slightly reduced the difficulty of Heroic
2025-04-29 15:00 UTC · Community Announcements · Immortal Forge
We're excited to announce that Siegebreaker has partnered with indie.io! Siegebreaker will be joining indie.io's excellent catalog of games, available here: https://store.steampowered.com/publisher/indieio {STEAM_CLAN_IMAGE}/44751615/41dd792e4b664bfd87794352491f554951e39a8e.jpg We chose indie.io as they have a proven track record of getting games to those who want to play them, and are a highly regarded publisher among other indie developers. For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while t
2024-09-11 19:29 UTC · Community Announcements · Immortal Forge
{STEAM_CLAN_IMAGE}/44751615/41dd792e4b664bfd87794352491f554951e39a8e.jpg NEXUS - Increase starting Fragments by 10. This change allows two towers to be built before the first wave with a lower Nexus level, making the beginning of levels more varied. ESSENCES - New Essence - Void Ray: The first Legendary Neutral Essence. Deals 13 Damage over 3 seconds to an Enemy for every 10 Generated Mana. 0 Mana Cost. 35 Range. 13 second cooldown. {STEAM_CLAN_IMAGE}/44751615/79c0ea858ee0f473b1a0267c3e4dffdd067dc6dd.jpg - Fire Rune: Base damage increased from 7 -> 8 - Cold Snap: Cooldown reduced from 14 -> 13
2024-08-07 20:25 UTC · Community Announcements · Immortal Forge
REPLAYS - Replays now allow the use of all Towers, Essences, and Shards that have been unlocked so far, instead of being limited to only those that had been unlocked when the level was originally completed ENEMIES - Rak'Thor, the Earthshaper: Max Health reduced slightly - Ast'Akar, the Tempest: Max Health increased slightly - Wyhmneir, the Leviathan: Max Health increased slightly - Vazrah'Mor, the Infernal: Damage of all abilities reduced by ~20% - Magma Worm: Max Health reduced slightly, attack cooldown increased from 8 -> 9 seconds ESSENCES - Ice Barrier: Increased cooldown from 12 -> 13 sec
2024-08-07 05:02 UTC · Community Announcements · Immortal Forge
UI - Added UI scale adjustment to the player settings to improve accessibility - Added button to Level Over panel explaining how Soul is generated LEVEL - The paths and tower overview will now remain active between level attempts if they were active before restarting the level BUGS - Fixed camera sometimes being in the wrong position after a cinematic plays - Fixed game volume setting not correctly applying on level restart
2024-07-28 06:49 UTC · Community Announcements · Immortal Forge
DISPLAY - Improved support for ultrawide monitors (32:9), allowing them to fully zoom out in levels - Improved the game menu's text legibility and button positioning on ultrawide monitors
2024-07-26 21:48 UTC · Community Announcements · Immortal Forge
PERFORMANCE - Added max frame rate limiting if VSync is disabled MISC - Added 'Lock Cursor' option in the player settings, allowing the cursor to be optionally confined to the screen (was previously always enabled by default)
2024-07-22 02:19 UTC · Community Announcements · Immortal Forge
BALANCE - Slightly increased difficulty of Normal - Increased amount of enemies that spawn during bosses UI - Increased speed of scry, mine, and level completion animations BUGS - Fixed some sound effects being played too close together - Fixed camera sometimes being off-center after the intro cinematic before the first level
2024-07-19 20:27 UTC · Community Announcements · Immortal Forge
Siegebreaker is officially released!
2024-06-25 08:33 UTC · Community Announcements · Immortal Forge
LEVELS - Redesigned "Shimmering Coast" and "Valley of the Colossus" - Improved various Act II and Act III level environments ENEMIES - Increased the status resistance of bosses, making Immobilizes and Stuns less effective against them ESSENCES - Overload: Increased bonus Damage per Enemy from 3% -> 5%, max bonus Damage increased from 45% -> 75%
2024-06-20 10:29 UTC · Community Announcements · Immortal Forge
GRAPHICS - Significantly improved the lighting of towers, Essences, enemies, Shards, Nexus, and environment features LEVELS - Improved environment design of Act I levels SHARDS - Increased range of Aftershock, Ascendant, Chronowarp, and Redemption Shards from 30 -> 35
2024-06-15 09:58 UTC · Community Announcements · Immortal Forge
LEVELS - Levels in Act II and Act III reward up to 30% more Fragments, allowing more Towers to be built and Essences to be assigned. Wave difficulty has been increased to compensate - Levels "Shattered Plateau" and "Valley of Giants" have been redesigned ESSENCES - Fire Rune: Damage reduced from 10 -> 8, Mana cost increased from 4 -> 5 - Blizzard: Max damage increased from 3 -> 4 damage per second - Evoke: Mana reduction time increased from 12 -> 15 seconds - Annihilate: Damage increased from 400% -> 500% of health sacrificed RUNES - Windstorm: Increased stack duration from 15 -> 20 seconds SH
2024-05-28 05:50 UTC · Community Announcements · Immortal Forge
SHARDS - Shards can now be destroyed if they have not been active in the wave, allowing them to be placed at a different position or for a different Shard to be placed instead BALANCE - Minor adjustments to level difficulties
2024-03-05 03:14 UTC · Community Announcements · Immortal Forge
Brave the frigid peaks of Haedmyr to battle Wyhmneir, the Leviathan. GAMEPLAY - Towers gain less Max Health from leveling up the Nexus. ESSENCES - Aegis (Reworked): Place an Aegis on ANY Tower, causing it to gain 75% Damage Reduction until it takes Damage 3 times. 2 Mana. 15 sec cooldown. - Inferno: Bonus damage reduced from 150% to 50%. Duration reduced from 6 to 5 seconds. - Annihilate: Increased damaged dealt from 300% to 400% of Health sacrificed. RUNES - Dark Pact: Changed the damage dealt to the Tower from a percentage of Max Health to a fixed amount. BUGS - Fixed tooltip sometimes remai
Full appinfo as delivered by Steam PICS, changenumber 37456071. Also at /api/app/2146430/raw.
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