Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:06 UTC.
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2026-05-18 17:51 UTC · Community Announcements · Mars Touch Studio
Hi! Updating to Unity 6 (6000.0.75f1) LTS without a hitch :) Improved fluidity The next update should be a port to Unity 6 (6000.3.XX) LTS. I'm currently working on my next and third game. Don't hesitate to follow my developer page to be informed of the launch of my next games. https://store.steampowered.com/developer/MarsTouchStudio Have a good game! Olivier Raveneau Mars Touch Studio
2025-10-12 15:30 UTC · Community Announcements · Mars Touch Studio
Hi! Updating to Unity 6 (6000.0.59f2) LTS without a hitch :) This update fixes a security vulnerability identified by Unity developers. I'm currently working on my next and third game. Don't hesitate to follow my developer page to be informed of the launch of my next games. https://store.steampowered.com/developer/MarsTouchStudio Have a good game! Olivier Raveneau Mars Touch Studio
2025-04-07 18:32 UTC · Community Announcements · Mars Touch Studio
Hi! Updating to Unity 6 (6000.0.48f1) LTS. I've updated the Underwater Diving tutorial: https://store.steampowered.com/news/app/2178190/view/533220673935377504 The DEMO for my third game, Grotto Escape, is scheduled for release at the end of May. It will be released alongside the store page. In the meantime, follow my Mars Touch Studio developer page: https://store.steampowered.com/developer/MarsTouchStudio Happy gaming! Olivier Raveneau Mars Touch Studio
2024-11-28 00:16 UTC · Community Announcements · Mars Touch Studio
Hi! Updated to Unity 6 LTS without any problems :) I am currently working on my next and third game. Don't hesitate to follow my developer page to be informed of the launch of my next games. https://store.steampowered.com/developer/MarsTouchStudio Have a good game!
2024-10-22 15:10 UTC · Community Announcements · Mars Touch Studio
Hello! Updating to Unity 2022.3.50f1. Unity 6 LTS is finally available, this may be the subject of another update. Currently I am working on my next and third game. Feel free to follow my developer page to be informed of the launch of my next games. https://store.steampowered.com/developer/MarsTouchStudio Have a good game!
2024-08-07 22:40 UTC · Community Announcements · Mars Touch Studio
Good Morning! Good Afternoon! Good Evening! Good Night! I am pleased to announce the official release of Underwater Diving. https://store.steampowered.com/app/2178190 The demo is still available. https://store.steampowered.com/app/2427780 If you like the game, consider writing a review. Because those who don't like it won't forget to do so. Feel free to take on the challenges of my first game, Ninja Scroller. https://store.steampowered.com/app/2150800 I wish you good game! Olivier Raveneau Mars Touch Studio
2024-07-13 01:22 UTC · Community Announcements · Mars Touch Studio
Good Morning! Good Afternoon! Good Evening! Good Night! 1.61.0: 2 NEW SKILLS DOUBLE JUMP QUICK FALL is also an ATTACK Leaderboards now work correctly Update to Unity 2022.3.32 LTS This DOUBLE JUMP should rather be called SECOND JUMP. After jumping, as long as you have not touched the ground, you can perform a second jump. It's very flexible. 1.61.4: Fix for QUICK FALL ATTACK Collider adjustment Attack recorded two deaths per target - Fixed If you like this new version of Ninja Scroller, leave a review on the store page. This is very important for the visibility of the game. Good game, and be r
2024-07-12 22:44 UTC · Community Announcements · Mars Touch Studio
1.61.0: 2 NEW SKILLS DOUBLE JUMP QUICK FALL is also an ATTACK. Leaderboards now work correctly 1.61.4: Fix for QUICK FALL ATTACK Collider Adjustment Attack recorded two deaths per target - Fixed
2024-01-02 21:09 UTC · Community Announcements · Mars Touch Studio
Good Morning! Good Afternoon! Good Evening! Good Night! Update from Unity 2022.3.4 LTS to Unity 2022.3.16 LTS Tutorial: Reduced Scrollers and Ninjas objectives from 50 to 30. HUD VFX: For visual feedback (loss of rolls, objective reached, ...) I will return to work on Underwater Diving: https://store.steampowered.com/app/2178190/Underwater_Diving/ If you like this new version of Ninja Scroller, leave a review on the store page. This is very important for the visibility of the game. Good game, and be real BUSHI! Olivier Raveneau Mars Touch Studio
2023-07-09 22:43 UTC · Community Announcements · Mars Touch Studio
Good Morning! Good Afternoon! Good Evening! Good Night! Game migration from Unity 2021.3.28 LTS to Unity 2022.3.4 LTS Fixed: No SFX when menu panels are closed. Fixed: Some UI SFX were playing when opening main menu. Good game, and be real BUSHI! Olivier Raveneau Mars Touch Studio
2023-07-04 22:38 UTC · Community Announcements · Mars Touch Studio
Good Morning! Good Afternoon! Good Evening! Good Night! As promised at the time of the tutorial update, here is the menu navigation update. At the beginning I had created the menus for the mouse. I then added navigation to the keyboard, then to the controller, before abandoning the mouse. In the end, menus unsuitable for use without a mouse. I hope I have fixed the problem. With this third update in less than 10 days, Ninja Scroller has gained in quality. https://store.steampowered.com/news/app/2150800/view/3645149037677117672 https://store.steampowered.com/news/app/2150800/view/36755489700345
2023-06-30 01:47 UTC · Community Announcements · Mars Touch Studio
Good Morning! Good Afternoon! Good Evening! Good Night! To make the game less punishing and frustrating, without making it easy, I decided on a change in the rule for triggering smoke bombs. It will still respect the legend: "To own the scrolls is to own the shadow and to cheat death." So if you are hit and the number of scrolls in your possession is greater than or equal to the cost of a smoke bomb. Then you will definitely throw the smoke bomb. Of course, used scrolls will always have to be collected again. No more frustration of losing when you own more than 70 scrolls for the first time. A
2023-06-26 22:06 UTC · Community Announcements · Mars Touch Studio
Good Morning! Good Afternoon! Good Evening! Good Night! Throughout this month of June, there have been renovations at my house, dividing by 6 my time spent on projects. I still managed to do this redesign of the tutorial. This was becoming urgent, as I found that in addition to boring players, the tutorial was not fulfilling its purpose. At the end of the previous tutorial, players still didn't know how to play well. Now more text is displayed on the screen at once and you will have plenty of time to read it at your own pace :) Everything concerning the sequence of actions and the notions of r
2023-04-12 08:40 UTC · Community Announcements · Mars Touch Studio
Tutorial adjustment New Ability: The acrobatic phase of the jump is now a dodge! The new ability was quietly introduced in the previous update. It increases your chances of survival and offers new strategies, without making the game easy. I consider the game final, and it goes into maintenance mode. I can now focus all my energy on Underwater Diving, and producing a quality demo for June's Steam Next Fest. https://store.steampowered.com/app/2178190/Underwater_Diving/ In the meantime, now is the time to test or retest the demo. And for those who already have the game to reach higher levels. A S
2023-04-06 00:20 UTC · Community Announcements · Mars Touch Studio
It's an ability I gave up on during development. I thought this ability would make the game too easy, making dodging unnecessary. And since I'm an idiot, I hadn't tested it. It's done. This ability will make you better without making the game easy. It will allow you to get out of a difficult situation and vary your game, it opens up new perspectives. Drum roll ! Now during the acrobatic phase of the jump, you are invulnerable! Jumping is now also a dodge! Watch out before you ignite. The accorbatic phase of jumping is short, so if you can now jump through a tornado, you might as well land in i
Full appinfo as delivered by Steam PICS, changenumber 35943353. Also at /api/app/2150800/raw.
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