2026-09-04 16:58 UTC · Community Announcements · edMONSTER!
Hello everyone, Eddie here with another update for Carrot Revenge.Today, I'm releasing version 1.0 of Carrot Revenge. This includes all maps and bosses. Can you help Rabbit get his revenge?I would like to take this moment to thank everyone who tested the game and helped in its development. See you on the leaderboards!If you are having any technical issues, reach me via Discord or email me at: edplaying@gmail.comI hope you all have fun and enjoy the game!Now, I'll talk about the changes coming with this update.MAJOR CHANGESSCALEScale received a nerf. The way it worked without any size cap would
2026-08-19 21:13 UTC · Community Announcements · edMONSTER!
Hello everyone, Eddie here with another update for Carrot Revenge!RELEASE DATE CONFIRMED!I'm thrilled to announce that Carrot Revenge will be launching on September 4, 2026!The full version will include all 3 maps and their respective bosses, giving you the complete story of Rabbit's journey — and the chance to see how it all ends. (For now...)ADDED LANGUAGE SUPPORTThe game now supports the following languages:JapaneseKoreanVietnameseRussianIf you spot any translation errors or typos, please report them and I'll get them fixed as soon as possible!GENERAL CHANGESEnemies affected by debuffs will
2026-06-24 00:37 UTC · Community Announcements · edMONSTER!
Hello everyone, Eddie here with another update for Carrot Revenge.MAJOR CHANGESLUCK SYSTEMLuck turned out to be too unpredictable—often leading to either overpowered runs or wasted upgrades. To improve balance and consistency, I've removed the luck system entirely.What this means:Luck upgrades can no longer be rolledLuck no longer influences the rarity of upgrade optionsLuck no longer affects power-up drop ratesThe luck upgrade has been removed from the shopVISUAL IMPROVEMENTSI’ve given the game’s visuals a polish, especially in the player GUI. These changes should make on-screen information c
2026-05-27 02:08 UTC · Community Announcements · edMONSTER!
Hello everyone, Eddie here with another update for Carrot Revenge.ADDED LANGUAGE SUPPORTAdded Simplified Chinese translationsAdded Spanish translationsYou can change the game language by clicking the language icon at the top right of the main menu.These translations are still under development. If you find any inconsistencies, please report them!ENDLESS WAVES CHANGESReduced endless waves enemies' initial power, but increased their power over timeEndless Enemies now automatically give their dropped experience to the player instead of dropping experienceMINOR CHANGESReduced "Luck" upgrade values
2026-05-22 00:18 UTC · Community Announcements · edMONSTER!
Hello everyone, Eddie here with another update for Carrot Revenge.Minor ChangesAdded support for 16:10 resolutions (Steam Deck ready!)Changed the "Show-Off" Perk: now heals 4 health after dodging (2-second cooldown) instead of granting 1% of needed experience toward the next level.Fixed leaderboard entries and updatesFixed achievement display in the Achievements panel (Best Run / Total Amount)Improved the visual cue and logic for the "Immune Shield" power-upMany visual improvementsImproved performance for player and enemy projectilesVarious bug fixesThanks for playing Carrot Revenge! Please se
2026-05-12 21:22 UTC · Community Announcements · edMONSTER!
Hello everyone, Eddie here with another update for Carrot Revenge.SKILL TREE FOR PERKSAs part of this update, I've decided to completely revamp how perks are earned and chosen.One issue with the old system was that rewarded perks were completely random. This created situations where players received perks that didn't connect with their current build, making them useless. At the same time, players could also high-roll game-changing perks that made them extremely powerful, which could break the run.The old Unique Chest interface has now been replaced with the skill tree.The skill tree contains 5
2026-03-30 21:31 UTC · Community Announcements · edMONSTER!
Hello everyone, Eddie here with the latest update for Carrot RevengeNEW WEAPON TYPE - CARROTOTEMI've noticed that third and especially fourth weapon upgrades normally felt underwhelming.By the time you reach them, your first and second weapons should have already received many upgrades, and the higher difficulty to level up as the game progresses leaves fewer opportunities to invest in those later weapons. To address this, I'm introducing Carrototems.Carrototems are support weapons that occupy the same slots as regular weapons, meaning you are still limited to four weapons total. You don't nec
2026-03-06 20:00 UTC · Community Announcements · edMONSTER!
Hello everyone, Eddie here with the patch notes for today's update. END GAME CHANGESAs before, but good to remember: Whenever a player clears a map, the player permanently unlocks endless waves for that map in the next runs. Improved end-game leveling-up logic.Added a new visual aid to alert player when the endless waves are starting.Added a timer to the top left of the screen showing the player's current time in the endless waves.Increased the time between defeating the boss and endless waves to 10 seconds, this delay should allow the player's to enter the portal without risk of being elimina
2026-03-04 19:19 UTC · Community Announcements · edMONSTER!
Hello everyone, Eddie here to tell you about our latest demo update, V2.1.CONTROLLER AND ACCESSIBILITY SUPPORTAdded controller support – connect your controller and you should be able to use it in-game.You can also toggle auto-aiming OFF while using the controller. Simply press the Right Trigger and aim with the Right Stick, a visual aid will appear on the screen near Rabbit, showing the direction the projectiles will travel.Just like with the mouse auto-aim, the auto-aiming controller option works with the following weapons:Regular Projectile (Starting weapon)Carrot-o-rangBouncy CarrotSpearAs
2026-01-16 21:45 UTC · Community Announcements · edMONSTER!
Hello everyone, Eddie here, developer of Carrot Revenge.Progress is better than ever and a major demo overhaul happened, please download/update the demo version of the game to check the changes, its a big list so better get started.MAJOR UPDATESGAMEPLAY COREMain Game Progression (Reworked)After research I decided to switch the main core progression of the game, before you had a set number of enemies by wave, these waves would be completed by time survived OR by defeating every spawned enemy, however this limited the number of enemies a player could defeat and also made the game extremely linea
2025-06-09 16:20 UTC · Community Announcements · edMONSTER!
First off, I would like to start with a apologize to every person that tried the game since 2022, unfortunately as a single dev I couldn't prioritize Carrot Revenge over life because it is not a profitable revenue for me (hope this changes soon) and I couldn't spend much time over the past couple years in the project, now that I was able to save some money I'm back to the project and planning to finish/release by July 2025.This demo beta version is gonna be used through the upcoming June/25 SteamFest, next big release is gonna be the full game which will include all 3 acts (demo has whole 1st
2023-12-02 19:26 UTC · Community Announcements · edMONSTER!
I'm proud to announce that the first open playable demo for Carrot Revenge is available! Please make sure to send all possible bugs on the Discord Group and I hope you enjoy this demo! This demo contains the first map of enemies and boss. Balance might change. Thank you for playing! -Ed Known bugs: First map boss keeps cycling animations after he is already dead. Explosive bullet upgrade might make the bullet stuck for the wave.
Full appinfo as delivered by Steam PICS, changenumber 38803289. Also at /api/app/2157230/raw.
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