Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:40 UTC.
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2026-08-10 03:49 UTC · Community Announcements · icxon
0.17 Metagame update is live on unstable branch!This release is a major cornerstone on the final shape of the game. We finally added general replayability, staggered new content introduction so new players wont drown in it, and added incremental upgrades. We also prepared stuff for a upcoming spell/artifact content updates.Major features- Metagame. Game content is split into chapters, minimal set at first, and full game later. For veterans it would mean that starting chapters 1 and 2 would feel a bit dry and even easy. That's intentional, although game will be rebalanced to be more challenging
2026-05-19 06:55 UTC · Community Announcements · icxon
Hello, Hexworlders.It's my pleasure to announce 0.16 is going live on stable branch. If you played the unstable version (thank you!), well, it's basically the same. But stable. Ish. We squashed a lot of bugs and balanced some things, polished and worked on rough spots.If, however, you haven't been playing for a while, this is your chance to try. The game has changed A LOT over this year. New content, improved mechanics, spells, spawners, kingdom restoration, perk upgrades, squads, and much, much more. And if you wishlisted the game and waited for a good moment, this might be the time. We are n
2026-03-22 07:13 UTC · Community Announcements · icxon
Hexworld 0.16.0 is out on unstable branch!Long-awaited building upgrades, Magic Towers to boost your spellcasting power, and finally, a constant feeling of unsafety no matter how strong your army is.Major Features- Buildings can now be upgraded using rare materials mined on levels. - Magic Towers: A new way to boost your Spell Power. Can be found in chests and as level rewards. - Citadel HP now carries between levels. Every bit of damage you get will now be permanent. Ways to repair exist, but rare.- Lives (Time knots) are deprecated in favor of Citadel HP- Global swarm progress tracker. Swarm
2026-02-23 00:21 UTC · Community Announcements · icxon
Hexworld 0.15.0 is out on unstable branch!Major Features- Kingdom EXP and levels system: Perks reworked, now every essence gives a shared EXP, and you can pick a new perk on a level up. Perks also made stronger.- Hub items - from placing new roads to upgrading and moving buildings, these new items can help you make your kingdom better.- \ Reworked exit from the level - now returning back to hub does not take lives, but you have to be in a safe position. Also, threat progress will not be reverted.Minor changes- Summoned towers can now be placed on megatiles- Boosters changed to use flat essence
2026-02-03 00:14 UTC · Community Announcements · icxon
Hexworld 0.14.1 hotfix is out- Fixed lag and freezes when having unit spawners with cold debuff :)- Fixed white buildings in shops- Fixed white tint of Manta bossMany thanks to Kronus for finding and helping debug these issues.
2026-02-01 07:00 UTC · Community Announcements · icxon
Major Features- Spell cards: Mana is replaced by limited casts. You can buy additional charges for the same spell. All charges are restored when you start a new level.- Spells no longer have separate tiers. You can now upgrade your overall spell power (SP) instead. Refresher perks are temporarily used for these upgrades.- Spell power rebalanced to remain relevant on later levels.- Shop updated to include tiles and structures. Prices and assortment are WIP.- Lives rework: instead of losing and restarting, Citadel will invoke retribution explosion, which will spend a life.- Added a new convenien
2026-01-21 06:45 UTC · Community Announcements · icxon
Major Features- 3 new squad abilities: scarabs, dagger nomads, hammer archonts. We are still working on how to make abilities interesting while not spending a ton of time for each unit. Feedback is appreciated!- Change in how you get new tile and spawner limits. No longer in perk trees, as its importance was far more than other perks :)- Rotate hex rune replaced merge rune in battle mode- New mechanic for lives instead of restarting whole level if you lost. You can still restart manually.- New towers for each faction, rework of previous towers, and all of them are properly upgradable 9 times w
2025-12-27 08:08 UTC · Community Announcements · icxon
Greetings, and happy holidays to you all!We've come with some great news! Hexworld 0.12 is coming to the unstable branch. We are counting on you to test it, so please share your feedback!There are tons of changes, and some of them are not yet stabilized, but just to name the most important ones:New kingdom restoration mechanic and perks systemSquads will allow you creating your own groups of golemsSquad abilities - affected by squad composition, so you can build your unique armyRoads system - boosters will now only boost buildings connected by roadsMegatiles and resource system updatesLives, g
2024-12-23 07:45 UTC · Community Announcements · icxon
Welcome, queens and kings, to 0.11 Update! This time we brought you: Capturable busters! Finally, incorporate some big hulking guns into your island. As well as the special resource to power them up - we deliberately decided not to reduce the power of cannons, but you will have to secure a source of ammunition to reliably use them. New stashes with this resource, as well as Aether shards and mana refills on the levels. Shorter hexagons for a more aesthetically pleasing sky-drifting experience. This update is not as big as the last one in terms of game-changing content, we mostly did the ground
2024-05-05 13:09 UTC · Community Announcements · icxon
Welcome, rulers of the Hexworld! Today is a special day, as we are celebrate the 1-year anniversary of Hexworld going Early Access. It was an incredible journey, and we'd never be able to go as far if not for you all. Just take a look how far we've progressed thanks to your love and support: {STEAM_CLAN_IMAGE}/43335260/d9cab51c6b0705205cda19501e722e986c21683f.jpg (before) {STEAM_CLAN_IMAGE}/43335260/e4876811cc59870911a06afd6c32a81d10bd8f69.jpg (after) Hexworld is slowly moving towards its final development phase. We'd really like to announce 1.0, but there are still several annoying issues in
2024-03-25 04:33 UTC · Community Announcements · icxon
Aetherswarm Update It took a long time. but 0.9 is finally here. And what an update it is! Eerie voices in your ears, dark clouds moving under the mist, sharp spires growing like tumors through the surface. Aether eyes are looking at you. With this update, we bring you a whole new faction of unique and dangerous inhabitants of primal Aether - the Swarm. Playing by their own rules, they will make every encounter much more interesting and intense. Rival kingdoms aren't just going to sit and watch - they will use forbidden raw Aether magic as a means to greater power, corrupting factories and cha
2023-12-31 04:53 UTC · Community Announcements · icxon
Bloo Continent is available! Prepare some warm clothes, my friends, as we are heading north! Last major school of golembuilding, the masters of Order, are reverent, devout and proficient in both magic and mechanical works. They command powerful constructs of steel and ice armed with huge mana cannons, and will not be conquered easily. With this big content update ready, we finally can move towards the balancing final region, the wretched Mortum. Thank you for your continued help and support, Merry Christmas and Happy New Year! {STEAM_CLAN_IMAGE}/43335260/b1853031255fcddf554a819c8850318ab036ce5
2023-10-27 04:34 UTC · Community Announcements · icxon
{STEAM_CLAN_IMAGE}/43335260/2c4429a28d67960f6e891fa157380a4a12d4ff56.jpg (Fortress Tower sketches) Update Notes - A new danger! Strong Aether currents will dominate some levels, making a giant merry-go-round. With arrows and fireballs. - Introducing Overcharge mechanic! Now if you increase your building efficiency over the 100%, it will increase spawn rate and health of produced golems. - Use to revert the last action (up to 3) in Kingdom Editor. Useful if you sold or merged something unintentionally - Fix for Level started inside of a cliff destroying some hexagons (thanks delta61251 and othe
2023-08-28 05:56 UTC · Community Announcements · icxon
{STEAM_CLAN_IMAGE}/43335260/51ebbdc2b90e53452855db8fb4a9e4cedd6eccb8.png Nomad golems join the battle! Hexworld is slowly getting in shape in terms of content and lore, and this update brings a lot in this regard. First of all, we bring the different golem building styles. Life style is based on the essence of living creatures and nature, those are your favorite chunky bois made of clay and dirt. Sturdy, reliable, and really persistent. Radiant style require hot and sunny places to gather essence, their nomad golems are made of dust and hot air, covered by exquisite canvas. They are swift, can
2023-07-14 04:43 UTC · Community Announcements · icxon
Difficulty modes! - Three difficulty modes introduced - easy, normal, hard - Difficulty modes adjust amount of higher tier spawners per level as well as defense structures and spells that enemy can use - Available for any new game started, can not be changed during that game - Your existing game before this update counts as "normal" difficulty Tile Hit Points - Each tile now adds hit points to base hexagon hp - Base hexagon hp: 300 - Grass, oasis, cacti, graveyard +100 hp - Forest +200 hp - Small mountains +300 hp - Large mountains +600 hp - This should help reinforce your formation against he
Full appinfo as delivered by Steam PICS, changenumber 38098111. Also at /api/app/2166020/raw.
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