Fabric Of Reality Feedback Survey
Thanks so much everyone for playing my game! I know it's not perfect, so I'm asking for your feedback :) If you have a few minutes to answer this survey, I'd appreciate it a lot Survey Link
In this game, you are the bullet hell. Face off against 100 waves of enemies and bosses by collecting a deck of attack cards that activate in real-time to unleash destruction upon everything in sight. There's an insane amount of customizability leading to an infinitely replayable experience.
| App ID | 2166710 |
|---|---|
| App type | Game |
| Developer | _Jester_ |
| Publisher | _Jester_ |
| Release date | 2022-12-15 01:57 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/2166710 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | FabricOfReality.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:51 UTC | $6.99 | $6.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20245445 | 2025-10-03 20:34 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2166711 | windows | 233.06 MB | 167.76 MB | 1970642664478909781 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20245445 | public | 2025-10-03 20:34 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:50 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Thanks so much everyone for playing my game! I know it's not perfect, so I'm asking for your feedback :) If you have a few minutes to answer this survey, I'd appreciate it a lot Survey Link
- Tech tree node wave requirements reduced
So turns out the game didn't load for new players... Oops. Should be fixed now though :)
Added 10 Quintillion procedural custom card skins (I'm not kidding) Added the ability to customize the skin of every rarity of card Added the option to set a card skin randomly every run Added a dynamic soundtrack that evolves randomly throughout a run Added 4 new backgrounds Added 4 new sprites for every enemy (400 sprites total) Added a leaderboard for highest wave reached Added a leaderboard for fastest wave 100 clear (Old scores won't be present) Added a leaderboard for most gold gained by wave 100 (Old scores won't be present) Added a leaderboard for highest difficulty wave 100 clear (Old
Just a teeeeeny little patch to clear up 2 somewhat significant bugs with the previous update! Notes: - The aiming indicator now changes color and size with the custom cursor settings - Fixed a bug where the final boss would respawn after defeating it - Fixed a bug where some bosses would activate abilities they should only have access to at low health - Fixed a small visual layering bug with the info box in-game If you find any bugs, or have suggestions for the game, join the Discord!
Hey everyone! Just a small update today. I've been sick, and have had a lot of things happening in my personal life so progress has been rather slow. But it should pick back up soon! Update Notes: - Changed silver border requirment to wave 75, instead of 80. - Updated a few tips to be more accurate - Added the ability to change the custom cursor's size - Added the ability to change the custom cursor's color - The info box's text now scales better - Hovering over the upgradesEnabled button now shows how stats of your card are being affected - All tech tree nodes are now visible, nodes that can'
It's finally here! A huge overhaul of the tech tree adding over 450 new nodes to it! Other more minor changes are also part of this update, feel free to read the notes below! UPDATE NOTES: - Removed some nodes from the tech tree - Added 173 Stat related nodes to the tech tree - Added 15 crit related notes to the tech tree - Added 30 gold related nodes to the tech tree - Added 20 power level related nodes to the tech tree - Added 15 boss related nodes to the tech tree - Added 70 effect/modifier related nodes to the tech tree - Added 40 bullet related nodes to the tech tree - Added 40 ult relate
Just a small update for now! Going to start working on the next big update soon :D It will contain some big tech tree reworks! - Added custom music for 2 gamemodes - Your ultimate, and friendly bullets not directly spawned from cards now contribute XP randomly to cards in your deck - Slightly increased the damage dealt by the final boss - You can no longer earn card XP during the final fight sequence - Recycle stats and Synergy stats are now higher when less points are available to spend for that card - Slightly nerfed the stats gained from recycling & synergies - Added a new hidden mechanic t
Hello everyone! Just a small update, but it comes with 1 pretty interesting balance change. You'll notice recycling and synergy stat points are now calculated differently ;) Changes: - Increased the cursor speed for controllers, Hold the boost key to move it slowly - Fixed a bug where the tech tree would randomly scroll when using controller - You can now drag around the tech tree, instead of moving your cursor to the edges - You now gain gold for beating the final boss - Altered the formula used to calculate recycle and synergy stat points - Slightly moved up the synergy text to avoid clippin
This one's a game changer :D A lot of balance changes have been made, feel free to read the list below: - Heavily nerfed the default enemy, but increase its spawn rate - Nerfed a few enemies - Added stats for each card on the deck building screen - Mega-Buffed the enraged wave 10 boss - Added a new attack to the wave 10 boss - Re-worked some of the wave 10 boss' attacks - Mega-Buffed the enraged wave 20 boss - Added a new attack to the wave 20 boss - Added another new attack to the wave 20 boss - Re-worked some of the wave 20 boss' attacks - Fixed a bug where the wave 20 boss would blow up in
Should be the last smaller update before the big balance update. Unless anything breaks! - Swapped the No Filler and Tripping gamemode on the tech tree - Basic Shot Cards now level up a lot slower than other cards - Easy mode is now only enabled the first time you launch the game - Gamemodes now stay enabled if you close, and relaunch the game - The SwapSlots keybind now prioritizes cards with lower levels - Modified some attacks of the wave 90 Boss - Renamed Easy mode to Practice mode - Reduced the gold gain nerf for Practice mode - Fixed a bug where Howard would stop talking when a new hint
Smaller update, but a few important changes! A bigger balance update is in the works ;) - Hitting the level up key on the deck-building screen now lets you level up again if you have levels available - Increased the rate at which late game bosses lose their protective shield - Fixed a bug where easy mode would sometimes prevent bosses from using bullet-based attacks entirely - Removed the full-game 20% slowdown that easy mode provided - Filler basic shot cards now contribute half of their XP to the card preceding them - Reduced the cardLeveling penalty on the No Filler gamemode - Cards now gai
Had trouble getting into this game in the past? This update should fix that problem! UPDATE NOTES: - Added Easy Mode! On by default for newer players. You can enable/disable it from the gamemodes menu - You now gradually unlock cards in your deck, allowing you to see your selected cards more often early game - Reduced the requirements for unlocking the ability to see recycle stats for cards. - Slightly nerfed the late game version of the wave 10 boss - The swap-slot keybind now swaps with a random slot if there's multiple of the same card in your deck - Corrected a misspelt tip For feedback or
Here is the controller support update as promised! There's also a few other changes, some bigger than others. UPDATE NOTES: - Added much better controller support. Should work with Playstation 4/5 and Xbox One controllers. - Added lines between cards with synergies, only visible when the card selected is part of a synergy - Added more keybinds in the options menu - Added more "thoughts" to Howard - Changed the scaling of the damage stat - Fixed visual bug where red particles would appear at the start of a run - After beating wave 80 for the first time, you'll be able to see what cards that you
Another patch! Mostly balance changes. Controller support is still in the works! Should be done within the next 2-3 days :D - You can no longer take border damage while Howard is talking - Slightly buffed the Wave 30 boss - Changed the way certain hidden mechanics interract with some characters - Added more names to the battle royale gamemode - Slightly changed the vampire gamemode's mechanics - Fixed the trails being off-center in battle royale mode - Changed nametag colors in battle royale to match the color of the enemy - Added hackers to the battle royale gamemode - Nerfed maximum crit cha
Full appinfo as delivered by Steam PICS, changenumber 37456071. Also at /api/app/2166710/raw.
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