Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2025-12-23 18:44 UTC · Community Announcements · Qwolf
Happy holidays and welcome to Mod Streaming in NervBox! NervBox 0.7 has been our biggest undertaking yet. We set out to not only add mod support, but to solve a lot of the common pitfalls and pain points with modding multiplayer games. This update represents a complete evolution of the game, moving from a static playground to a living, community-driven ecosystem. And it’s just the beginning…The Era of Mod StreamingThe headline feature of 0.7 is Mod Streaming. Forget the days of quitting the game to download files or making sure everyone in the lobby has the same version.Spawn & Sync: Find a mo
2025-04-07 20:35 UTC · Community Announcements · Qwolf
Hey Nervs! First off, we are absolutely thrilled to report that Mod Support development is in full swing! The team is working incredibly hard, and we cannot wait to see the amazing new maps, modes, and mayhem you all will create! If you’d like to help us test the tools, please sign up here. We'll be sharing more concrete details with everyone very soon... get ready! But while that's cooking in the background, let's dive into what's landing in today's patch! This update is primarily focused on cleanup and stabilization following our engine upgrade to Unity 6 last month. That update brought huge
2024-12-19 23:14 UTC · Community Announcements · Qwolf
Hi Nervs! We’ve been hard at work upgrading all of our systems to prepare for the next phase of development: Mod Support. This is the biggest upgrade we’ve made to NervBox since we launched, and nearly all of the underlying systems and tools have gotten a full upgrade. The TL;DR for all of the upgrades is: higher quality, better performance, and improved tools. First and foremost we upgraded to the newest version of Unity: Unity 6. Unity 6 brings us some long-awaited performance and tooling improvements that we wanted to get, not only for us, but for all modders who will build with NervBox in
2024-08-08 21:42 UTC · Community Announcements · Qwolf
Hey everyone! Today we’ve got a minor patch to address some small issues that we didn’t get to tackle last update. We’ve also included a few minor tweaks to holsters and Sandbox Clash. Make sure you take a look at our roadmap to see what we’re working on next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. For any feedback, feature requests, or bug reports, please join the discord: https://discord.gg/EkRXj9YxXD Thanks for playing! - NervBox Team Patchnotes: Interaction Fixed rotation issues on the sandbox gun in telekenetic mode. Fixed an issue where grabbing another part of a gun while firing
2024-08-03 01:12 UTC · Community Announcements · Qwolf
Hey Everyone! Today we’re launching big updates to the core gameplay modes in NervBox along with improvements to functionality and performance across the board! First up is the Gamemodes: they’ve been fairly neglected and as result, unexciting, and mostly unplayed. With today’s update we’re leveling up our gamemode offerings with some big upgrades and additions. To support this change, we’ve completely rewritten the tools and frameworks used to build gamemodes so that we can deliver more polished and exciting gameplay. And yes, these are the same tools we’ll be shipping as part of the upcoming
2024-05-16 22:04 UTC · Community Announcements · Qwolf
Hey everyone, Today we’re excited to share version 0.5 of NervBox with you all with some major new features and large improvements to the Sandbox Gun and networking stack. Check out our awesome new trailer! First off, we are deploying our third map: Labs. Labs is our new multi-purpose training map to help introduce mechanics to players. Run through the movement course, take aim in the shooting range, or play around in a new sandbox environment. Labs can be accessed through the lobby creation menu, with an optional tutorial game mode available to enable extra controls information. Things are he
2024-03-29 22:12 UTC · Community Announcements · Qwolf
Hey Everyone! We’ve pushed a few quick fixes for the previous update. Unfortunately, when we deployed the last update we noticed players hosting on Quest were seeing copious amounts of jitter due to the new interpolation system. Apologies for letting that issue through, and I hope that you’ll finally get to enjoy the big improvements to smoothness that we had promised. We’re going to continue fixing up any straggler bugs, so please keep those bug reports coming! Be sure to check the roadmap to see what’s next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. If you have any feedback, feature req
2024-03-21 20:33 UTC · Community Announcements · Qwolf
Hey Everyone! Today we’re releasing one of the last major planned features for the networking stack: Spatial Physics Culling. What this means practically is that other players and the objects they interact with no longer simulate physics when far away to save performance. Until today, if you and your friend were standing at opposite ends of New Park City, you would still be simulating their player. That’s all of their bones, muscle forces, and resulting poses - which doesn’t make a lot of sense considering you won’t be interacting with them from that distance and most likely can’t even see the
2024-02-20 03:11 UTC · Community Announcements · Qwolf
Hey Everyone! Today we’re releasing a new tool called the Repulsor, a gun which allows you to pick up and throw objects with ease! Additionally, we’ve made a whole host of tweaks plus improvements to performance. This is part one of our performance improvement journey, so get ready for much more! Be sure to check the roadmap to see what’s next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. If you have any feedback, feature requests, bug reports, or just want to chat with the community, be sure to join our discord: https://discord.gg/EkRXj9YxXD Enjoy the update! -Quantum Lion Labs Here’s what’
2024-01-17 00:34 UTC · Community Announcements · Qwolf
Hey Everyone! We’ve put together a small update including a few props (mainly goals to accompany the balls added last week) and some new features, namely host kicking and the ability to scale props. Be sure to check the roadmap to see what’s next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. If you have any feedback, feature requests, bug reports, or just want to chat with the community, be sure to join our discord: https://discord.gg/EkRXj9YxXD Enjoy the update! -Quantum Lion Labs Here’s what’s changed and been added: Props: Added a sledgehammer Added a soccer goal. Added a basketball hoop.
2024-01-09 19:13 UTC · Community Announcements · Qwolf
Hey everyone, Happy New Year! Last year, we spent a lot of time working on internal tooling and processes to help us build content faster. Now that those are starting to solidify, we will be putting out content updates more regularly. We've also begun building out our modding SDK using the tools we've developed, and are excited to share more about that in the near future. 2024 is going to be an exciting year! In this update we've added various building blocks and sports balls to play with alongside a wide smattering of bug fixes. As always, we are constantly listening for your feedback and sug
2023-12-19 23:35 UTC · Community Announcements · Qwolf
Hey everyone! We've been hard at work behind the scenes building a new version of park set in a massive city. This new city has some soaring skyscrapers, perfect for swinging on or sliding down. We've also been fixing various bugs, namely the jitter on the player when framerates aren't super high. We have a lot in store for next year, so keep your eyes peeled for the exciting new content! The previous player update now allows us to add the much requested player-to-player grabbing, which we will continue to expand upon in the future. For comfort we have limited this to an opt-in setting, where
2023-11-02 19:40 UTC · Community Announcements · Qwolf
Hey everyone! First of all we want to thank you for your continued support of NervBox with your countless suggestions, bug reports, and feedback. Given the Early Access nature of NervBox, all these comments are crucial to the success of the game. Today, we’re excited to introduce the long awaited **Foundations Update**! During the past couple of months, we’ve spent a lot of time rearchitecting NervBox’s core systems, from building the next generation of our player ragdoll to streamlining the netcode and interaction systems. These changes have been made with the goal of addressing player pain p
2023-07-14 21:19 UTC · Community Announcements · Qwolf
Here’s what’s been changed and added: Fixed server freezing that occurred when one player disconnected or crashed out from the session. Fixed a particle rendering-related crash. Added three potential fixes for audio spatialization-related crashes. Guns now pre-warm bullet trails. Upgraded engine version to Unity 2022.3.4 Optimized arena scoreboards. Collisions when grabbing the floor and tops of surfaces no longer jitter. Enhanced main menu lighting. Player textures are now more high-resolution. (Quest) Passthrough on Quest no longer freezes the game. Fixed an issue where going from Empty Worl
2023-07-09 01:04 UTC · Community Announcements · Qwolf
Here’s what’s been changed and added: Added PIN protected private lobbies. We’ve started work on platform specific friends list integration to allow for direct invites in the future. Audio - Adjusted all gunshot distance falloff curves. Arena - Increased Core Health, disabled Core colliders on Core death. Fixed rare chance of game not starting. NPCs - Fixed NPCs getting launched upon ownership transfer. Weld Gun - Reworked weld gun logic for weld creation and destruction to be more consistent and weld gun independent. Attempted fixes for many crashes and freezes. We’ve also added deeper loggin
Full appinfo as delivered by Steam PICS, changenumber 38314123. Also at /api/app/2168200/raw.
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