Feb 2025 Update
Fixed sizing issue with NPC dialogue box. Size will now adjust to fill the window Increased gold received from enemies Reduced the cost of many items Fixed issue to prevent accidental deaths after a boss has been defeated
Set your course and explore a variety of environments on the seas in Phantom Tides. Battle various enemies and bosses as you collect items to help you on your journey. This 2D style platformer will challenge your skills and wit.
| App ID | 2170410 |
|---|---|
| App type | Game |
| Developer | Kochaloch Games |
| Publisher | Kochaloch Games |
| Release date | 2024-03-19 05:45 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/2170410 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | PhantomTides.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:06 UTC | $3.99 | $3.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 17174733 | 2025-02-01 18:00 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2170411 | 2.55 GB | 452.10 MB | 7566793983321043282 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 17174733 | public | 2025-02-01 18:00 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed sizing issue with NPC dialogue box. Size will now adjust to fill the window Increased gold received from enemies Reduced the cost of many items Fixed issue to prevent accidental deaths after a boss has been defeated
Fixed DOT issue with Barrel Shark Trio Fixed Bug with the First Mate Boss fight Adjusted damage collider on Kraken battle Slowed Speed of Small Krakens during Kraken battle to give time to dodge Minor tweaks to Audio and animation
Melee attack animations and feedback have been fine-tuned. Platforming has been improved, adding more "stick" to landings to reduce slipperiness when jumping. Most enemies no longer re-spawn unless you return to the ship or re-load. Various enemy animations and visual effects have been upgraded. Minor collision and visual bugs have been fixed.
Minor Visual and animation Updates
Enhancements VFX added to various traps/hazards to act as warning/tell Added visual to help distinguish return to ship and inventory at camps Added some tips for hazard/traps enhanced the VFX rain for some levels Added SFX to acid jumping area to signal it starting Added health replenish after some boss fights Fixes Improved some of the boss attack transitions Fixed an out of place rendering on caverns fixed some canon traps were not firing correctly New Shark dog missing damage number popups Player gravity was incorrect on a few zones
Boss encounter adjustments UI KB mapping fix Minor enemy path fixes Various minor adjustments to render layers
Added KB mapping for looking up and down Fixed unintended collisions with slanted ceilings Fixed broken and missing KB mapping keys Fixed a bug with KB jump height wasn't based upon press length
Enhancements Increase in movement speed Increase in gravity to reduce floaty feel Rework of Shark Dog enemy, including new art and animations Enhancements to Shark Gunner art and VFX New enemy subtype: Heavy Armor Skeleton with a Flamethrower Slight increase in attack radius Several tweaks to enemy outgoing damage; in some cases, it was too much and in others too little Several minor tweaks to various enemy animations to improve quality Added some help text for first charm unlocks Minor improvements to the art of the Item Equipped screen in the selection menu Adjustments to player falling anim
Small bug fixes Issue with map menu resolved. reward for first shark boss changed to chest. various other very minor changes.
Bugs Fixed: Fixed missing door in Shipwreck zone for returning to the landing. Resolved an issue where the Select menu and interactable menus were overlapping, causing unintended issues. Corrected the vsync setting, which was not correctly reselecting the selected setting on reload. Fixed instances where the Navy soldier's sword was hot on death. Addressed minor issues with one of the Shipwreck Zone's Final Optional bosses. Rectified several minor rendering issues. Fixed minor contact issues with walls. Added missing visual effects to traps. Improvements: Added tips to the loading screen. Incl
DEMO coming soon! Fixed bug causing camps to incorrectly close. Fixed bug with the wheel of fortune game. Added missing platform to mermaid door. Added camps, flags, and fishing icons to maps. Fixed Navy soldier attack not colliding. Added more telegraphs to bosses.
Improvements The starting area has been redesigned to enhance understanding of gameplay mechanics. For example, players are informed they can block projectiles, attacks regenerate cannonballs, and to avoid contact damage. Environmental hazards and dangerous objects have received improved visual effects and audio cues to clearly indicate their danger. Added a low-health visual indicator to alert players when their health drops to one jar. Implemented messaging on the map to indicate when maps have not been acquired yet. Enhanced several character animations, with more improvements planned. Repl
Fixed breaking issue with starting the Ross Boss fight Minor updates to various VFX
Adjusted some Contact Damage that was not forgiving enough Removed some unintended Contact Damage Fixed some UI VFX issues Fixed some collider issues
Fixed Issue with Achievements Updated a few visuals
Full appinfo as delivered by Steam PICS, changenumber 34887941. Also at /api/app/2170410/raw.
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