2026-07-06 23:01 UTC · Community Announcements · gonnet
The 14-day closed testing period for the Android port is over. As a solo developer handling this entire project alone, it’s been a massive push, but the finish line is right here.This is your last chance to get permanent free access to Disminal. I'm extending the entry window until July 10th, when the Google group and invitation link will officially expire.To secure your spot:Download the game from the testing link before the cutoff.Keep it on your phone so the testing counter keeps tracking.As a thank you, you will keep this version and the final public release completely free of charge.Thank
2026-06-13 00:41 UTC · Community Announcements · gonnet
Hi everyone Brian here, been too busy working on the Android port and if you're wondering yeah i watched the movie and i loved it. I am giving away free access to the upcoming Android port of Disminal while it is still in its closed testing phase.To launch publicly on the Play Store, Google requires me to run a closed test with at least 12 people for 14 consecutive days. Simply clicking the link isn't enough, the game actually needs to be downloaded and kept on your phone during this period for the counter to tick.Because the game features this massive world, it is quite a heavy download (arou
2026-04-29 21:50 UTC · Community Announcements · gonnet
Changelog:Menu now triggers a sound when using the mouse clickColor bleed added to borders (tiny detail but nice to have)VHS filter is less distractingReplay tape bug where camera would clip through the table now is fixedThings to yet add in future versions:Mouse smoothing toggleReintroduce the new VHS filter from 1.3some issues regarding walking speed when in stairsadd some camera indicators to tell the player MPEG is enabled or what their current aspect ratio is (i know this was present in earlier versions but removed these indicators for whatever reason, will add toggles to disable them as
2026-04-27 22:56 UTC · Community Announcements · gonnet
If you notice the Game version on the menu says 1.5.2 ignore it. it will display 1.5.3 tomorrow as of reading this change log.Changes:Color Tuning: Refined the color grading for Redzone (0.2) and adjusted the Caligula Poolrooms to reduce harsh white glare.Sensitivity Fix: Resolved an issue where low sensitivity settings were not applying correctly; gamepad and mouse now share consistent sensitivity scales.Volumetric Lighting: Re-enabled volumetric lights in the Poolrooms dark zone. This follows a fix for the crash caused by the Version 1.3 VHS filter (which is temporarily disabled while being
2026-04-25 20:49 UTC · Community Announcements · gonnet
MPEG modes updated. 480p and 540p replaced with Long Play (LP) and Extended Play (EP). Compression is less harsh now. MPEG now adjusts the VHS filter automatically so it doesn’t get overly intense. VHS 2 reworked and set as default. It’s closer to the original VHS effect from earlier versions of Disminal. The previous version introduced in 1.3 was causing crashes on some AMD GPUs near the Poolrooms Dark area. This should now be fixed. The older VHS variant may return later once it’s more stable and fully tested.
2026-04-20 20:25 UTC · Community Announcements · gonnet
Temporary workaround for the crash in the "Poolrooms Dark" section (while passing through the Poolrooms Arches area, image below).Poolrooms Arches:Poolrooms Dark:If you're on Windows and using an AMD GPU, you can bypass the crash by replacing your save file:Close DisminalOn Windows: Pess WINDOWS KEY + R then type/copy and paste: %userprofile%\\AppData\\LocalLow and hit Enter. Navigate to: Decretory → Disminal On macOS:Open Finder, press Cmd + Shift + G, and go to: ~/Library/Application Support/Decretory/Disminal On Linux:Open your file manager or terminal and go to: ~/.config/unity3d/Decretory
2026-04-16 15:34 UTC · Community Announcements · gonnet
Hey everyone, new achievements just got added.Including hidden ones. These won’t unlock automatically if you’ve already reached the ending. There are 29 in total right now, and I’ll keep adding more with major updates, likely starting again in May. I’m still working on bugs, performance, filters, and general quality of life while also pushing toward the Android release. There’s currently a problematic bug in the Poolrooms section, specifically in the arch wall areas I call the mid sections. I can’t reproduce the crash on my machine, but on lower spec PCs or laptops it’s very likely to happen.
2026-04-14 13:01 UTC · Community Announcements · gonnet
Reported issues include unintended player camera movement during the opening sequence and when resuming gameplay before the camera pickup animation, as well as issues specific to the Poolrooms section. These should now be resolved. The wireless controller bug is still being looked into and should be fixed within the week. Also, a menu navigation issue where the return button wouldn’t restore focus to the previous panel has been fixed. Sorry about these issues, I’ve been doing a lot of work on Disminal behind the scenes, so a few bugs slipped in.
2026-04-10 23:10 UTC · Community Announcements · gonnet
Version 1.4 is live This update introduces our first batch of regular achievements and a hidden one.For returning players: Launching the game should now automatically unlock two achievements based on your existing progress. If they don't pop up immediately, don't worry—I am implementing a secondary check based on playtime to ensure everyone receives what they’ve earned.Version 1.5 arrives next week: This update will bring even more regular and hidden achievements. Note for veterans: Any regular achievements in 1.5 will also auto-unlock if you have already beaten the game. However, the new secr
2026-03-31 01:44 UTC · Community Announcements · gonnet
Hi, Brian here.I started a small blog on Mataroa where I’ll be writing about Disminal, other projects, technical ideas, and generally things I'm interested in. I find it very meditating writing about these thingsFirst post is up:Elevators In Disminal #1If you’re interested in how things are built behind the scenes, you might get something out of it.
2026-03-22 14:24 UTC · Community Announcements · gonnet
- setting resolution works with arrow keys and gamepad - typo in one of the control hints - Toggle for hiding hints entirely (User settings) - missing credits song Tangerine Lidl
2026-03-21 18:35 UTC · Community Announcements · gonnet
Hi everyone, this update is mainly about making the game easier to understand and smoother to play, especially for new players. Control hints have now been added to help guide you through key mechanics. There aren’t many, but they weren’t clearly explained before, which caused some confusion (especially with things like crouching).Here’s a quick summary of what’s new:New Control Hints: The game now shows helpful hints as you play, teaching you mechanics like movement, crouching, zooming, interacting, and saving at the right moments.Works Across All Devices: Hints automatically adjust depending
2026-03-02 18:47 UTC · Community Announcements · gonnet
The VHS filter in Disminal has been reworked entirely from scratch. Chromatic aberration, color bleeding, and that bottom messiness usually seen in VHS videos have all been replicated.It is still a work in progress, but this already makes it a good alternative to the MPEG (video degradation) filter. Filter tuning and overall image color adjustment controls will be added in future updates.
2026-02-20 00:51 UTC · Community Announcements · gonnet
A new ending detection system is now live, tracking progress based on total playtime and whether you've reached the end credits. this will come useful for the achievements i have planned for v1.4.0. For those curious about my versioning convention:First digit: Major world modifications or new game sections.Second digit: Technical features and UI improvements (e.g., v1.2.0 introduced the automatic location saving).Third digit: Bug fixes, patches, or minor additions that missed the previous minor update.some issues that had been recently resolved for 1.3.1 thanks to all the feedback by @Pixelgui
2026-02-15 22:44 UTC · Community Announcements · gonnet
Hi everyone, Brian hereI’ve been working on this update for about two months now. Since I’d love to bring this project to Android (Play Store) eventually, it simply wasn't possible with the previous state of the game—mainly due to the lack of a proper menu that integrated correctly with the Unity engine. Players rightfully had complaints regarding the QoL of Disminal. This update is my way of addressing that feedback and making the game feel as polished as it should beHere is a summary of my notes on what I’ve been working on:Menu Redesign: A complete overhaul for better navigation and engine
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