2026-07-13 14:45 UTC · Community Announcements · koronerap;B
Changelog\Added missing boss dialogues.\Fixed a bug that caused performance issues in the last update.Fixed overlapping dialogues on the ship.Fixed the issue where subtitles were not visibleFixed the issue where Kayambe would appear to have different seasonal costumes while walking.Fixed the issue where Minigun achievement could not be obtainedFixed backward compatibility of some achievements.Fixed some incorrect translations.
2026-07-01 15:46 UTC · Community Announcements · koronerap;B
Changelog\Added Hints for various gameplay elements. (Can be disabled in settings)Added Easy, Normal and Hard game difficulty levels.\Fixed formatting error on some augmentation descriptions.Fixed offset before jumping from drop pod.Fixed the issue of certain interfaces opening in places where they shouldn't.Fixed backward compatibility for some achievements.Fixed the issue of the Dash Cooldown malfunctioning when dropping below 0.A new fix layer has been added to address some issues that arise when credit exceeds a certain limit.
2026-06-10 19:12 UTC · Community Announcements · koronerap;B
Changelog\The Experience Gain from Clever Serpent soda has been reduced from 0.01 to 0.001.The maximum damage that Vefa (Revolver)'s signature ability can deal has been limited to 100,000.Voidling will no longer drop credits.\A new layer of fix has been added to address the issue where end-of-level achievements sometimes couldn't be claimed.Fixed the formatting issue in Apex-Evaluate's description.Fixed the issue of ability sounds continuing during the outro cinematic.Some translations have been revised.
2026-06-08 19:05 UTC · Community Announcements · koronerap;B
Changelog\An option to turn the hatch lines effect on or off has been added.A text box has been added to the operation interface to show the number of remaining Augmentation blueprints.The volume reduction has been removed from the Audio Settings menu. Additionally, test sounds have been added for Effects, Weapon, and Dialogue sounds during operation.\The brightness of the nuclear explosion effect at the moment of the explosion was reduced.\Fixed many audio-related issues. We are working on crashes for audio tearing. If you are still experiencing this, please report it via Discord or by emaili
2026-06-07 17:17 UTC · Community Announcements · koronerap;B
Changelog\Fixed an issue where Dragonfurutsu (Sniper), Celesta (SMG), and The Power (LMG) weapons wouldn't unlock for some players.Fixed an issue where a previously obtained soda wouldn't increase in rarity if it was Carbonized but not selected.Fixed an issue where the Ending Sequence wouldn't play for some players.Fixed an issue where the cutscene sequence would go too far when the player chose not to go on the Planet 3, Risk 3 mission.Fixed an issue where cybernetics that provide dash charge wouldn't provide the correct charge.Limited the audio playback range for some abilities to prevent te
2026-06-04 16:25 UTC · Community Announcements · koronerap;B
Changelog\Fixed the issue where only the music from the first planet played on all other planets.Fixed a logic error that prevented receiving the Wraith (Crossbow) achievement.The application will now run in the background when the "Pause on Focus Lost" setting is turned off.New limits have been added to different audio categories to prevent tearing.Fixed the issue where some texts in Vending Machine were not visible.Fixed some incorrect translations.
2026-06-03 17:50 UTC · Community Announcements · koronerap;B
Changelog\"Pause on Focus Lost" toggle added to Gameplay Settings.\Fixed an issue that occurred when "Spinning Soda" was upgraded.Fixed unnecessary vertical scrolling in the Codex interface.Fixed missing localizations.
2026-06-02 17:18 UTC · Community Announcements · koronerap;B
Changelog\The game will automatically pause when the game window focus changes or a device disconnects.\Applied 3 new layers of fixes for an issue with Kayambe's dialogue sequence that was crashing game progression.The minimum movement input required to unlock the Sleepy Skin achievement has been increased from 0.1 to 0.25.Some incomplete translations have been corrected.
2026-06-01 12:35 UTC · Community Announcements · koronerap;B
Changelog\The issue of music not playing in some situations has been fixed.Fixed codex entry text masking.Fixed missing Kali’ghar dialogue visitors.Bosses will no longer be affected by black holes.
2026-06-01 10:09 UTC · Community Announcements · Retired3er
The Wait Is Over, Soda Lovers!After a long, fizzy, and frankly caffeine-fueled journey, Sodaman has officially reached its full release.Watch the full release trailer below!A Note From the DevelopersWhen the four of us, a group of childhood friends, started building Sodaman, this moment wasn't even a daydream. Shipping your very first game is a strange enough feeling on its own. Watching it grow from an Early Access experiment into a finished, full release is something we still don't quite have words for.None of it would have happened without you. To everyone who played Sodaman, who reported a
2026-03-21 19:30 UTC · Community Announcements · Gamedevist
Hello fellow hydration enthusiasts!Sodaman's full release is coming very soon. We've been cooking a lot of new content for Sodaman, including the 3rd Planet, Duo Sodas, and Black Sodas!Of course, alongside a ton of new content, we'll also be introducing a much more balanced and streamlined experience made possible by your colossal amount of feedback. Your reviews on Steam and messages on Discord have allowed us to create a much better Sodaman experience.Now, it's time for us to focus on what's new for Sodaman!NEW PLANET!A new chapter begins on Kali'ghar. Face new enemies, new bosses, and a fin
2026-01-27 16:22 UTC · Community Announcements · koronerap;B
Changelog\Fixed the issue of getting stuck while rescuing the survivor in the Proclivitas, Risk I mission. Fixed the issue of mission icons going outside the minimap.Fixed the issue of enemy healthbars not being able to be turned off.
2026-01-23 18:21 UTC · Community Announcements · Retired3er
Greetings Soda Lovers! While working on dozens of new sodas coming soon, we need your creative ideas, soda lovers. That's why we're excited to announce our Soda Design Contest! Let us share the details with you! Community Soda Design Contest 🥤🎨 We're hosting a Community Soda Design Contest! Come up with a creative soda concept, name your brand, and design a reference soda can using our soda maker tool. Our artist will redraw your design from scratch based on your reference, so your drawing skill doesn't matter, your creativity does! HOW TO ENTER: Design a 1500x2000 image (any style!)Upload i
2026-01-23 18:20 UTC · Community Announcements · Retired3er
Changelog\Fixed an issue where Martinez Martini (Yellow Ultimate) soda was generating excessive projectiles that could break the game.Fixed an issue caused by the Epic-demic soda.Fixed conditions that check whether "Sacrifice a random soda" and "Sacrifice a random card" options are available in Proclivitas, Risk 3 mission.Fixed an issue preventing Steam Achievements from being awarded retroactively.Fixed an issue where money could go negative.Changed controller input for opening console to "Hold Right Stick for 4 seconds".Fixed an issue in additional damage calculations for creatures.Fixed an
2025-12-31 14:10 UTC · Community Announcements · koronerap;B
Greetings Soda Lovers! As we approach the full release, we're on a bug-hunting mission to offer you a cleaner and smoother Sodaman experience. In addition to fixing many bugs, we've also added several diagnostic tools. Of course, we cannot access your crash logs without your help. Therefore, if you encounter a problem, you can email your "Player.log", "Player-prev.log" and ".xd" extension save file to ahmeterdogan.akkulak@tapecorps.com and feel free to reach out to the same address with suggestions or feedback.You can access the mentioned files in the following paths: Windows:%userprofile%\\Ap
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