2020-05-07 10:10 UTC · Community Announcements · Ante[CT]
{STEAM_CLAN_IMAGE}/34609669/f43821c82bbc06c8df5bb241e668bb3d119856aa.png The V-E Day update is here, and it’s loaded! There are 13 new scenarios (all what-ifs), a shorter and punchier Second Front campaign, numerous rule and balancing tweaks, and a bunch of technical improvements, including full UI scaling among other things. I also, ekhm… only now realize that Update 11 somehow slipped in without a post on our blog, with just a quick note here on Steam🤦♂️ Let’s just attribute that to coronavirus-induced panic and move on. In general, the whole work-from-home thing seems to be working for ou
2020-04-21 16:17 UTC · Community Announcements · Ante[CT]
{STEAM_CLAN_IMAGE}/34609669/a5fae5d7d67988efb96dda6ee9dd4971a9cde8d8.jpg A gargantuan FREE update to Unity of Command II, including the new ending to the (overhauled) "Victory in the West" campaign, is now available for playtesting in the newly released Update 12 Test. How would you end the Second World War? We've been busy making A LOT of changes to the "Victory in the West" campaign to enable you to chose "to impose the will of the Western Allies" by attacking the Soviet forces. Operation Unthinkable is now available, along with IS3 units, SU-100s, Guards Mechanized, Guards Cavalry, IL2s and
2020-02-27 18:28 UTC · Community Announcements · Ante[CT]
After a period in testing, Update 11 for Unity of Command II is now live for all players, delivering new content, UI improvements, features, bug fixes and more. Battle of Kasserine Pass and Operation Nordwind standalone scenarios are now included, completing an exciting trio of Axis operations together with Wacht Am Rhein. {STEAM_CLAN_IMAGE}/34609669/a65716745e0ebd92421a340e35dd48f05a1f329b.jpg Opening stages of Unternehmen: Wacht am Rhein, Hitler's last-dich effort to turn the tide on the Western Front, played in ultrawide resolution. The game now includes a “Save As” option. It is enabled by
2020-01-23 15:09 UTC · Community Announcements · Ante[CT]
We are back! Unity of Command II got released in November, to a good amount of press coverage, glowing reviews, and (predominantly) satisfied players clocking up good hours with the game. We, on the other hand, ended up totally busted from the pre-release crunch. We are now well rested and all that, but the whole thing made me appreciate my friend Fernando’s militant views on crunch that much more. I’m not sure if another Christmas without a released game would be great either, but the crunch definitely had us bruised. Release Recap The release day itself was exciting: it’s been 8 years since
2020-01-02 20:30 UTC · Community Announcements · Ante[CT]
{STEAM_CLAN_IMAGE}/34609669/80a78d538f39644760778d3ef419a88291358eae.jpg The first Unity Of Command was designed for the open steppes of the Eastern Front. There, the major battles were about manoeuvre, with tank units chasing and covering miles of ground for their objectives, and lines of infantry moving to counter and support. The steppes were perfect for UoC’s unique focus on maintaining your army’s supply lines. So, when designer Tomislav Uzelac began thinking about turning to the Western front for its sequel, he knew he had a problem. The big battles of France and Italy were slow and attr
2019-11-12 18:26 UTC · Community Announcements · Ante[CT]
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35074711/ccef13c9c315a5091bea213f408112e4754ae0e8.png Dear friends, Unity of Command II is now available! Join us right now for a launch celebration and watch a very special guest, XTRG (www.twitch.tv/xtrg), play through the opening stages of the war! There's a 10% launch discount that's active today, as we appreciate the patience, feedback and support you've given us. Thank you! Finally, there's a surprise from our co-production partners on this project, Croteam, as well as from 2x2 Games: a huge giveaway of 100 games, includi
2019-11-05 14:28 UTC · Community Announcements · Ante[CT]
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35074711/4cc05904038910a482bcdefd9c43b61686465aa7.png Unity of Command II releases next Tuesday, November 12th. You heard it here first, PR be damned! 😀 To celebrate the occasion, please have this sequel to The Power of Supply – the most popular post this blog has ever had. This isn’t just a trip down memory lane, mind you (but hey, 8 years!). Supply is our signature mechanic, and it has been revamped with an eye to all of the theaters of WWII that we plan to visit this time around. Granted, you won’t be seeing that much of a
2019-10-12 15:05 UTC · Community Announcements · Ante[CT]
{STEAM_CLAN_IMAGE}/4160478/48ad6350d961e8ebfd755500d97ca51227c13700.jpg We have set a new build for Mac OS X as default. This new build is a 64-bit, signed app that should work on Macs that were upgraded to the new Catalina version of the OS. If you are running an older Mac that does not support 64-bit apps, an older build is available in the following way: go to Library -> Unity of Command -> Properties -> BETA and opt into the beta named "beta". If you are installing for the first time, and you're asked to enter a product key, CMD-TAB to Steam, then go to: Library -> Unity of Command -> (rig
2019-10-10 10:02 UTC · Community Announcements · Ante[CT]
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35074711/cffc62bce20997bf8b9fd7f32e52cb09cbd55252.png We’re starting the beta test for UoC II in ten days or so. If you don’t mind spoilers and have a high tolerance for bugs, please apply and help us make it an awesome wargame. The beta application is open to everybody. We will ask a few questions, and invite a select group of testers based on the replies. Don’t be sad if you’re not invited – the application form is there to weed out the obvious trolls, and apart from that we mostly pick people at random. How to Apply The test
2019-09-12 19:08 UTC · Community Announcements · Ante[CT]
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35074711/d7a2b7cb17a77e568883b874dc05410039bd6232.png Most of our work these days consists of preparing for the beta test and rooting out bugs. We’re not quite there yet, but the game is shaping up nicely. In the meantime, please support our troops by watching the stream and join the war effort by wishlisting and following the game! We decided to start up our tanks’ engines and stream again. This time we’ll go through the first three missions in the Allied campaign. Our scenario designer and researcher, Daniel Mellbin, will be
2019-08-19 13:21 UTC · Community Announcements · Ante[CT]
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35074711/fed7ab8ae5ec686ad5d6f7251e610b6e9632dac2.png We are descending on the fair city of Cologne, Germany this week to attend Gamescom, the world's biggest gaming expo. Our chosen screenshot should be appropriate then, as one of the objectives for the Rhine crossings of March 1945 was indeed Cologne and its bridges. The major reveal here are the support cards. This is a new mechanic for the UoC series, and it lets us show a side of the war that can’t be represented as units on a map. The player can buy the cards with prestig
2019-07-25 13:11 UTC · Community Announcements · Ante[CT]
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35074711/64a6e35aea533b640cd8e76fef2cb3e35f013af0.png In recent weeks, we put a lot of effort into making sure that seaborne invasions play well in the game. This is important because these air/naval operations were such a feature of the Allied campaign. Counting just the historical ones, there’s six: Torch, Husky, Salerno, Anzio, Normandy, and Dragoon. Granted, we have decided to start the campaign at Wadi Akarit, after the Torch landings, but that still leaves us with five so… invasions aplenty. Speaking of Torch, the period
2019-07-18 15:31 UTC · Community Announcements · Ante[CT]
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35074711/99253c6dfe3df843b846189bed64d6815376c8ed.jpg November 1944. The city of Metz, located near the German border, still stands in the way of Allied push across France towards the heart of the Third Reich. Patton’s Third Army had been fighting fiercely since early September to dislodge the Germans from the heavily fortified city, suffering casualties that approached 50%. Hitler had ordered that the city, and the fortress complex around it, were to “hold at all costs”. Metz did hold. It was one of the greatest shows of resis
2019-05-09 17:58 UTC · Community Announcements · Ante[CT]
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34609669/105c696e715f2115c155d38c5fb2158dce167e3a.png September 1944. Hitler’s armies are retreating in disorder after their defeat in the Normandy hedgerows. The Allies keep up the chase across France, but General George Patton’s 3rd US Army is beset by supply difficulties. The Germans finally manage to re-establish a defensive line around the heavily fortified medieval city of Metz. According to orders issued by Hitler, fortress commanders are to hold this position at all costs… Encouraged by good feedback from our previous p
2019-03-28 14:26 UTC · Community Announcements · Ante[CT]
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34609669/43dba6ed7994baa4fe0f4480553fc430b1ada506.gif August 1944: after months of hard fighting, the Allies are finally out of Normandy. In front of them, the Wehrmacht has all but disintegrated, having stood its ground up until the breaking point. Supply is now the biggest concern for the Allies. Taking the large port of Antwerp will allow them to freely operate their vast armies and air forces in months to come. Now that the game has been officially announced, I’ve decided to change the post format for this diary a little. P
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