2026-09-11 13:03 UTC · Community Announcements · vultm
Greetings, Guildies!We're happy to announce that update v0.8 is LIVE. For the first time since your journey began, the seas surrounding Respite Island are no longer an impassable barrier. Your crew has gathered, your ship is ready, and the wider Respite Archipelago has revealed itself. While this update represents only the first step beyond familiar shores, it marks one of the biggest milestones in Guild Saga: Vanished Worlds so far. Version 0.8 introduces your first voyage to a brand-new island, a challenging underground arena, dozens of new skills, expanded crafting, and a wide range of qual
2026-09-05 19:44 UTC · Community Announcements · vultm
Greetings, Guildies! We're excited to announce that Update 0.8 launches on September 11! This update marks the beginning of your journey beyond Respite Island, introducing new lands to explore, new challenges to overcome, and new ways to customize your party. 🗺️ The Respite ArchipelagoFor the first time, you can now open the overworld map and see the full Respite Archipelago. While Version 0.8 will only allow you to begin exploring a portion of it, the map gives you your first proper look at the scale of the world that will open up with the release of Version 1.0. The islands ahead are no lon
2026-07-19 15:00 UTC · Community Announcements · vultm
Greetings, Guildies! Today, we'd like to share an important update on Version 1.0, along with a preview of the next chapter in your adventure.Version 1.0 Release UpdateThe full 1.0 release is now planned for Q2 2027, moving from our previously announced Q3 2026 window, extending development time by approximately 6 months. We are truly sorry to ask you to wait longer. As development has continued, the scope of Version 1.0 has expanded considerably. There is simply more game being built, and we want to make sure that all of it reaches the level of quality and polish that you expect from us and t
2026-06-08 11:40 UTC · Community Announcements · mick
Fixed a bug in the Ice Caves where a battle could get stuck
2026-06-02 07:47 UTC · Community Announcements · vultm
Greetings, Guildies! In case you missed the badge on our store page, Guild Saga: Vanished Worlds is now officially Steam Deck Verified and fully optimized for handheld play! We want your experience to feel as comfortable as possible on the go, so we've implemented: Full native controller support throughout the game.Reworked menus and UI navigation designed around gamepad controls.Hold-to-loot functionality, allowing you to quickly collect nearby items and containers with a button press. Expanded text size options for improved readability on smaller screens.Numerous performance, interface, and
2026-05-01 11:25 UTC · Community Announcements · mick
Fixed an issue where the game could briefly become unresponsive during startup Added new sound effects and improved overall audio acoustics General performance optimizations
2026-04-24 09:54 UTC · Community Announcements · mick
Fixed an issue where the inventory UI could bug out, making it unusable Fixed an issue where charming or intimidating the Hollow Eye could cause the quest to get stuck
2026-04-23 14:50 UTC · Community Announcements · mick
Ensured each map plays appropriate combat music Fixed talents still applying effects when their requirements were no longer met Fixed an issue where dead party members would not travel with the party and could become stuck in previous locations
2026-04-15 23:03 UTC · Community Announcements · mick
Fixed music not transitioning correctly in certain battles Fixed a bug where Repel could cause battles to get stuck
2026-03-29 22:50 UTC · Community Announcements · mick
Tweaked the list of skill books and skill scrolls granted by the Lorekeeper talent Fixed an issue with the Triple Shadowstep skill Fixed an issue where items could disappear when using right-click 'Combine' crafting
2026-03-24 16:32 UTC · Community Announcements · mick
Ensured all party members are moved to the new hub location after acquiring the ship Ensured a key quest item is obtainable: Frozen Key Fixed a bug where the main character could be unable to die in the first battle Fixed issues caused by merchants having full stock when buying and selling items Fixed a bug where summons had a resurrect option on lowest difficulty Fixed an issue with Lorekeeper talent not restricting already read books Character creation UI fixes
2026-03-21 10:36 UTC · Community Announcements · mick
Fixed Aska’s ability to talk to animals Fixed an issue preventing players from leaving the Elven Dungeons Resurrection scrolls can now be acquired from Kaldryak’s store in the Keep Courtyard Elven Soulstones are now guaranteed drops from elves in the Inner Keep
2026-03-19 22:42 UTC · Community Announcements · vultm
Greetings, Guildies!Update 0.7 has arrived at the shores of Respite Island! This is a monumental milestone for us as it represents the final major patch before our 1.0 full release which is officially slated for Q3 2026. This update is packed with the ancient magic of the elves, the shifting of time, and a glimpse into the bloody history of the island itself. 🌊 The Maelstrom and the Relic of Undine Since the start of your journey, the Maelstrom has been a constant shadow over your path. This unnatural storm surrounds Respite Island, trapping ships and blocking the way to the Mystshade Isles w
2026-03-05 04:53 UTC · Community Announcements · vultm
Greetings, Guildies! Today we are stepping away from your immediate party members to look at the wider world. We want to spotlight two of the many key NPCs you will encounter on your journey with the Heroes Guild across the lands of Respite Island. While they might not be fighting by your side in every battle, their presence will shape the very fate of your adventure. Thevyre M.T., The Magus Temporalis Throughout your journey, you will cross paths with a mysterious figure who seems entirely unbound by the normal flow of time. Thevyre M.T., or Magus Temporalis, is a master of chronomancy, an an
2026-01-27 02:44 UTC · Community Announcements · vultm
Greetings, Guildies! The journey that began in the humble corners of Respite is nearing its most epic milestone yet. As we prepare for the final stretch, we want to take a moment to thank our incredible Early Access supporters. Your feedback has been invaluable and has truly shaped the soul of this world. Today we are thrilled to give you a first look at Update 0.7, arriving this March. This is our final major step before we set sail for the full release of Version 1.0. In this update, the main quest continues by moving even further forward... or perhaps we should say back.🕰️ A Step Back in T
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