2025-06-13 06:45 UTC · Community Announcements · IDUN Interactive
Balance:Minigun Turret no longer rotates when enemies are out of range.Changes:Turrets no longer prioritize firing at the Monster Base.Updated to the latest Facepunch.Steamworks SDK (Steam C#).Steam Deck input glyphs are now larger and easier to read.Changed the word "Click" to "Press".Hero navigation targets are larger for better visibility and pathfinding.Deep Drill now appears in the left-side outliner.Fixes:Enemies no longer stop spawning when selecting a Turret on the Rock Piercer while the Orb reward panel is open.Steam Deck is now properly recognized even in Dev/Debug builds.Navigation
2025-05-27 19:47 UTC · Community Announcements · IDUN Interactive
This patch introduces a fully reworked turret targeting system that makes defenses feel more intelligent and responsive. Raids now give Energy Cycle rewards per length completed. You’ll also find key balance updates, more input flexibility (especially on Steam Deck), and fixes that polish the game across the board. Added: New turret targeting system! Target options are gained through biased sampling and chosen based on weighted values: {STEAM_CLAN_IMAGE}/43358829/dbb6715dfd02c9567263a36c280821362b36a1cb.gif Health – High-damage turrets aim for tankier enemies. Rotation – Fast-rotating turrets
2025-04-29 08:06 UTC · Community Announcements · IDUN Interactive
Another patch filled with fixes and requested features. The new Extreme Raid "Wastelands", pushes your skill and endurance to the limit. Bans and Re-Rolls are now tied to the new Comms Hub in the Space Station. Clay's Repair Kit brings more healing to your toolkit. The new Slow Motion Scale enables you to do almost a tactical paus, where things can still be moved and and used. Added: Extreme Raid "Wastelands". Prepare for a challenge like never before. {STEAM_CLAN_IMAGE}/43358829/c2aa7987241698e5c3aaa4daea36686b15046100.jpg Comms Hub. New Space Station Room: Each active Comms Hub gives 2 Bans
2025-03-13 15:03 UTC · Community Announcements · IDUN Interactive
{STEAM_CLAN_IMAGE}/43358829/c0fe8eaee853ed7945f09275edd262dd7e3aa7db.gif IDUN hits Build 100 with a massive update! A new cinematic wraps up the story, and Ro-Ro joins as a deployable hero after finishing the campaign. Extreme Difficulty & Epic Raids unlocks for those who seek the ultimate challenge. Rock Piercer is now a fully implemented hero! The game is now fully localized in Russian and Korean, big thanks to everyone who helped out! We are currently participating in the Steam Spring Sale, with the game available at a 15% discount. If you haven't played the full game yet, grab it now! Adde
2025-03-09 11:46 UTC · Community Announcements · IDUN Interactive
This update adds a Modifier Bar, letting you inspect active mission and run modifiers mid-game. The Liquid Geyser mission modifier provides a steady blue liquid flow, perfect for powering printers and pumps. Meteor Rain and Lightning Storm mission modifiers can now be removed as rewards in Orbs. Proximity mines now deploy with a cooler effect. Additional improvements include restock buttons in the Loadout Screen and a truck load of other fixes. Added: Modifier Bar lets you inspect active mission and run modifiers during missions. {STEAM_CLAN_IMAGE}/43358829/5001d1ddb030842c26a0b574be457fe78b65
2025-03-02 11:44 UTC · Community Announcements · IDUN Interactive
As always, these changes are based on your feedback, so keep it coming! The Sky Gun is now locked for a shorter time, as the Deep Dive mission where it gets repaired has been moved earlier, also making it clearer that it is broken and how to fix it. This update also introduces the Meteor Rain mission modifier, bringing fiery destruction from the sky. Plus, mission modifiers can now appear during loop events. You can now filter unachieved achievements for easier tracking, and UI improvements make tooltips, scrolling, and raid loadouts clearer. Lastly, Mech controls have been improved for greate
2025-02-15 13:26 UTC · Community Announcements · IDUN Interactive
Last patch had some stability issues, I'm so sorry about that. Hopefully this patch will be more stable. Remember to enable "Send Analytics Data" if you want to help out, that way I will get the crash logs. I was actually working on endgame balancing before knowing about the crashes, so this patch also includes a lot of end game balancing. The current loop count is now displayed. A loop happens when playing a mission for a long time, and when it happens, the missions gets a lot harder. Added: Current Loop is now displayed with a big popup when it happens and a small number in the lower left co
2025-02-13 11:36 UTC · Community Announcements · IDUN Interactive
This update brings a new and improved selection, making it easier to see what’s selected. 32 new tips have been added to the loading screen, please let me know if you have more suggestions for tips! Room items now display current/max counts to communicate that there is a limit per type and when it has been reached. Added: New Selection Outline. A fresh cool outline highlight replaces the old boring selection ring. {STEAM_CLAN_IMAGE}/43358829/91a8563cce10b13b670397b0d3af01a81f261fa1.gif Room Tooltips now show current and max count. 32 Loading Screen Tips to help you play smarter and find out ab
2025-02-09 07:07 UTC · Community Announcements · IDUN Interactive
This update brings an in-game Achievement Tracker, so you can keep track of those that are not on Steam and it will help finding out why certain Steam achievements aren't triggering for some players. The two late game missions, Gulch and Spiral, are now Refinery missions with new random challenges every time they are started. Long range heroes and turrets are now really good at hitting fast moving distant targets. Added: In-Game Achievement Tracker. See all achievements and their progress, including those not on Steam (Steam has a 100-achievement limit for smaller games). {STEAM_CLAN_IMAGE}/43
2025-02-05 22:20 UTC · Community Announcements · IDUN Interactive
Last patch shipped with a bug related to Steam Overlay, so I needed a fix out ASAP. But I took this opportunity to get in some other requested quick fixes in and the resource tracker I have been working on. Added: Resources are now shown on the map when hovering over the resource bar, and rooms appear when hovering over the station button, making it easier to find what you need. {STEAM_CLAN_IMAGE}/43358829/5bcb93f0b87b15f2fc6c1ab10c0862a09a628542.gif Balance: Drop Pod impact liquid removal strength reduced from 10 → 2. Mech Health Upgrade cost increased from 75 → 150. Ray Turret fire rate incr
2025-02-04 16:06 UTC · Community Announcements · IDUN Interactive
Turrets just got a bit smarter. They now prioritize targets more effectively. Dragged out missions just got more intense as loop events have been refactored. Each loop adds new and more enemies. Bans now apply across all item tiers. Oh, and no more friendly fire from turrets (probably). Added: Cursor Size Adjustment: Change your cursor size in settings. Any value above 1 switches to a software cursor. {STEAM_CLAN_IMAGE}/43358829/babbb27cd0cd7e52bf2979d2ea5e06ebf56f872f.jpg Turret Target Prioritization: {STEAM_CLAN_IMAGE}/43358829/7cad4d22035981d02dcef9defb5d8f4104677bd5.gif Sniper & Ray Turret
2025-01-30 13:05 UTC · Community Announcements · IDUN Interactive
This update brings some serious voltage: Bride’s got a flashy new attack, achievements are now actually achievable, and I’ve zapped a ton of bugs. Every tweak, buff, and bug zap in this update comes straight from your feedback. Added: Bride now has a powerful new electric attack. {STEAM_CLAN_IMAGE}/43358829/3b2d78261cc99b5257ad41c366e7d64f85937c77.gif Zoner Run Modifier now adds 8 Zoners when low on them in Zone missions. Balance: Max Elite Drop Pods reduced from 35 → 25. Gatling Cannon Modifier chance increased from 15 + (Cannons × 5) → 15 + (Cannons × 6). Several achievements adjusted to be
2025-01-27 12:52 UTC · Community Announcements · IDUN Interactive
This is the biggest patch yet post launch. Reward Re-rolls and Bans gives you more control over the random loot, I’ve balanced rewards again, focused on making it more rewarding to play on easy (you guys who play on hard don't need any help : ). The trader screen has a slick new update showing how long time is left on a deal, And everyone's beloved mission modifier lightning strikes now gives you a chance to move your turrets away before striking. Plus, a ton of fixes and adjustments to smooth out your experience. Keep sharing your thoughts, it really helps shape the game! Added: Reward Re-rol
2025-01-24 13:14 UTC · Community Announcements · IDUN Interactive
This patch is packed with updates, especially for those of you who love tanks and achievements! There’s also a bunch of balancing tweaks and fixes for issues you’ve pointed out. Thanks for the feedback! If you’ve got more suggestions or spot anything off, let me know. Your feedback makes the game better! Balance: Nuke On Wheels: Trigger distance increased (8 → 8.5). Spear Spitters move closer to their target before stopping (400 → 300). Mech Mission Meteor collection increased from 10 → 12. Refinery Missions map min size increased from 60 -> 80 and max size from 120->130. Tank Health increased
2025-01-22 19:33 UTC · Community Announcements · IDUN Interactive
Hey everyone! This patch brings you a screen resolution dropdown and the slow-motion toggle can now be bound to a key. I’ve also made tweaks to mission sizes and drill placement to reduce the chance of a "bad map". Most of these fixes came straight from your feedback, so thank you for letting me know what needs improving! If you’ve more ideas or spot anything else that needs fixing, don’t hesitate to let me know. Before we go to the patch notes I would like to share this small gif of how you can move, cancel and stow rooms in the Space Station. It is not fully tutorialized yet so some might ha
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