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Contain is a Tactical Co-Op FPS game. Form your squad of four players to fight against the anomalies. Try to "Contain" them where the line between ordinary and extraordinary is blurred.
| App ID | 2186700 |
|---|---|
| App type | Game |
| Developer | SinginGiant |
| Publisher | SinginGiant |
| Homepage | https://containgame.com |
| Release date | 2024-01-16 17:54 UTC · Early Access |
| Release state | released |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| DLC list (appinfo) | 2871230 |
| Store page | store.steampowered.com/app/2186700 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Contain.exe | windows | Directx12 | |
| 1 | Contain.exe | -dx11 | Directx11 | |
| 2 | Contain.exe | -artifactid=6b5721fed4044b0e8447fdd002fc6200 -EpicSandboxId=p-ac6zhg2yjxnqx38uds7jh3dl3wbmwr -EpicDeploymentId=4577fb38a7844994b141a19997fb67a9 | crossplay-dev | |
| 3 | Contain.exe | -artifactid=6b5721fed4044b0e8447fdd002fc6200 -EpicSandboxId=p-g6dgesy5j6dtzxw32l5jssfa9akksj -EpicDeploymentId=b92525231c744918beac7564d8c14d67 | crossplay-stage |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:17 UTC | $13.99 | $13.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24292651 | 2026-07-28 08:46 UTC | ||
| player-test-brach | 21515381 | Test Branch for Players | 2026-01-15 21:22 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2186701 | 24.13 GB | 23.62 GB | 478783511670249889 | branches: player-test-brach | ||
| 2186702 | ||||||
| 2871230 | DLC 2871230 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24292651 | public | 2026-07-28 08:46 UTC | 4 hours ago |
| 21515381 | player-test-brach | 2026-01-15 21:22 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Do not miss this chance! Buy Contain for %50 discount!
Hello everyone! Gameplay AdjustmentsCollectable magazine range increased.Switch to the last firearm held and auto-equip it on revive. Same for out of grenades and stimpacks.Adrenaline status duration (temporary buff when you revive) increased 3s -> 4s. Pistol damages increased.Bug FixesFixed some interaction lines staying visible after being interacted.Fixed getting pulled by the creature when you are down. This caused players to get stuck.Sight attachment clippings fixed.
Catch it before the discount ends! Contain is now 50% OFF! Plus, a major update just dropped. Bringing even more content.
Hello Everyone,A short while ago, we published a Devblog detailing the road ahead for Contain. Today, we are thrilled to push the first major wave of those features live! Since we already deep-dived into the mechanics in the devlog, we’ll keep this brief and focus on exactly what is delivered. Here is what is new in this update:The Arsenal Expands: Shotgun & LMG ClassesThe heavy hitters have arrived. We have officially introduced the Shotgun and Light Machine Gun (LMG) weapon classes to the game! While we are launching with one weapon for each of these new types today, they are not just simple
It has been a little over two months since we released the Contain Genesis Update. Genesis was a major step, but it was just the beginning. Now that the foundation is much more solid, we’ve shifted our focus to expanding the world, the gear, and the threats.We can see that we are good, but we are not fast. We are a small team, and we have to be careful with our promises (mistakes were made and lessons were learned). We would have loved to grow the team and ship things faster, but we simply can't do that right now.Anyways, let's move on to the fun part of this devblog!What are we actively worki
Hello everyone!As we mentioned before, updates will now take a bit more time unless they are urgent hotfixes. Here are the details of this small update; Visuals & ImmersionEnd Game Experience: Completely overhauled the end-of-match flow. Instead of just cutting to a black screen on mission completion, successful squads are now brought together into a cinematic lineup! Exclusive to completing the mission, you will now see your character and your teammates standing side-by-side alongside the final scoreboard, complete with new victory animations.Low GIF quality is due to Steam file size limits.D
Hello everyone!Here are the current patch details; Difficulty settings now save automatically, even if the "Start" button is not pressed.Added a "Return to Hub" button for the Host, allowing the entire lobby to transition back to the hub together.Fixed a bug where the USP-H pistol magazine check would cause the character to "A-pose" in third-person view.Resolved text overflow and clipping issues where translated text exceeded UI boundaries in various languages.Corrected broken social media links in the Main Menu.Fixed the reported locations where players get stuck in the environments.Redesigne
Hello everyone!We have identified the cause of the password-protected session issue, and our tests show it is now resolved. If you happen to encounter this bug again, please send us a report.If the update does not appear, please exit and re-open your Steam Client.- Contain Dev TeamJoin our Discord!
Hello everyone!Here are the current patch details; FixesFixed an issue that allowed players to join an active operation already in progress. This should improve session stability and ensure mission integrity, and our tests show it is now resolved.We have identified the cause of the password-protected session issue, and our tests show it is now resolved. If you happen to encounter these bugs again, please send us a report.Fixed an issue causing players to "bounce" mid-vault. Overall, vaulting mechanics should now feel more stable.Fixed a bug where reloading an empty magazine would incorrectly t
Hello everyone!Development Update: Patch StrategyAs you may notice, instead of releasing rapid back-to-back fixes, we have started to collect multiple issues to resolve them in a single patch. This helps us ensure the stability of each update. However, this does not mean that game-breaking issues will be left waiting. There will be hot fixes for them, so most critical bugs will still be prioritized and deployed as quickly as possible.PS. For today, we may deploy another patch.You may also notice that some issues persist. Our team is working hard to resolve them, but we need more data to reprod
Hello everyone!Here are the details for this patch:Added specific animations for Datacore and Keycard interactions.General interaction animations are updated.TPS stimpack animations are updated.TPS grenade animations are updated.FPS vertical grip poses are updatedFixed the Score Screen difficulty indicator.Fixed the missing operation difficulty indicator on HUD.Fixed the cam rotation for the leaning.Corrupted save files were causing the game to crash; it's fixed on our testers' side. But if it keeps happenning please inform us. SFX / Audio fixes and changes.Again with this patch, we made sever
Hello everyone!Thank you for the bug reports and feedback you have sent over. We won't be able to fit everything into this specific patch, but the team is still working on future updates to address remaining issues.Here are the current fixes and changes for this patch:Fixed an issue that caused the player's vertical aim to get locked at a certain degree.Fixed pistol bullets moving out of the magazine while the pistol was held.Corrected the gun positions while sprinting.Fixed Capture Tool interaction inconsistencies.Fixed a bug where opening a door while using another ability caused the player
Hello Everyone,Genesis is now live! With this update, our long silence ends. This is a very important milestone for SinginGiant.We will share a roadmap with you in February and build the game with frequent updates. Your feedback is very valuable for us to guide our hand. Is it finally just as we want it? Are we done? Nope, we still have much to do. And this is an area where we’d love to hear your feedback to make further tweaks - because with the new system, it’s much better to make those now!Current Known Critical Issues We are primarily working on these issues to fix them.Optimization issues
Hello Everyone,The red-letter day is getting closer - we are releasing Contain’s most important update, Genesis. We’re going to dive a little deeper into the update in this post. But first, here is some immediate cool news: To share the excitement, we have enabled a Playtest version so you can play the game today! How do you switch to the Playtest Branch? All you have to do is right click on your game > select properties > select Betas > from the dropdown menu, select player-test-branch The download size is around 25GB. Yes, we reduced that size around 50%-ishKnown Critical Issues We are prima
Hello Everyone,We've talked about our next major update before, and now the release is around the corner! Here is the current plan:Playtest will be available in the next few days (don't worry, we've been playtesting it for the last couple of months!)Next couple of weeks: More info about what's changingJanuary: Major update will be released with a discountPost Release: Patching as needed (hopefully not many)February: Updated RoadmapWith a fully rewritten code (literally), completely renewed enemy AI, a minor system activation (secondary weapon customization), and other improvements, this update
Full appinfo as delivered by Steam PICS, changenumber 38243153. Also at /api/app/2186700/raw.
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