Hotfix
Graphic optimization Bugfixes Multiplayer host or join should work every time, not just the first time.
Classic Tower Defense where you deploy stationary units and upgrade them to stop enemy waves.
| App ID | 2189150 |
|---|---|
| App type | Game |
| Developer | Arc51 |
| Publisher | Arc51 |
| Release date | 2024-11-01 16:34 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2189150 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | ConspiracyTD.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:52 UTC | $7.49 | $7.49 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22270297 | 2026-03-10 00:05 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2189151 | windows · 64 · english | 1.23 GB | 1.12 GB | 7796256227284836342 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 22270297 | public | 2026-03-10 00:05 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:49 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Graphic optimization Bugfixes Multiplayer host or join should work every time, not just the first time.
Some RTS Quality of life improvements, added UI for multiple selected units Level 33 completed End screen added at last level (currently 33) Gamespeed can go up to x3 now instead of x2 Visual changes, few enemy units got new or changed models, minor landscape changes Enemy crossbowman now only carry crossbow :) Level 4 slight difficulty adjustments Added few in game pop up tips for new players -> use abilities, build AA from level 4
Version release 1.0 Added minor RTS Quality of life improvements, multiple unit selection, groups, double clicks Bug fixes, small balance changes Red screen indicator on player taking damage
Pre Patch - > full release scheduled for 1.november 2024 Patch: New level theme choice Visual changes, new models, trails, multiplayer visual fixes Balancing changes, unit power, upgrades, spec cost, new units added Slow units added more power UI changes, damage per value graph should be more consistent Level 7, 8 updated
Minor bugfixes (UI, when boss spawns window with average damage will not appear if not enabled...) Balancing - few mobs damage scaling reduced, several mobs AOE damage and range lowered
Visual changes Added 20 new skill points which enchant current player abilities Per wave damage statistic added with units gold cost - damage ratio Level, difficulty, upgrades additional balancing + On hit effect on enemy mobs, slow or knockback depending on damage taken( single shot or total damage taken in last 2 seconds) UI color changes for certain texts ( damage, kills = red, upgrades = green etc)
01.03.2024 Game Size reduced to 1.1gb from 2.6gb Added 3 new levels, bringing the total to 33. Introducing 6 new units to build: Druid, Banshee, and Black Arrow and snipers :) Targeting enemy units is now possible Select your unit and right-click on the enemy unit to mark it as a target. Test damage graph added, can be enabled in the upper mini-menu. Additional unit upgrades are available when a unit exceeds veteran level 5 and is upgraded. The multiplayer client's Ability tab remains disabled. Units now lower cooldowns on abilities when they gain veteran levels (e.g. Sniper veteran level 6 re
25.12.2023 Levels 1 to 25 reworked +5 new levels ( 30 total ) Added several new units to build Hero unit - can be moved around by selecting it and using right click, automatically spawned on wave start, can be upgraded as regular units Player abilities - Left side screen, single target, slows, curses, AOE (meteors, lightnings), heals - disabled currently on multiplayer client Various CPU and GPU optimizations(reduced re-spawning objects, projectiles, draw calls, different trees and flowers, slightly more aggressive LODs and many more optimizations...) Various player unit and enemy units change
14.09.2023 - 60+(sixty) new skills(abilities), press N to open skill tree, you gain point per level completed(up to 20) 40+ new mobs with different variations, weapons, abilities, more are coming 15+ New units to build, all are unlocked from level 10 (from centaur, werewolf to minigunner... :) ) Small defense upgrades available from level 1, use them, they are cheap and effective! UI of unit building choice might look overcrowded :) , send feedback, can be separated into pages. Levels from 1 to 17 changed, level 15 will be changed again Level 18 - 24 will also be done differently, play them at
Projectiles from Rocket anti air unit or ghost ships from level 17 should no longer crash the game in multiplayer.
Skill points: 20+ new skill abilities added & activated Players will get 1 skill point for every level completed starting from level 2. Currently you can play with any talent, there are no limits, tree is still in test mode, patch was rushed because of multiplayer bug fix. Plan was to do additional 35 talents and re-organize tree with level limits unlocks and so on, this will be done in week or two. Important: Entire Damage over time system has been disabled due to stability issues in multiplayer environment. This affects tower specialization with fire or nature damage over time, few newly add
01.02.2023 - Music should work properly now :) Level 17 and 18 (Snipers in carts are now scaling with difficulty) - Their damage and health are also reduced by additional 10% Level 17 - Wave 8 reduced Health and movement speed by 10% Ice Archer and Icy Demon increased Health regeneration with level upgrades Level 18 - Wave 6 - Drones will spawn instead of rockets Arachnid - Damage reduced by 15% Improvements on character visual movements New skill points incoming in next build
24.01.2023 - Fixed bug with some mobs being slowed more instead of less Most bosses have 75% slow duration resist Improvements on projectile position updates, player camera, animations... Ships sinking animation updated Level 19, 20 slightly redesigned Level 17 boss reduced health and damage by 15% LowQ map added new meshes for level 1-15 18.01.2023 - Fixed bug with level loading from easy difficulty Fixed damage scaling in transported units Fixed minor visual bugs
Landscape replaced (there will be more changes regarding landscape) Additional graphic changes Graphic performance improvement Added 2 new towers with slow effects available from level 5 Single target slow unit 10 gold, slow from 30 to 50% AOE slow unit 15 gold, slow from 20 to 40% Level 1 redesigned Level 2 slightly redesigned Thank you for your feedback and support!
Patch 0.25 Defeat screen added Graphic overhaul levels 1 - 15 (phase 1) Added new tower "Rock" 35 gold, From level 5 - Great high HP unit with short range that attacks up to 4 targets . Additional difficulty balancing and added "casual" difficulty Level 6 slightly redesigned Level 6 and 7 increased passive gold income Next patch will include several new towers(units) mainly focusing on slow(currently slow works as upgrade for units after level 10 or as % chance skill points), new units will be available from level 5 and will be primarily used for slow and stacking units for better utilization
Full appinfo as delivered by Steam PICS, changenumber 38511645. Also at /api/app/2189150/raw.
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