Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:13 UTC.
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2026-08-14 13:13 UTC · Community Announcements · Drasnus
Hello, sorry for the wait. This update adds Japanese, Chinese and Korean language support. Thanks to Kurono Studios for the localisations. The game is 50% off for a week to celebrate. It also adds a new endgame scenario called Madness, plus some other new content and improvements. ------------------ Version 1.31 Gameplay: Characters can now perform a spin-slash by pressing turn during a horizontal attack. A partial block now causes flinching. A fully charged strike now makes ferals bleed out more quickly. A fully charged strike can now kill two opponents at once. Added experimental weapons to
2024-07-12 17:42 UTC · Community Announcements · Drasnus
Hello everyone, After a long vacation and moving places I'm back to working on updates. This one is just to fix the memory leak issue which was reported to me, but there will be more to come. Thanks to those of you who commented about this problem and apologies for the delay in getting it fixed. ------------------ Version 1.3 Fixed a memory leak issue.
2024-04-13 02:28 UTC · Community Announcements · Drasnus
Hello everyone, This patch contains a few mechanical and AI tweaks. Blocking from behind has been buffed, and enemies now have slightly better tracking. This should barely affect lower-difficulty enemies, but higher-difficulty enemies (mostly bosses) won't be as easy to cheese by just walking backwards. Skilled AI can still be baited into missing, but it will require more careful use of footwork and distancing. The dodge has also been nerfed very very slightly, which should make mixups more effective on dodge-heavy enemies. I have also added a small popup icon for the native achievements syste
2024-03-28 03:51 UTC · Community Announcements · Drasnus
Hello everyone, just a small patch for now. I'm currently testing some AI improvements but they will need lots of testing and I didn't want to further delay this update. This update adds a native achievements screen. In future this screen will allow for the achievement system to work on platforms other than Steam. ------------------ Version 1.28 Fixed the smoke visibility from the laser sword marker. The frozen pause screen image now reflects the brightness/contrast settings. Attempted to further optimize the Sunset stage (let me know if there is any difference). Blindness-resistant enemies (w
2024-03-07 21:40 UTC · Community Announcements · Drasnus
Hello everyone, time for another update. The most extensive change in this update is improvements to the Laser Swords Extra. It's a very popular feature so I decided it'd be fun to give it some extra flair: they now cast a faint light onto the environment, create coloured sparks when clashing, burn grass, create glowing wounds on enemies, and players can select their own colours from the Extras menu. By request I've added Brightness and Contrast to the Options menu, this will hopefully help people calibrate some of the darker stages on their displays. I've also addressed a bunch of bugs and ot
2024-02-02 21:20 UTC · Community Announcements · Drasnus
Version 1.26 Killing an enemy now grants a brief moment of faster stance-changing, in addition to the pre-existing run boost. Fixed a blending issue with the haori colours and the skin. Addressed an issue with severed parts from off-screen not updating their animations when they come on-screen again. Reversed the shove priority between two shoving characters - the shove which was initiated first now has priority. If the shoved target is also in the shove state the effect of the shove will be reduced. Added additional non-collision frames between player bodies when one has just left the dodge s
2024-01-28 05:18 UTC · Community Announcements · Drasnus
Hello everyone, The goal of this update, besides the usual fixes and QoL tweaks, is to address some of the feedback I've been receiving in regards to certain mechanics. It has become clear from watching gameplay and listening to players that certain elements could do with some adjustments: - Shoving is too fast to react to, and too powerful as a gameplay crutch for interrupting opponents - Trading blows feels like a dead-end, there isn't enough strategy to the back-and-forth of clashing and parrying. - Counters are underpowered. This patch addresses those issues with some gameplay changes. Wit
2024-01-22 10:34 UTC · Community Announcements · Drasnus
Version 1.24 Fixed the 'lawnmower man' achievement. Fixed fire sound still playing after the fire goes out in Nightfall. Slightly reduced how much the fire fades with each slash in normal and lower difficulties. Lowered the number of enemies in Nightfall on modes below Tough. The player now starts facing left on Nightfall, to indicate the direction to go. Fleeing enemies are no longer affected by the 'turn' stat - this caused unintentional behaviour in the previous patch. Fleeing civilians will now turn and run in their original direction if flipped by the player. Fixed zombie player playing t
2024-01-21 23:59 UTC · Community Announcements · Drasnus
Hello everyone, patch time. Thank you to those who reported the achievement-related crash at the end of the game. I'm 99% sure I've fixed this but please let me know. This patch also includes optimizations and more graphics scaling options. Please let me know if these have made a difference. If there are any problems please comment. The previous build can be accessed from the 'betas' tab in Steam's properties menu, under 'previousbuild'. -------- Version 1.23 Addressed an out-of-range error when getting the scenario mode completion achievement. Renamed the Scenario menu to Scenario Campaign, f
2024-01-20 00:58 UTC · Community Announcements · Drasnus
(I understand that some people, particularly on steam deck, are having performance issues in certain scenes with lots of atmospheric effects - nightfall and sunset act 3 - I'll be adding scaling options for those effects to the options menu in another patch sometime soon. For now I have adjusted the snow effect to hopefully improve things without affecting the visual impact). Version 1.22 The laser sword now drops a handle upon death, instead of a normal sword. Adjusted the dropping sound effect to prevent it from not playing sometimes. Disabled the 'AI-only' Extra in Scenario Mode for now. It
2024-01-18 19:11 UTC · Community Announcements · Drasnus
Version 1.21 (I realised that in my haste to release a couple of day-one patches, I incremented the version numbers a bit high, so they'll be going up by 0.01 from here) The 'multiplier' setting in the custom blood screen is now floored at 1, since lower values prevent blood from spawning. Nightfall's description now mentions the fire as a hint. Tweaked the pause menu to hopefully prevent control lockouts.
2024-01-18 04:28 UTC · Community Announcements · Drasnus
Version 1.2 The sword now defaults to mid-height when unsheathing it. Any remaining enemies will now flee when Nightfall mission clear is reached (sorry Sludge).
2024-01-17 19:07 UTC · Community Announcements · Drasnus
Version 1.1 Fixed menu music going silent when adjusting the volume in the menu (thanks Dalick).
2024-01-17 03:58 UTC · Community Announcements · Drasnus
Version 1.0 (I realised I've been labelling these updates 'beta' despite the game being feature complete and about to ship, so let's call this one 1.0) Improved 'press start' UI for dying or changing levels. Adjusted enemy tolerance for blindness in modes above normal and below 'hell'. There is already a system for preventing too much cheese, so making most of the enemies immune on slightly higher difficulties is overkill. Slightly adjusted the AI to make them better at judging distances when charging. 'Tough' mode is now slightly easier. Any remaining spawned enemies on the hardest difficulty
2024-01-16 05:44 UTC · Community Announcements · Drasnus
Beta 0.36 The second column of the Control Binds menu is now inaccessible unless the second player controls are visible. Added Player Setup entry to the gamemodes menu so players can modify their control scheme and appearance without backing out and re-entering. Added extra clutter to levels: firewood piles in Bamboo, stone lanterns and training dummies in Dojo, skulls and skeletons in Cave, etc. Added more music tracks. Adjusted several Scenario encounters to make them more substantial. Added Summit achievement. Improved layout of Stats screen. Fixed issues with distant backgrounds being slig
Full appinfo as delivered by Steam PICS, changenumber 38743467. Also at /api/app/2193490/raw.
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