A tiny patch to stop the music when minimizing
A tiny patch to stop the music when minimizing / pausing the game, which I forgot to do when releasing "minimize" functionality in 1.22.a version. No other changes.
Classic 4X turn-based strategy game, where you manage a theocratic empire, conquer and convert pagans and enemies by divine power or brute force, cast mighty miracles and enact dogmas. Advance and expand your theocracy into dominant world empire. And if necessary... release the Kraken!
| App ID | 2195530 |
|---|---|
| App type | Game |
| Developer | Marcel Strbak |
| Publisher | Atlantis Workshop |
| Homepage | http://www.atlantis-workshop.com/ |
| Release date | 2022-11-25 03:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2195530 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | theocracy.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:23 UTC | $2.99 | $2.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21349155 | 2025-12-31 01:46 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2195531 | windows | 398.99 MB | 368.29 MB | 8402276092083022305 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21349155 | public | 2025-12-31 01:46 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
A tiny patch to stop the music when minimizing / pausing the game, which I forgot to do when releasing "minimize" functionality in 1.22.a version. No other changes.
Few small UX fixes and improvements: - Minimization and pause to task bar using Ctrl + M (if standard Windows key + M doesn't work) - Notifications screen in Info and by Ctrl + Z - You can switch to Region Info screen from Production screen - Fix of occasional history review crash
Few smaller fixes and updates: 1. When playing on Earth maps (or other pre-made maps) on easier levels, AI players are selected from theocracies which are not very near you (to make sure that the game is indeed "easy"). This partially managed distribution of your enemies is less enforced on Medium and disappears on harder levels. Note: on random maps such managed distribution of the theocracies has been in place already, when you play "balanced random" starting locations 2. Pop-dialog now appears when you have enough Power for a dogma. You can turn this off in Setttings 3. Pressing "2" centers
Quick fix of error related to monsters pictures.
Small update of hints displaying.
New features:1. Terrain now has impact on regionsRegions surrounded by grassland and semideserts grow faster, regions surrounded by deserts generate more power, tundra and ice provide faster recruitment, forests more production, hills more gold, etc.2. Dogmas have now anti-dogmasEach common dogma has an anti-dogma. If you enact a dogma, you will not be able to enact its anti-dogma, even if you have sufficient power and no other player has enacted it yet. For example, “Non-violence” dogma prevents you from enacting “Holy War” dogma, and “Skepticism” prevents you from enacting “Predestination” d
Theocracy, Elevated 2024 A.D. edition {STEAM_CLAN_IMAGE}/43188121/02894773f482ec45e4b7066054cc6d0729bb1cf4.jpg This Theocracy version 1.12.a completes what I call "Theocracy, Elevated 2024 A.D. edition", which contains features released January - May 2024: Scenarios / MOD support Ancient Civilizations scenario Custom backgrounds support Alternative (optional) set of backgrounds - you can be enable/disable them in Settings Give up function Map builder Unit experience and promotion to Veteran / Elite units Alien invasion Improved Knowledge, Dogma and Production screens This particular version in
Fix of "Null options" bug reported by a player playing "Ancient Civilizations" scenario. No other changes.
Ancient Civilizations scenario Finally releasing the first scenario: Ancient Civilizations. Civilizations of the Mediterranean and Near-Middle East / Mesopotamia, from the Bronze Age to Classical Antiquity - Carthage, Rome, Sparta, Hittites, Egypt, Babylon, Persia, Assyria. Each empire has different significant starting bonus and penalty, requiring implementation of different strategy. This is a conquest-oriented scenario: VPs for Dogmas and Sacred Mountains are decreased, victory can only be achieved by conquest of Holy Lands or Apocalypse. Holy Regions start with size 2 and their bonuses for
What's new in version 1.10 Experience Armies gain experience points in battles and upon reaching necessary experience they get promoted. Veteran armies are stronger then New recruits. Veterans can get promoted to Fanatics, who are again bit stronger and radiate Power and Fanatics can get promoted to Elite units, which radiate more Power and have some Theocracy-specific bonuses. Alien invasion Alien invasion is now a real battle. When "Intergalactic Travel" knowledge is discovered, the Aliens will start to invade the planet by very strong units. In the previous versions the Alien invasion immed
What's new in 1.03 Gameplay and rules: 1) New "Release the Kraken" option for Theological Councils (when Heretics appear). You can now either reject the proposal, or Release the Kraken, which will prevent your population from immediate conversion to the Heretics, but it will unleash Heretic monsters around the Region. As this option is available for AI players too, get ready for some roaming Heretic monsters! 2) The Theological Councils now can occur also in Pagan regions (until now they used to happen only in regions of "proper players"). This slightly changes the dynamics of Pagans and Heret
News features: 1. New Economy tab in Info section, where you can see "balance sheet" of your incomes and expenses 2. Possibility to choose minimum turns between miracles for each new game you play (standard limit, double, triple) Changes in rules: 1. More forgiving finances: slightly cheaper early- and mid-game armies, Mathematics now provides Gold bonus, Gold yielding buildings (Market, Railroad, Airport) provide more Gold (their default Gold yield offsets their maintenance cost) 2. Strength of monsters (at their creation) increases each turn by 1. So if you create a monster in turn 20 on ave
Theocracy has been released on Steam! After years of hobby development at nights and during weekends, I am proud to see my game being available on Steam ːsteamhappyː This game is a one-man project, "indie to the extreme": hard coded by myself from scratch, without using any game development platform, and developed in my free time. I even did a lot of pixel-art and mixed the final sound effects :-) I hope you will have fun playing it and defeating the AI which I designed to challenge you. {STEAM_CLAN_IMAGE}/43188121/958132942ee69bf82c18059f311e82da3ed57ed7.png
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2195530/raw.
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