2022-06-08 11:23 UTC · PC Gamer · Natalie Clayton
The best indie games on PC come in all shapes and sizes, so much so that what indie even means as a term is no longer easy to define. It can mean small teams making pixel-art delights under publishing labels like Devolver or Raw Fury. It can mean established developers breaking off to crowdfund massive passion projects that'd rival blockbuster releases. It can even be one PC Gamer features producer making games in their spare time from an Edinburgh bedroom... Read more.
2022-04-20 20:54 UTC · GamingOnLinux
Proteus, a relaxing casual exploration game from Ed Key and David Kanaga (with porting by Ethan Lee) was recently upgraded for Linux and the Steam Deck due to some graphical problems. Read the full article here: https://www.gamingonlinux.com/2022/04/2013-classic-proteus-gets-an-update-for-linux-and-steam-deck
2022-04-19 04:14 UTC · Community Announcements · flibitijibibo
Hello everyone! This is a minor housekeeping update for Linux - the Windows and macOS versions were untouched in this update. Simply put, a severe performance regression was discovered recently and it turns out OpenGL call lists were to blame - this hasn't been thoroughly investigated yet but so far radeonsi is affected while the NVIDIA binary driver is not. This of course means the Steam Deck was affected, so on the off chance that this gets randomly picked for review we wanted to be ready for it. By default display lists are now turned off, with an option to turn it back on in the graphics s
2019-03-04 11:27 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
Oikospiel Book I is a game about fevered landscapes, classic literature, operating systems, opera and the need for dog-based unions to stand against cruel labour practices. It is a series of strange and wonderful things, from David Kanaga, the chap who made the strange and wonderful music in the likes of Proteus and Panoramical. Upon its release two years ago, Alice O deemed it “one of the most surprising and delightful games I ve played in yonks.” It is precisely because of that two-year anniversary that Oikospiel is now free, free, free until the end of March. (more…)
2018-08-31 15:59 UTC · PC Gamer
For a constantly updated list of our favorite games on PC, check out our list of the best PC games right now.  Every year, the PC Gamer team embarks on an epic quest to choose the top 100 PC games. Where previously we voted for our favourite games, this year we talked: discussing each of our nominations and deciding which games should make the list. The result is a more honest, considered reflection of our conflicting tastes and opinions as PC gamers. This list represents what we think are the greatest PC games you can play today. We wanted to celebrate the breadth and variety of PC gamin
2018-05-12 09:15 UTC · PC Gamer
What's your favorite non-violent PC game? That's what we've asked the writers of the global PC Gamer team today. As with every edition of our regular PC Gamer Q&A, which is published on Saturdays, we love to read your responses to the same question in the comments thread below too.  When it comes to our choices, expect a cool mix of trucking, underwater exploration, floating through space, a space station, puzzle games, old-fashioned physical comedy and even a quiz series. You'll also find a couple of responses below from members of the PC Gamer Club. Samuel Robert
2017-11-11 10:00 UTC · PC Gamer
Welcome back to the PCG Q&A. Every week, we ask our panel of PC Gamer writers a question about PC gaming. This week: what's your favourite game world or setting? We also welcome your answers in the comments.  Shaun Prescott: Sevastapol Station in Alien: Isolation At the risk of sounding masochistic, Sevastopol Station in Alien: Isolation is the space that springs immediately to mind. The most appealing part of that game (in stark contrast with the least appealing part: the alien) was the coldness of its environment, and how eerily it channeled the moods of both the films and othe
2017-04-13 22:29 UTC · PC Gamer
In his review of Yooka-Laylee, Tom opens by saying, “The hardest enemy I had to fight in Yooka-Laylee was its camera.” I’m not trying to say he’s wrong—the camera is godawful for a game about precision platforming—but what if inconsistent and frustrating camera control could be used in a game’s favor? Ideal 3D cameras are either automated through predetermined triggers and angles by the developers and left entirely out of the player’s control, or they feel invisible, controlled by a mouse or joystick with a subtle, fluid acceleration and
2017-03-22 11:49 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Philippa Warr)
I meant to post my Springtime walk through the lands of Proteus yesterday because of the vernal equinox, but then I got sidetracked by behind-the-scenes Rezzed stuff. Instead, let’s celebrate Spring+ today. Which is definitely a thing. …
2016-04-26 14:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (John Walker)
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. It’s a challenge to effectively portray the peculiar emotional effect of playing Proteus . Perhaps the flagship entry in the RPS-celebrated ‘walking simulator’ genre, it’s a pixel painting of seasonal wonder. …
2015-10-30 22:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Hannah Nicklin)
This is article 5 of 6, adapted from my Psychogeography of Games series for London s Videobrains. If you enjoy this, please consider backing me on Patreon, where there ll be a zine of these texts coming out in the New Year, plus an exciting new project announced soon(ish). In the months running up to the walk, Ed has sent me the occasional email, each time with new ideas for route near where he lives (and grew up) in Cumbria. The night before, we spread an OS map out on the table and he points out wild swimming spots, walks he went on with his parents, places not explored yet. Jack, a black an
2015-10-01 21:14 UTC · PC Gamer
2015-09-27 18:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Philippa Warr)
I was going to write about the plantlife in Proteus or something along those lines but then I went back and… it didn’t feel like quite what I wanted to express today. Mostly I’ve gone back to just thinking about how lovely the game is, even when you strip out the movement and sound. Obviously it would be better with both but here are the screenshots from my season cycle in Proteus today. It felt like a microholiday so I guess this is my microholiday album, if you’d like to take a look. Autumn and winter are by far my favourite seasons. Spring and summer are lovely, but
2015-09-18 17:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
Otherworldly walking sim Proteus is very much an RPS favourite: a dreamy, good-natured, no-pressure place many of us retreat to when the shooting and the jumping and the icon-collecting gets too much. Half the reason for Proteus’ joyfully calming effect is David Kanaga’s prettily ambient soundtrack, and how perfectly it fits the evocative, wooly-edged art. In PANORAMICAL, which occupies a place between game and music tool, Kanaga’s compositions move front and centre. …
2014-05-26 10:00 UTC · PC Gamer
Paradise/Hiversaires/Oquonie developer Devine Lu Linvega is modding Ed Key's Proteus, words which probably shouldn't feel as strange to type as they actually do. Inspired by Ian Snyder, the developer/musician is overhauling Proteus' colour scheme, reducing the palette to a collection of stark, muted shades, while adding new sprites, and crafting a new interactive soundtrack. Stick around for a trailer for Purgateus, and a link to that elegiac soundtrack. In Devine Lu Linvega's own words, Purgateus' world "behaves just like Proteus, but looks and sounds different. In some strange ways, this i
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