2026-09-08 14:39 UTC · Community Announcements · ana-sthetic
Hi, all! This is a shared post for all the beta patch notes 📝 It will be updated continuously until the beta is ready to be released. Thank you for all your F6 report ♥Build 1.16.0-pre9 is live!🛠️ Add a status display to the `MODS/Workshop` menu (downloading, installing, error, etc.)🛠️ Replace in the F6 feedback form "Attach benchmark" with "Attach diagnostics", which also sends the game's log file for debugging purposes Build 1.16.0-pre8 is live!✨ Allow recoloring of wooden stair railings🎨 When changing material between wood and stone, try to match to a closest color (eyeballed by Ana)🐛
2026-09-07 15:07 UTC · Community Announcements · h3r2tic
Yarr harr me hearties, it's time to unleash the kraken! We’ve been taming it for a while but it might still be a bit spiky and capricious. With your help, we’ll house-train it to be all soft and cuddly like the sheep :3 Which is to say, we have tested the beta internally and deemed it safe to use, but we’d still appreciate your help in finding any sneaky bugs, crashes, glitches, etc. If you find any, please don't hesitate to send in-game feedback (F6), post on Discord, or in Steam forums. If you need a reminder on how betas work and how to opt-in, please see instructions at the bottom of the p
2026-07-11 09:27 UTC · Community Announcements · ana-sthetic
{STEAM_CLAN_IMAGE}/43278662/1195a9c92d0cf4ed30187ec13fb6f866e48203df.jpg Hi, everyone. I hope you're well! A considerable amount of time has passed since our last dev diary. This one we've been cooking for a while, and now that it's in a presentable-enough state, I can conclusively say: we're adding wooden walls! Woo! (Note: this is still a dev prototype and a work-in-progress) {STEAM_CLAN_IMAGE}/43278662/b7f86a844fa2919211b5d055c0ee38db63faf88f.gif Our initial prototype was simply a texture, but we weren't happy with how it looked. A big part of Tiny Glade's charm is how touchable everything
2026-05-13 13:10 UTC · Community Announcements · h3r2tic
Hey y'all! We're happy to announce that Tiny Glade now runs on macOS! We sneakily released the Mac version two weeks ago as a semi-secret beta, and it went well, so now it's official. Woooo! Mac users can finally pet the sheep and ride rollercoasters (um, the rest of the game should work too 🤭) To run Tiny Glade on macOS, you'll need a Mac equipped with an Apple silicon chip: M1, M2, M3, etc., or the A18 Pro in MacBook Neo. We don't plan to support the older Intel Macs, as very few of them would actually be able to run the game (and the rare ones with AMD graphics can use the Windows/Linux bu
2025-12-18 15:25 UTC · Community Announcements · ana-sthetic
{STEAM_CLAN_IMAGE}/43278662/a8a7f1558023bd4b8930c31ef1d9c3b49a86d726.jpg Hello hello! This is Oda speaking 👋 As some of you might now, I’m the composer on Tiny Glade, and today I have a special announcement that will hopefully make your hearts sing 🎶 For the past few months I’ve been working on something special, and that something special is a new version of the soundtrack, made especially for vinyl! It features new mixes of my favorite tunes from each glade, carefully pieced together using instrument and ambience files from the game. It also contains the five new compositions I wrote for t
2025-10-08 11:52 UTC · Community Announcements · ana-sthetic
Hullooooooooooooo here's a small patch with a few tweaks & fixes we've gathered recently: 🎃 Halloween weekly theme (it will be available from the 24th of October until the 31st of October) 🌿 Fix ivy growing over doors & windows (finally!) (it seems we haven't caught all the rogue ways it sneaks onto doors & windows yet ^^") 👆 Add our own mouse cursor (disabled by default) for when the OS cursor refuses to show up to work ☁️ Detect if running in GeForce NOW, work around session freezing when using the photo mode folder button 🛠️ Bundle parts of our asset pipeline to make texture replacement
2025-09-16 17:03 UTC · Community Announcements · ana-sthetic
Hey, y'all! Hope the start of autumn is treating you well. I could use a bit more summer, to be honest; but there is a certain charm to the chill of the wind - the kind that pulls you back to your computer :P This post is a bit unusual for us, but I figured it is worth a small announcement. We've made two new bundles, which give you 10% discounts for the games inside. https://store.steampowered.com/bundle/59018/Tiny_Towns/ The first one is with the lovely folks who work on Town to City. I suspect a lot of you have already heard of it! They've just launched their game into early access. It's ve
2025-08-02 13:03 UTC · Community Announcements · h3r2tic
Howdy! We continue monitoring the game's stability and your bug reports following the launch of the stairs update, and we've noticed a few reports of stairs climbing invisible terrain upon loading a glade. We saw this during the beta, and thought we'd fixed it, but it still managed to sneak through. This patch should finally resolve it. {STEAM_CLAN_IMAGE}/43278662/3cfd8c0e9c1b0174997603302aacda69b56a1183.png We've also noticed that owners of GeForce RTX 50-series GPUs are experiencing crashes when launching the game. Those crashes are linked to the just-released 580.88 driver. We're in contact
2025-07-31 11:09 UTC · Community Announcements · ana-sthetic
Hi, all! Here comes a small patch with a few fixes: 🚒 Detect the presence of stale game files upon a crash - Steam failed to delete them for some folks, the game tries to load them, and then crashes 🐛 Hopefully fix inability to delete glades - if a glade with the same folder name existed inside the deleted-saves folder, the deletion would fail. Now it will rename the save folder, and proceed to moving it into deleted-saves 🐛 Fix floor pattern not being inherited when creating a snapped shape ✍️ Display a small link when a stair node is attached to a wall (before it was displaying a small ci
2025-07-30 13:29 UTC · PC Gamer · Kara Phillips
Cozy castle doodler Tiny Glade has rolled out its most significant update yet, and there are a tonne of new features to make your building experience even better. As shared in an announcement posted to Steam, the update has been "cooking since March" and I'll be the first to tell you, it does not disappoint in any way, shape, or form... Read more.
2025-07-29 11:55 UTC · Community Announcements · ana-sthetic
Hi, everyone! I'm so happy to share that the stairs update has finally landed in the main branch of the game. This is by far our biggest update, and we've been cooking it since *checks calendar* omg, since March x_x Huge thanks to everyone who helped us test it while it was in beta
2025-07-16 10:29 UTC · Community Announcements · ana-sthetic
Hi, folks! Usually our betas last only a week or two. and so we keep the patch notes in Discord. This update is way bigger and thus is taking longer to test, so we figured it would be nice to keep you all updated on how it's going. We will be adding the notes into this event as new patches come 📝🙇♀️ July 28 1.14.0-beta34 is up! 💅 When stairs have both magic supports & railings, first offer customization for magic, and then for railings 🧊 Don't render the world while in the main menu 🧊 Limit menu frame rate to
2025-06-27 12:26 UTC · Community Announcements · anopara
Helloooo, everyone! We're finally ready to start testing our biggest update yet 🙌 There are a looooot of misc fixes and smaller things - we'll do the full notes once the patch is released in the game proper, but for the sake of brevity, for now I'll highlight only the main stuff. That's where we'd appreciate your help testing - we'd be super grateful if you report bugs (via F6) and crashes (via the crash reporter's pop-up window) 🙏 Tom & I will be actively monitoring and fixing things as they pop up. If you need a reminder on how betas work and how to opt-in, please see instructions at the b
2025-05-19 10:19 UTC · PC Gamer · Kara Phillips
Cozy sandbox castle builder Tiny Glade has announced that its next update is currently in the works, and a number of new features are being added. As detailed in a post shared to the Steam page, the update has "accumulated quite a few goodies". But, we don't know when exactly this update will be coming. So for now, we just have to stare lovingly at what we've got... Read more.
2025-05-18 14:55 UTC · Community Announcements · h3r2tic
Hi, everyone! Hope you’re well and starting to feel all summery 🌞 We’ve been working on the next update, which has now accumulated quite a few goodies. Lemme give you a tiny sneak peek :3 We’re adding cobblestone! At some point I started toying with parallax mapping, and after a few promising experiments, Tom & I had a Bilbo Baggins moment of “why shouldn’t we make cobblestone with it”. We both got super geeky tweaking the art & shaders, and it was some of the most fun I had in recent memory of Tiny Glade development. After multiple very obsessive days, we've arrived at three cobblestone vari
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"os": "Linux",
"oscompare": "=",
"useinstead": "LinuxHome",
"pathtransforms": {
"0": {
"find": "Tiny Glade/Steam/{64BitSteamID}/saves",
"replace": ".local/share/Tiny Glade/Steam/{64BitSteamID}/saves"
}
}
},
"1": {
"root": "WinSavedGames",
"os": "MacOS",
"oscompare": "=",
"useinstead": "MacHome",
"pathtransforms": {
"0": {
"find": "Tiny Glade/Steam/{64BitSteamID}/saves",
"replace": ".local/share/Tiny Glade/Steam/{64BitSteamID}/saves"
}
}
}
}
}
}