Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
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2025-07-17 22:49 UTC · Community Announcements · John
Bug fixes and improvements for the latest major release. Including:Added option to skip intro sequenceFixed Redeemost Recycler VibrationImproved camera during the bricks gameplaySave stack traces on crashesImprovement to Screen Space ShadowsImmediately go to brick gameplay upon continuing, rather than store, then brick.With this update done, work on the final chapter has begun! Marking the beginning of the end of Early Access for Redeemart.
2025-06-10 00:34 UTC · Community Announcements · John
It’s finally here! The biggest Redeemart update yet!This update has the most game content yet! This major release contains the next quarter of the story (taking the game to 75%! So close to finished!). With this section of the story, I’ve really tried to go all out: a new weapon, new Redeemosts, new upgrades, half a dozen new gameplay modes, adding up to 90 minutes of new content! Of course, to go alongside it, there are even more technical improvements: performance improvements, bug fixes, and improved resolution and monitor support.Good things take timeI know this update has been a long time
2024-02-29 23:44 UTC · Community Announcements · John
Improved Mouse and Keyboard and Controller support Fixed issue introduced with hardware optimization around not rendering some bricks Fixed Card related achievements Can no longer spam the purchase button on the card machine Improved scripting on user control disabled sections Battle level enemy scaling corrected Temporarily disabled the brick rendering optimization code from the last update. I found gaps in logic, but I will improve and reenable! Sound effect priority fix (Slapter motor can now actually be heard) Collision on the card machine and mailbox in the store Various bug fixes
2024-02-01 23:45 UTC · Community Announcements · John
Hey everyone, As I mentioned with the 0.6 patch notes, I've changed the tenor of updates on the game. This was the first technical upgrade minor patch I've done. It was great to add some really exciting features and upgrades to the game and the engine and not feel like I was taking focus away from story content. The plan is to do another dedicated minor update after this before shifting into the chapter 3 content. Thanks for following along and for all the support, John Redeemart 0.61 Patch Notes: Upgrading libraries to new versions - still ongoing Brick rendering optimizations -There's still
2024-01-03 02:27 UTC · Community Announcements · John
Redeemart 0.6 Patch Notes A video breakdown of the update can be found here Although given the amount of time that has passed since it's a little out of date. Chapter 2 added New Weapon New Story Content New Gameplay modes, upgrades and Redeemosts New achievements Improved stability Moved to C++17, the game saw a minor performance improvement. Work is in place to move to C++20 but I would need to upgrade my library dependencies to do so Improved performance throughout the game. Especially, during shelf views unnecessary draw calls have been eliminated Improved load times due to optimizations i
2023-07-14 18:41 UTC · Community Announcements · John
This latest patch does the following Fixes Crashes related to 0.51 Text Optimization Fixes Screen Fades Improves Bugs around card UI (Still work to be done)
2023-05-24 17:39 UTC · Community Announcements · John
This update changes the following: Optimized Text Rendering - This should significantly improve the framerate, especially on AMD cards. Going from hundreds of render calls to usually less than 10. Resolves slight flicker on NPC flames when switching from looking at a shelf to the top-down view. Improved interact logic by no longer forcing you to point the player at the interactable. Added control options to disable rumble or disable rumble triggers. Moved interact UI prompts to the top of the screen so they no longer overlap with subtitles. Added sound effect priorities. This should ensure mor
2023-05-12 15:01 UTC · Community Announcements · John
We're finally here! After almost 8 years Redeemart is finally hitting Early Access! While I'm sure many changes are yet to come this major update marks the first release to the public. To follow along with what's currently being worked on, check out the game's Trello board. And to be a part of the development join the official Discord. There are too many changes big and small to list here, and nothing previously to compare them to. But I would like to highlight two important updates this build brings to both the Early Access release and the updated demo. -AMD compatibility. I know previously s
Full appinfo as delivered by Steam PICS, changenumber 37461307. Also at /api/app/2198370/raw.
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