2026-03-25 15:34 UTC · Community Announcements · Wurst Prime
Hi everyone!We’ve implemented a series of improvements, including fixes and enhancements based on community feedback—particularly regarding end-game content, save/load functionality, and the latest content updates.The detailed feedback you’ve provided shortly after we release new content is invaluable in helping us improve the game and the process. Thank you for your support and patience!Important FixesBugs have been fixed where negative effects (Mental Stagnation, Unsanitary Condition, Flu etc.) caused by certain conditions after saving or loading could not be properly removed, even when the
2026-03-14 22:02 UTC · Community Announcements · Wurst Prime
Hello everyone!We're happy to relase another update, this one focuses on innovations in city planning & placement tools that are easier to manage and more suitable for expansion, new road components and system changes, as well as a series of improvements and expansions to our existing mechanics.As with earlier updates, we have added a number of new structures, a new playable map, new environmental components and logistical units.These are the main highlights:Road network and new operational principlesNew components that will act like roads (Squares)New variants of the Highway PrecursorEarly st
2026-01-25 17:47 UTC · Community Announcements · Wurst Prime
Hi all,Thank you for the positive reactions to our latest update! We follow up with a small hotfix, see the details below:\ The proportionality of the ‘standard wind breeze’ sound effect, which works proportionally to the distance from the ground in some biomes, has been re-adjusted.\ In some cases, raw materials and products that have not yet been ‘developed’ and made available for use were not displayed faintly on the relevant production structures UI, but only showed a ‘?’ sign. From now on, raw materials and products that have not yet been developed at advanced levels can be viewed within
2026-01-23 18:16 UTC · Community Announcements · Wurst Prime
Hello everyone!As part of our new policies aimed at more frequent content releases, we are back with a rather mid-sized patch: This update, which includes a series of changes to the core production mechanics, advanced structures that enable new alternative formula production, and a number of other innovations, provides a structure that deepens the functions of the universe (without leaning towards micro-management) and makes organic resource production more suitable for the late game. (We were not able to finalize the russian localization for this update yet and will deliver it as soon as poss
2025-11-27 17:57 UTC · Community Announcements · Wurst Prime
Hello everyone! Another day, another patch:Main UpdatesWe have made a series of significant improvements to ensure both instant rendering costs and the seamless processing of large workloads that can accumulate over long sessions.With performance and optimization as the main goals, this update covers improvements in key technical areas such as real-time graphics card processing capacity, VRAM usage patterns, and balanced CPU load distribution. It also contains solutions to bugs and issues that directly affect gameplay and that we can easily focus on thanks to your quick feedback.All these step
2025-11-22 15:34 UTC · Community Announcements · Wurst Prime
Hello everyone,we're releasing this hotfix for the last update, please see the patchnotes below:Main Updates\ The ‘General Sound’ settings have been updated and some adjustments have been made. The settings tab where you set the general sound level will now work in more precise ranges and the maximum output will be stronger.Quick Reminder: After the sound range and output power updated, when you load your old games, the current sounds may seem too loud. We would like to remind you that this range, which you can adjust as you wish, may cause such discomfort on a one-time basis. We sincerely sor
2025-11-20 12:58 UTC · Community Announcements · Wurst Prime
Heyho everyone,We really don't know how to start this, other than saying "We are sorry". We are sorry for the months without an official blogpost or patch. We had hoped that people would have seen our dedication and passion for the game in the months prior to the silence while we worked on multiple topics at once, so that they could trust in us working further without frequent "We are still on it" updates - this is definitely no excuse - which is why we will adjust some major points in our development processes, especially regarding the visibility of next steps - but more about that in the fol
2025-03-25 19:52 UTC · Community Announcements · Wurst Prime
Hello everyone, Being on the final stretch of implemeting exciting new content together with vast improvements and changes to the game, we wanted to share the current progress with you. Because we are not quite done with the polishing, we decided to do this in a safe way and distribute this preview version via the public experimental branch. What does this mean? It's a Steam feature that allows us to grant you access to alternate game versions without breaking the current stable game build you find in the standard/default installation. You can opt into the experimental game branch with only a
2025-01-27 19:21 UTC · Community Announcements · Wurst Prime
Greetings! First of all, we want to thank you, our community, for your patience and the constructive feedback and criticism we received! This valuable interaction with our players was one of the reasons we decided to embark on this early access journey, and in this first year we already learned a lot. And while we have to ask for a little more patience, rest assured, that we are working hard to turn those learnings into an experience, with a detailed breakdown of what to expect in the announcement below: Gameplay and Mechanics The next major updates include many technical improvements, but als
2025-01-24 10:48 UTC · Community Announcements · _____._____
Greetings to everyone, New Cycle is celebrating its 1st birthday in early access. First, we would like to sincerely thank our esteemed community, lovers of the strategy genre, for their incredible acceptance and support throughout the development process. We want to extend our thanks and congratulations to all our teammates who have worked hard in every field without losing their excitement and passion as they did on the first day of our project. As management mechanics enthusiasts, all of us enjoy stats, so we'd like to share some facts and figures about our first year. As of today, New Cycle
2024-12-20 17:01 UTC · Community Announcements · _____._____
Greetings! We would like to share information on an important topic about the development process and a short video about the content of the next updates and new infrastructures. Game Engine Upgrade Throughout the early access process, we have tried to reflect to our players that we are meticulous about providing content with a smooth and technically quality infrastructure as much as possible. In this direction, we would like to announce that New Cycle, which we developed on the Unity game engine, has been migrated to the Unity 6.000, the latest version released in recent months. Unity has dev
2024-07-15 13:22 UTC · Community Announcements · πceratops
Greetings, This update includes a number of changes to make the overall gameplay more comfortable and to significantly increase the visual and textual indicators communicated to the player. Especially with the addition of the road network and new buildings, there is a need for revision in the city appearance and settlement plans. A number of changes and some improvements are detailed below, such as expanding the coverage area of the structures that provide services, providing more detailed tooltip presentation about the materials distributed, and a series of changes and improvements that can p
2024-07-13 21:14 UTC · Community Announcements · _____._____
Greetings, Alpha 24-140.04 update is live. We continue our improvement and balancing works after the major content update. In this small improvement update, especially the changes and arrangements that we have shaped according to your feedback; Change: 'Load capacity requirement' has been removed from the 'Water Pump' structure. We have observed that the water pump's request for industrial logistics support at an early stage of the game was pushing the game to a partially unnecessary difficulty. With your request and guidance, we decided that it did not make sense to make water production more
2024-07-13 06:18 UTC · Community Announcements · πceratops
Greetings, Thank you for your interest in the major update content. We hope we've been able to convey a strong message about the direction the New Cycle universe is taking, and that we're enthusiastically continuing to develop it in response to your embrace. We'd like to share some small fixes and adjustments we've made to support this momentum. We detected a problem for some of our players that the junctions among the highway components could not be displayed correctly in the Ui (development and building construction panels), this has been fixed. Three junction components with and without tra
2024-07-11 23:22 UTC · Community Announcements · πceratops
Greetings again! As a result of the tests we have carried out in the hours following our major update, we would like to share a small update that includes balancing in a few titles that fix a number of minor issues we have identified. With these minor adjustments, which we expect to contribute to the game experience, we hope that we will be able to make the major update content more accessible. Thank you for your understanding and support! 'Resident' building menu name changed to 'Residential' 'Others' building menu name changed to 'Logistics' Some completed translation texts of the major upda
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