Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:23 UTC.
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2023-12-16 06:16 UTC · Community Announcements · Jerc
Hi everyone, we have some important news to share today! Starting January 1st 2024, Substance 3D Sampler will no longer be available for sale on Steam anymore as we are refocusing our steam offering on our 2 flagship apps: Substance 3D Painter and Substance 3D Designer. As a show of gratitude for those of you who have purchased Sampler during the past year, we will be extending the maintenance period, and you will keep receiving free updates all throughout 2024. Your license will remain valid after the end of 2024 (even if no new updates will be released through Steam). Thank you for your supp
2023-12-05 12:56 UTC · Community Announcements · Loryche
We released a bugfix for Substance 3D Sampler! 4.2.2 DORAYAKI (Released: 5 December 2023) Added: 3D Capture is now 5% to 10% faster on Windows Improve mesh cleanup before decimation Update Substance Engine to version 9.0.3 Content-Aware Fill: upstream update, various use case fixes and Linux support Fixed: Clicking "Back" after alignment then "Next" does not update the point cloud Mesh displayed with holes after being added to project Crash when exiting fullscreen mode after a 3D capture Crash with crafted image files If in "All libraries" when quitting Sampler, the Assets panel becomes empty
2023-09-21 10:40 UTC · Community Announcements · Loryche
We released a Bugfix update for 3D Sampler. Version 4.2 4.2.1 DORAYAKI (Released: 21 September 2023) Added : Image to Material - Improve microdetails generation in normal maps Image to Material - New delighting intensity parameter Images can be added in the Image Import layers Images can be removed in the Image Import layers Invalid layers can now be deleted Shift+C shortcut to cycle back the channels Display a warning toast when user import less than 20 images New preferences to set the default material texture tiling value Updated tutorial UI for Image to Material (AI) and Upscale 3D Capture
2023-09-05 13:15 UTC · Community Announcements · Loryche
Substance 3D Sampler 4.2 introduces a new AI powered version of Image to Material and a new AI Upscale feature. This version includes complete control of the resolution per layer. Release date: 05 September 2023 Image to Material – New Version {STEAM_CLAN_IMAGE}/43573673/24c694f67098dfa676bd96eaf036740cc3d038d5.png Image to Material generates material channels (base color, roughness, normal, displacement and metallic) for you from a single image. The updated version of Image to Material improves the material generation and the range of materials supported. Now, Image to Material has been train
2023-06-20 14:04 UTC · Community Announcements · Loryche
Substance 3D Sampler 4.1.2 fixes memory leaks. 4.1.2 CANNOLI (Released: June 20, 2023) Fixed: Memory leak when tweaking Substance materials and filters causing crashes
2023-06-07 12:32 UTC · Community Announcements · Loryche
This release introduces the send to 3D objects to Substance 3D Painter and Stager and includes fixes of several bugs and crashes. Release Note: 4.1.1 CANNOLI (Released: June 06, 2023) Added: Update Substance Engine to version 9.0 Send 3D Objects to Stager and Painter Fixed: Applications crashes when 3D Capture renderer fails Crash when an image cannot be loaded Crash when reaching the Mesh Reconstruction step Crash when resizing the bounding box Importing masks following the convention doesn't assign the mask properly Rendering glitches when adjusting the bounding box Switching between version
2023-03-28 12:30 UTC · Community Announcements · Loryche
Substance 3D Sampler 4.1.0 introduces new content with the Paint Warp filter and an improved version of the Embroidery filter. This update includes some 3D Capture improvements. Paint Warp The Paint Warp filter lets you warp materials by drawing curves on the 2D view. The Straighten option lets you realign materials for an easy seamless tiling workflow. {STEAM_CLAN_IMAGE}/43573673/de118e80ed61faa02004891a16520bc2e8bccf9a.png Embroidery The new Embroidery generator lets you create embroidery patches from a single image, vector file or a drawing. It can embroider up to 6 colors and combines seve
2023-03-09 13:24 UTC · Community Announcements · Loryche
This release fixes issues on 3D Capture and adds scripting support for the 3D Capture. 4.0.2 Banana (Released: March 09, 2023) Added: Disk usage shows the amount used Importing photos is asynchronous and faster New classes and functions to script the 3D Capture feature New ExportController class to perform actions when the export is finished, failed or canceled Pass arguments python scripts run with --run-script UI feedback when dragging an asset over the Layers panel Color temperature filter is now working on materials Normal to Height filters has a new option to preserve tiling Fixed: Correc
2023-02-07 10:56 UTC · Community Announcements · Loryche
We released a small hotfix update for 3D Sampler. Version 4 4.0.1 Banana (Released: February 07, 2023) Fixed: When using masks, the texture projection may be broken Artefacts may appear on your object The exported mesh may be really small Known Issues: FBX and OBJ exports downscale the result 3D Capture is available on MacOS even if your hardware is not compatible. Check the documentation. Crash when the mesh reconstruction is done. Content-Aware Fill can be stuck if you tweak layers below Picking a color on a second monitor with a different resolution may not work Shape light widget is not wo
2023-01-31 23:22 UTC · Community Announcements · Loryche
With Substance 3D Sampler 4.0, you can use real-world images to create 3D objects with automatic subject masking, texture mapping, and geometry decimation. This version introduces some UX improvements as new possibilities in the Python API. 3D Capture With Substance 3D Sampler 4.0, you can now create 3D objects from images. We have integrated photogrammetry capabilities. Photogrammetry is the technical process of taking measurements from images. It is how Sampler creates 3D meshes from a series of photographs. All you need to start is a series of photos which capture the visible surfaces of an
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