An adventure card game set in a dungeon, featuring a maze generated by the program, unpredictable monster combinations, and a vast array of cards and artifacts. Players must measure the trade-offs and build their unique deck!
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:22 UTC
$6.99
$6.99
DLC
AppID
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
15701235
2024-09-14 11:34 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
2202481
132.76 MB
77.41 MB
4014086560538640750
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
15701235
public
2024-09-14 11:34 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-09-14 11:37 UTC · Community Announcements · BOT
*The has been revised. Instead of increasing damage from 1, it now deal damage equal to the 's stack. Corresponding adjustments have been made to artifacts related to . *The has been revised. Now, after an enemy acts, their action time is doubled, and the 's stack will only decrease after being triggered. Corresponding adjustments have been made to artifacts related to . *New monster : It is immune to all abnormal status except for . *New monster : It possesses two attack forms, a regular attack and a piercing attack. Furthermore, deal direct damage on it will grant it additional action turns.
2024-07-29 15:23 UTC · Community Announcements · BOT
*New resource: Soul Flame. It can be obtained by defeating the lords. *Artifacts can now be inherited, which requires the consumption of Soul Flame. *The challenge method for lords has been revised. Previously, the probability of encountering a lord was calculated based on the player's total steps, and then the lord would suddenly appear in front of the player to attack. This approach may have made it difficult for players to engage with lord-related content. Now, players can challenge lords at any time through the UI panel. The order in which different lords appear is not fixed, and players c
2024-07-15 04:08 UTC · Community Announcements · BOT
*Added 22 new cards. *Added 8 new potions. *New monster :Its number of attacks is linked to its HP, so attacking it can weaken its damage. * will gain a block amount equal to its remaining HP after transforming. *The card selection UI has been optimized. Now, if no further selection can be made, there will be a noticeable visual effect to distinguish the selected cards.
2024-06-30 15:08 UTC · Community Announcements · BOT
*Added 8 new cards. *Added 4 new artifacts. *Unused gold will now be carried over to the next round of the game. *Now, save files from different versions are compatible. If the save does not match the current version, a version information will be added to the title of the save, and there is no longer a mandatory requirement to discard the save. If any issues arise, you can manually discard the save.
2024-06-19 17:20 UTC · Community Announcements · BOT
*Added 17 new cards. *Added 7 new artifacts. *New monster :The Storm Elemental is immune to . Its attack will apply to you and convert any triggered on the battlefield into its own attack power. *New node : During dungeon settlement, for every Scarlet Mark present, an additional evolution will occur. Find and destroy them! *The strike back logic of the has been adjusted to: When a card is played on it, it will deal damage to you. *Cards that cannot be upgraded now will have a mark "N". *The initial handsize for all classes has been increased by 1.
2024-05-31 15:45 UTC · Community Announcements · BOT
*Added 5 new cards. *Added advanced form of : : While inflicting stun on you, the Bulky Minotaur will also force you to discard your hand cards. *Added advanced form of : : When you attack the Orc Chieftain, it will anger all enemies. Additionally, the Orc Chieftain will actively increase the power of all enemies. *Now, some enemies will possess block in the first round, which slightly enhances their survival ability without changing their HP. *The abilities of all class have been balanced, and now players can access all classes without needing to unlock them.
2024-05-21 15:17 UTC · Community Announcements · BOT
*The has been reworked, and this enemy has been replaced by . The Portal will summon an enemy of any type in two turns. If there is no available space for summoning, the Portal will explode. *The has been reworked, and now you will encounter the Gargoyle itself instead of its statue form. When its HP falls below a certain threshold, the Gargoyle will transform into a statue. After one turn, the statue can revert back to its original Gargoyle form. *A new mechanism has been added. If enemies start new action with this effect will have a delayed to their action time, and the duration of the dela
2024-05-13 16:34 UTC · Community Announcements · BOT
*The reward for accepting the challenge is now allowing upfront you, to immediately select a relic. *The escape option during combat is now available upon entering the battle. *New forgeable affix : If there are more than two enemies, the cost is reduced by 2, otherwise the cost is increased by 1. *New monster : Medusa will cast on you. If the stacks of this buff exceeds your hand at the end of your turn, your next turn will be skipped. *New advanced form of called : When Naughty Imp attack you, it will shuffle a useless card into your hand. *Reworked : When an enemy dies on the battlefield, F
2024-05-04 15:17 UTC · Community Announcements · BOT
*The number of monsters that appear simultaneously in battle will no longer be increased as difficulty of dungeon, but will be distributed according to a gradient. This means that you may encounter a group of 5 monsters on the first floor. If you cannot challenge them, it is better to take a detour. *New Monster: Morph, which randomly gains the abilities of other enemies on the battlefield. *New Monster: Chest Mimic, as its name suggests, this monster does not appear as a regular enemy but disguises itself as a treasure chest to launch a surprise attack on you. New Monster: Old Troll, the adva
2024-04-27 13:40 UTC · Community Announcements · BOT
* Since the quest system did not provide effective challenges, a challenge system is now used instead. Challenges will activate a number of global effects, and if you complete the floor while activating the challenge, you will get a bigger reward. * Added two new cards and two new artifacts. * The maximum number of initial monsters is now reduced to 2. * Daily optimization (fixing bugs, redrawing images, adjusting data, etc.)
2024-04-11 17:03 UTC · Community Announcements · BOT
* Everything can now be done using only the mouse (mouse + keyboard is still maintained). Free your left hand! * The UI of game over will now show more details. * The number of cards in the deck is now displayed on the UI. * Daily optimization.
2024-04-07 13:09 UTC · Community Announcements · BOT
* In order to provide more flexible tactics to be implemented, the number of hands and AP can now be exceed the limit. If the hand exceeds the size at the end of turn, the earliest card drawn is automatically discarded until it matches the hand size.
2024-04-05 11:41 UTC · Community Announcements · BOT
* Added three new artifacts. Increased the intensity of ignite and toxic build. * Added a new enemy: Fire Elemental. The ignite effect restores its HP. * Card swap node reworks the rules to randomly swap one card for another. * Daily optimization and adjustment.
Full appinfo as delivered by Steam PICS, changenumber 34889651. Also at /api/app/2202480/raw.