Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:50 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-11-22 00:05 UTC · Community Announcements · fallingninja
Last year, we began a huge addition of gameplay content by expanding the on-rails gameplay to include RTS type controls. This snowballed into base building and more, which we described in our blog as follows: Structure building is meant to intersect with and enhance the seafaring gameplay by introducing management of the new resources system trifecta: Capital, Industry, and Labor. Choices involving prioritizing certain structures or resource generation versus shipbuilding, and the skill required to multitask, ought to increase the strategic depth of the game. {STEAM_CLAN_IMAGE}/43215752/3e6426
2023-12-30 03:27 UTC · Community Announcements · fallingninja
Build 8 brings seven new ships with unique turrets and abilities, UI and gameplay enhancements, bug fixes, and more. New Ships Faction Ship Turrets Ability Imperial Light Cruiser 8 None Royal Destroyer 3 Lay Mine (Astern) Imperial U-Boat 1 Submerge; Torpedo Imperial Torpedo Boat 0 Torpedo Imperial Zeppelin 0 Drop Bombs Royal Transport 0 Heal Imperial Freighter 0 Replenish Campaign Begin adding new ships to the campaign missions Fixed an issue where the leviathan boss would tickle boats inside of sinking themGameplay Doubled the base movement speed for all boats; Implemented turning radius coef
2023-12-15 20:36 UTC · Community Announcements · fallingninja
Indicators Added waypoint indicators: displays the current move destination for the active warship; hold the Shift key to view the waypoint queue Added a port/starboard indicator around the active warship to help with aiming broadsides Hotkeys Added hotkeys for prepare broadside ability (port , reset , starboard ) Campaign Campaign missions now default to tactics mode (i.e. ships are controllable; uses the strategy camera instead of close-up camera) Balance Health and damage numbers have been adjusted to a higher base level to allow more room in the future for balancing Added new Armor attribu
2023-12-09 01:12 UTC · Community Announcements · fallingninja
Release Notes Minimap - added the minimap - select the minimap to quickly travel around the map Revamped strategy cam - edge scrolling - Isometric perspective - fixed an issue where the mouse wheel changed zoom even when not in the current camera mode Revamped HUD - moved most information to bottom of screen - added the hotkey text for turrets - added the hotkey text for warships Graphics - added underwater effect to the camera Levels - implemented level bounds - shifted starting coordinates on some missions to fit inside minimaps Options - added option for edge scroll speed - added option for
2023-11-15 01:27 UTC · Community Announcements · fallingninja
Versus Battle Fleet Battle is renamed to Versus Battle New Game Mode Selection Joust: ships travel “on rails” on a predetermined line. Accuracy and orientation are key. This is the original game mode. Tactics: enables setting waypoints for ship movements, similar to real-time strategy (RTS) style controls. More control at the expense of increased responsibility. New Features Prepare Broadsides ability: instantly align all turrets on a warship to port, starboard, or the start position Click to select: clicking any eligible friendly warship on the screen will now possess that ship Hits counter:
2023-07-31 04:33 UTC · Community Announcements · fallingninja
Fleet Battle Multiplayer New multiplayer option comes to Fleet Battles. Host or join sessions over LAN or Internet (Steam). Play games of up to 8 players, with 2 opposing fleets For the first release, teams are automatically assigned and the fleets are chosen from the first 2 players. For games of 3 or more players, players will be grouped onto teams where they can individually control different turrets and share the victory objective Create a player profile (name, avatar) and join together in a chat-enabled lobby before playing Campaign Change Allegiance mode: the player can now choose sides
2023-07-21 01:48 UTC · Community Announcements · fallingninja
Headlines Binocular Mode: Free look around from the crow's nest to gain a vantage on fleet position and enemy movement {STEAM_CLAN_IMAGE}/43215752/2c9af6dcb896c6ac19d71ff1b840d2738cbe36f0.gif Fleet Battle New game mode, replacing Quick Battle, featuring additional customization options Fleet Builder Choose from 8 different formations including Wedge, Cross, Slant, and others Designate a flagship Pick an escort from among any class of warship {STEAM_CLAN_IMAGE}/43215752/0a986a986fad8935406123b377e7ca57b78461b3.gif Scenario Editor Two new scenario types: Deathmatch: Defeat the entire opposing fl
2023-07-01 06:55 UTC · Community Announcements · fallingninja
*Alas, the sounds of war have upset a mythical beast from the depths!* New - Final boss fight in the North Sea campaign (re-clear 3rd mission to unlock) - New Game + is a more difficult, timed mode - Begin internal implementation of scenario feature - Very limited and partial gamepad controller support - (PC) (Graphics) Additional post-processing effects - (PC) (Performance) Removed frame rate smoothing and removed the frame rate cap Fixed - Fixed an issue where turret rotation speed was affected by FPS - Fixed a typo that displayed in the flavor text of the first mission - Fixed an issue wher
Full appinfo as delivered by Steam PICS, changenumber 34889742. Also at /api/app/2204430/raw.
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