AI navigation fix
A small AI navigation fix to solve the issue where enemies would freeze
Godfist is a single-player first person roguelike deck builder, where you have to punch enemies off the tower to progress. Your mission is to climb to the top of the tower and punch god in the face.
| App ID | 2205260 |
|---|---|
| App type | Game |
| Developer | Icehelm |
| Publisher | Icehelm |
| Homepage | https://www.icehelm.com/ |
| Release date | 2023-04-10 13:56 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/2205260 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Godfist.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:52 UTC | $3.99 | $3.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 13985560 | 2024-04-08 12:21 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2205261 | 334.83 MB | 227.50 MB | 8650314358840315395 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 13985560 | public | 2024-04-08 12:21 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:46 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
A small AI navigation fix to solve the issue where enemies would freeze
I'm happy to announce ENDLOOP, which is a new horror game that takes place in an infinite stairway. Read more about the game here and give it a wishlist. Watch the HD trailer here
The time has finally come to step into the future. This is the first Icehelm game that gets updated from Unreal Engine 4 to Unreal Engine 5. So what does this mean? This mean that the game gets a visual upgrade, specifically Lumen which is realtime global illumination. It also give players Temporal Super Resolution (TSR), which is a much more smoother AA experience compared to FXAA. Also thanks to the engine update there have also been some fixes that has plagued the Godfist. But that's not all, there is also a new added enemy. The Void Ghost. This a weak but fast enemy that is almost invisibl
Something is brewing in the world of the gods. A portal has opened up at the foot of the tower and only the bravest may enter. Do you have what it takes to survive the wrath of the gods? {STEAM_CLAN_IMAGE}/43317384/0049b77f664090a6a900c5dc42335dc32328ecc1.png Additions Added survival mode. Added new enemy - Empowered Void Soldier. Added two new steam achievements. Added the ability to move downed enemies with punching and explosive abilities. Changes Gold rewards have been reduced, you'll now receive less gold when downing an enemy. Added a max cap on how many meteor showers you can spawn. Thi
a few small hotfixes Fixed kick ability not always launching enemies. Fixed issue where health skull would not spawn at all on later levels. Fixed issue where you could hookshot the mid boss and kill him in the water. Fixed hookshot killing the player if you hit water. Fixed tutorial at the start telling that escape is for leveling up when it's actually tab. Cheers /Icehelm
Hello everyone! I present to you the second official Godfist patch with a lot of changes and a few goodies Additions Added new ability "Meteor Shower" Added "highest floor" score on the score rune {STEAM_CLAN_IMAGE}/43317384/93de379422e090031eb148aa514e1270ff1b35f0.gif Fixes Achievements "Knight Unlocked" and "Barbarian Unlocked" should now work. The void snatcher (Hook shot enemy) should no longer be able to shoot through walls. The void ninja should no longer teleport directly on top of the player causing the player to fly away. Fixed audio mixing on the ground smash ability Changes Fireball
Hello everyone! I hope you're all enjoying Godfist. There seems to be no major breaking issues which is great, however there were some minor stuff that needed to be addressed. Take a peek below to see what has been changed/fixed Fixes Fixed wrong unlock. You'll now be able to unlock the barbarian. Changes Level up now has a dedicated button (Tab or special button left on Xbox controllers) There's now an indicator telling you that you have a level up point. The pool of death is now slightly less deadly, instead of instant death you'll take massive damage. It will still work like before on enemi
Godfist is out! It's time to punch a god in the face! {STEAM_CLAN_IMAGE}/43317384/fc715b06d9a01bc9fa4ddee8bb6312b46851f910.gif
Hello everyone! The release of Godfist is just around the corner but before that I though I would give you a small demo update Additions Added in game high score Added steam leaderboards Added new environment hazards, the death pool. This pool will insta kill anyone that touches it, both enemy and player Added new random section that can spawn {STEAM_CLAN_IMAGE}/43317384/026ccb31112f68faca804791e571dd613820d86f.png Changes Changed the UI to look a bit cleaner and easier to read. Fixes Various small bug fixes Cheers /Icehelm
Hello everyone, I hope you're enjoying the godfist demo! This is fourth and final next fest demo patch and it comes with a lot changes! Additions Added camera roll and camera animations for attacks and abilities. Added ability "God ray". Added ability "Holy disc". Added hit indicators. {STEAM_CLAN_IMAGE}/43317384/99b2e771970be728bd200581acfdd89829d92e82.png Changes Rerolls will now cost accordingly to your current level. All ability animations have been sped up, meaning you will be able to use your next ability faster. You will no longer be able to hit enemies when they are in "getting up" mod
Hello everyone, I hope you're enjoying the godfist demo! This third demo patch comes with a few balance changes and a few addition Additions Added footstep sounds to all enemies, should make it easier to hear when an enemy is behind you. There will now be a launch sound playing when the void knight jumps. Changes The void knight can no longer do jump attacks if they cannot see you. Void knights jump damage has been reduced. Enemy fireball damage has been reduced. Hit range of the shinobi has been reduced. The shinobi will now wait longer before teleporting. Smoke effects on teleporting enemies
Hello everyone I hope you're enjoying the godfist demo! The game has gone through a few improvement since last time. See the change log down below. Also if the controls are messed up after the update just hit "reset input" and it should be fixed. Additions Added a new stage hazard "Falling lantern". Use any projectile to drop an lantern on your enemies to do huge area of effect damage. All projectiles can now trigger stage hazards and destroy crates/urns {STEAM_CLAN_IMAGE}/43317384/d017c1b87cd546c6dd5d6d870cb0c789175986fe.gif Changes Some abilities have had their damage numbers tweaked. Floors
Fixed issues with re-binding movement keys and inverted aim for controllers. There is still an issue with resetting movement keys for keyboard. I'm looking into the issue. Sorry for the inconvenience. Cheers /Icehelm
Next fest is now live and do I have some new goodies for you! The new additions are stage hazards! Things like rotating spikes and spike walls that will do double damage when you force an enemy on them. There is also heavy physics objects that can be triggered to fall on enemies and in return do massive damage on them. {STEAM_CLAN_IMAGE}/43317384/d1930fbd43b2dceb34eb18d292dc2bf0bd8fdff2.gif Cheers /Icehelm
Fourth update of the godfist brings some changes, tweaks and updated graphics. Changes Abilities can now be upgraded either through the shop or level up You now get three abilities to choose from every time you find an ability chest, the downside is that the ability chest now only spawns every second level Everything is now using the same card system. (Shops, upgrades and abilities). Health station spawn chance has been changed from 80% to 33% Tweaked launch angle for high damage abilities Parry now does slight damage on hit, but no poise damage or force. Updated the water shader, should look
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2205260/raw.
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