Hotfix
Crashing highscore issues.
Welcome to Scourge of War, a real-time 3D computer game/simulation developed by NorbSoftDev, the company headed by renowned game designer Norb Timpko, designer of Mad Minute Games' acclaimed Take Command series. Scourge of War is the epitome of historical command simulations.
| App ID | 2205330 |
|---|---|
| App type | Game |
| Developer | Norb Software Development LLC |
| Publisher | Norb Software Development LLC |
| Homepage | https://www.scourgeofwar.com/ |
| Release date | 2024-09-06 15:28 UTC |
| Release state | released |
| Workshop | Visible |
| DLC list (appinfo) | 3136610,3136660,3136670,3136680 |
| Store page | store.steampowered.com/app/2205330 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | sow64.exe | windows | Scourge Of War - Remastered | |
| 1 | sow64.exe | -GB | windows | Gettysburg DLC |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:01 UTC | $18.99 | $18.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22470259 | 2026-03-23 22:32 UTC | ||
| beta | 24880175 | test version | 2026-08-22 14:06 UTC | |
| test | 21359207 | test version | 2026-01-01 15:42 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2205332 | windows · 64 | 3.43 GB | 813.01 MB | 5551562312355012983 | branches: beta, test |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24880175 | beta | 2026-08-22 14:06 UTC | 2 hours ago |
| 22470259 | public | 2026-03-23 22:32 UTC | 2 hours ago |
| 21359207 | test | 2026-01-01 15:42 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| 38804021 | 3 | 2 hours ago | first fetch, no diff |
Crashing highscore issues.
Fixed the players leaving staging room crash.
- Fixed "Units under my command" icon above commanded units - Fixed some sounds being audible all over the map although they shouldn't be - Fixed artillery firing through woods issue - Fixed evtgrade command not working - Fixed highscores being randomly deleted - Fixed couriers in MP scenarios 01 and 03
First things first. We've had a crash for some users on launch. It was a bear to track down as no one on the team could recreate it, but enough users complained about that we could not assume it was isolated. It ended up being some old code in the graphics engine we use, but it required lots of logs, back and forth, and time from one of our players. So a HUGE shout out to TimSta_03!! Thank you! We never would have been able to track it down without you. We've had some fixes in beta for a while now, but not everyone knows about or ever installs the beta version. We've promoted the beta with thi
BUG CORRECTIONSBug correction is always on top of our “to do” list. I’m really proud of the community we have because of its constant suggestions and feedbacks. This helped us a lot in finding bugs which sometimes could be very difficult to find.The last effort we put in this area is the correction of the bug that make a Multiplayer battle to crash when a player leave the game: this should be fixed now UI IMPROVEMENTSA request that has been hanging there for so many years, is the possibility to invert the mouse wheel to zoom in and out in the 3D map. That was actually something you could alrea
We completely redid the entire AI for dismounted cavalry, going back to the GB roots. Also fixed an issue with MP sandbox. Thanks to Nicolo, we also have a fix for the water not drawing sometimes. Have a great Memorial Day!
Since Remastered and GB share the same engine, we posted an update for both tonight. We've been working hard on the GB release and found some issue that could affect both games. We've also worked on some of the sdk tools and other QOL issues.
We've decided that it makes more sense to post our sdk files on github rather than ship with the game. It's easier to find the files and you can use the source to modify the program to your needs. For the workshop tool there is a ./bin folder that contains the built program. You do have to have a steam_appid.txt file in order to run the program. That file contains the steam app id of the target file. So for GB, you put in one appid, for WL another. We've also included the two sample files, so it should be pretty easy. It's a very basic program and I think it's based on other examples we've see
We just heard back from Steam and the GB DLC is no longer able to be purchased. We've addressed the issues and that they cannot be solved. The same content and remastered game is now available through the GB Standalone product. It really is exactly the same which is what caused so many issues. We promised we'd deliver it as a DLC and we promised that we'd deliver it as a standalone. We did, but we did not take into account how well Steam would handle what we were trying to do. Really, why should they? It was my crazy plan. We will have the stand alone on sale again if you missed the wargamer s
The Gettysburg DLC did not go as planned. Our testing, our planning ignored one major area that is a no go. Can Steam support what we are trying to do. It cannot. I'm not blaming it on anyone but me and our team. We should have caught this and known before we released. Our plan was to put GB as DLC for WL and WL as DLC for GB. So no matter which path you choose, you can get what you want. We tried to be everything to everyone and it failed miserably. Soon after launch players pointed out these issues and research showed that there was no good solution. In our testing we were just trying to get
Now ready for the soon to be released GB DLC.
Last year we made some promises to our players. We said that there would be a big sale on the price of GB. We said that the same engine would run GB and WL. We said that even if you bought WL first, you'd be able to buy GB as DLC. I wish I could take all that back, but I can't so we did it. It would have been much easier to just have the two separate games, or just one game. But I have a big mouth and we all like to do what ever we can to say thanks to everyone for supporting Scourge Of War. We initially moved to Steam to take advantage of their MP and Lobby system. We did that. We also got bo
Waterloo and DLC updates!! Added Spanish and Chinese Officially. Various bug fixes. See Readme because Flavio works hard on keeping them up to date :)
The two biggest projects in converting GB to the remastered engine are the screens and the AI. Looking back on how I did the AI dll, I'm not very happy with the work. It's very limiting and hard to understand. I am looking to redesign the interface as doing the same for GB is just building on a crumbling tower. The concept of the AI is to receive the information and then issue a series of commands. It should be simple. The first pass I just moved code from the main engine to a dll and it caused a ton of odd functionality. The forced checks should not happen in the AI. Meaning the forced fallba
We forgot to update everyone when we released all the DLCs. So here is the late update in case you did not have the DLCs on wishlist. You may have noticed that the Wavre, and now Quatre Bras map graphics have been improved to the Remastered standard. "We are continually improving all aspects of the game etc etc" - NSD Team :) We had a big ugly on our last release. We had been working on the font sizes and screens, in doing that we found out (too late) that the first install of the game looked absolutely horrible! We apologize for that as that's not the quality for which we strive. It's fixed i
Full appinfo as delivered by Steam PICS, changenumber 38804021. Also at /api/app/2205330/raw.
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