Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
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2025-03-03 01:39 UTC · Community Announcements · Matherno
Introducing my next game Fossil Keeper, of which development is in full swing! Dig up Dinosaur fossils Assemble skeletons Build a museum Display skeleton exhibits Upgrade digging Unlock more dig sites Fill out your Fossilpedia Be sure to wishlist to show support, and to be notified of the demo release. https://store.steampowered.com/app/3298420/Fossil_Keeper/
2024-10-20 08:03 UTC · Community Announcements · Matherno
One year ago today I released my first game on Steam. But it wasn't as simple as that, there was one and a half years of development prior, as well as another half year of post release content. So to celebrate the one year anniversary of my game, I thought it would be nice to look back at its two year development journey, from a simple prototype, to the game I'm proud of now. I have the full development journey in the form of dev logs on YouTube, if you would like to see it in detail, but I'll provide an overview here. Dev Log Playlist: https://www.youtube.com/playlist?list=PLOmypIsKoxbXpnwWbW
2024-06-08 00:10 UTC · Community Announcements · Matherno
Hi all! My next game, Elevator Warp, now has it's demo available for you all to try. https://store.steampowered.com/app/2803900/Elevator_Warp/ Elevator Warp is a puzzle and exploration game, centered around an elevator that can take you to all sorts of places. A hotel, dungeon, hedge maze, train, and many other unexpected locations. {STEAM_CLAN_IMAGE}/43253192/5b0a548d765f9b5e77ac10e23b71c8f717eaba54.png You must travel from floor 1 to 6, working out if each floor is valid or not. If a floor is not valid, you must press the emergency button and don't continue up, or you have to start all over
2024-04-24 06:06 UTC · Community Announcements · Matherno
Change Log Made Mantorite spawn closer to the centre of the depth 3 map. This should stop players from getting stuck on this level with no drillable Mantorite, which is required to gain the next level of drill upgrades. (Won't effect existing saves, due to resource spawning occurring at the time of starting a new game) Made the PDA log read status get flagged as soon as you see the log, rather than just when you switch to the next log.
2024-04-19 12:00 UTC · Community Announcements · Matherno
Hi all! Update 1.2 is available now to play on the main Steam branch! Featuring new depths, caves, resources, collectables, machines, and whole new ending! Join the discord to send any feedback or bug reports. Check out the dev log to see all the changes. Detailed Change Log Expanded 800m depth level to be a fully mineable level. Added 800m depth caves and scannables. Added new resources to be found at 800m depth. Added new 1000m depth level, with special endgame caves and resources. Added a third ending, including a Steam achievement. Added a fourth alien artifact that is required to access t
2024-04-14 06:15 UTC · Community Announcements · Matherno
Here's a preview of the new machines, tech, and decoration items added in update 1.2 Map Table This new map table can be used to view each depth level, highlighting where all the caves are. It can show you which caves you have not visited, as well as listing all the scannables and collectables that you have found in them. No longer will you have to scour them one by one to find that last geoworm or drill tech that you missed on your first exploration, in order to 100% the game. {STEAM_CLAN_IMAGE}/43253192/d3c6fceb14d3a3ab14848af87cf2150d9be60bfa.png Auto Driller This is a high powered machine
2024-04-07 06:48 UTC · Community Announcements · Matherno
Hi all! Update 1.2, Deeper, will be releasing in full on the 19th of April, just under two weeks away. It's also available on the experimental branch on Steam right now, if you want to help test it, or just can't wait. For accessing the experimental branch just go into the games steam settings to switch the active branch to experimental. If you find any bugs or issues whilst trying it out, let me know about it on the discord server. I'll be releasing a couple of Steam news update 1.2 previews so you know what to expect for the update, like what I did with 1.1. Lets start off with the new depth
2024-01-12 09:18 UTC · Community Announcements · Matherno
Hi all! I'm glad to announce that update 1.1 is available now to play! Including better drilling, unstable passages, more base customisation, machine enhancements, and more. Join the discord to send any feedback or bug reports. Check out the dev log to see all the changes. Detailed Change Log New Unstable Passages that lead to new underground maps containing resources. These passages can only be traversed through and back once, but more will spawn around the main map. (Also a new set of resources that can only be found in these temporary maps) Drill offloading is now automatic. Overhauled item
2023-12-30 08:56 UTC · Community Announcements · Matherno
Hi all! Firstly, Update 1 (version 1.1) is available to try out in the experimental branch of the game! Just go into the games steam settings to switch to experimental. It will remain just in the experimental branch for a week or two until I can confirm it's stable. If you find any bugs or issues whilst trying it out, let me know about it on the discord server. This week I'll show you the improvements I have made to the drill as a whole, as well as the new unstable passages that can be found. Revamped Drill Interior With the addition of decorational items I just had to allow them to be placed
2023-12-23 04:49 UTC · Community Announcements · Matherno
Hi all! This week I'll show off the new Refinery and Generator enhancement upgrades, to allow autoloading, autofilling, and overclocking, as well as the changes I have made to the research system. Refinery and Generator Enhancements I have added research items to unlock more advanced refinery and generator functionalities. Both the basic and alloy refineries can have autoload activated on them, which will automatically load the currently selected resources when they are available and refine them, rather than having to tell each refinery to start manually. These refineries can also have overclo
2023-12-16 01:42 UTC · Community Announcements · Matherno
Hi all! This week I'll show off the various additions and improvements to the base building in GeoDepths, to be included in the first update. Room Types Firstly I have added two new room styles to the game, alongside the default room style, to give base building more variability. Using the new Industrial room style you can create rooms to contain refineries and other machines. The new Quarters room style is more homely and can be used to house bed and lounge areas of your base. When building a room now, there is the choice between which ever room styles you have unlocked, and you can also swit
2023-12-09 08:42 UTC · Community Announcements · Matherno
Hi all! For each of the following weeks leading up to the release of Update 1 for my game GeoDepths, I will be showing off what I have been working on, giving you more insight into what to expect. For the first week I'll be showing off this new item printing/dispensing system. This is something that I had in mind for the full release, but never got around to implementing it. So it was one of the first things that I worked on for this post release update. {STEAM_CLAN_IMAGE}/43253192/649354ec90b67b10094fbb411503251652ca707a.png The Item Dispenser Using the Item Dispenser you can select many diff
2023-11-10 11:29 UTC · Community Announcements · Matherno
First of all a huge thanks to all those that have played and given feedback for my game GeoDepths! It's been a crazy experience releasing my first game. You've all been amazing! I initially didn't intend on doing any post release content. I was excited to reach the finish line of the development journey of my first game, and was looking forward to starting the next one. But as more and more people played the game, and provided great feedback, I was eventually inspired enough to look at adding more to the game. So since then I have been collecting ideas of what I could do, which will be both fe
2023-10-31 11:43 UTC · Community Announcements · Matherno
Change Log Fixed the misty cave not being properly misty sometimes. Improved drill autopilot to favour already dug tunnels.
2023-10-28 04:11 UTC · Community Announcements · Matherno
Change Log Improved drill drilling to work better when FPS drops. This should fix the many reported issues with the drill getting stuck, or jumping through the rock and only drilling parts of it. Fixed refineries potentially getting stuck on game load. Made the ore scanner blips less annoying by reducing their volume based on how far the ore is from the drill. Fixed a place in a cave where players could jump into the void. Added an autosaving prompt that shows on screen when autosaving. Mainly so that players know why the game pauses when undocking sometimes.
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2206140/raw.
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