PC Gamer talks StarDrive, Endless Legend
Come check out this cool story about 4x games that PC Gamer has done. A meaty chat. http://www.pcgamer.com/2014/04/25/interview-endless-space-and-stardrive-developers-talk-about-4x-design/
As a space bear, human or any other race, venture forth into the galaxy, create custom ships, conquer new worlds, build new colonies and defend your very existence against those who would take what is yours.
| App ID | 220660 |
|---|---|
| App type | Game |
| Developer | Zero Sum Games |
| Homepage | http://www.stardrivegame.com/ |
| Release date | 2013-04-26 17:53 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/220660 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | StarDrive.exe | windows | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:03 UTC | $29.99 | $29.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 222030 |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 220661 | 1.02 GB | 0 B | 5471841813814171761 | |||
| 220662 | french | 619 B | 0 B | 7836657229351543143 | ||
| 220663 | spanish | |||||
| 220664 | polish | 620 B | 0 B | 2739926553576192374 | ||
| 220665 | german | 617 B | 0 B | 3915402835888005016 | ||
| 228983 | windows | from app 228980 · shared install | ||||
| 229002 | windows | from app 228980 · shared install | ||||
| 229011 | windows | from app 228980 · shared install | ||||
| 229012 | windows | from app 228980 · shared install | ||||
| 229013 | russian | 623 B | 0 B | 1621457731082840735 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 222030 | public | 2026-09-11 21:04 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Come check out this cool story about 4x games that PC Gamer has done. A meaty chat. http://www.pcgamer.com/2014/04/25/interview-endless-space-and-stardrive-developers-talk-about-4x-design/
Come check out this cool story about 4x games that PC Gamer has done. A meaty chat. http://www.pcgamer.com/2014/04/25/interview-endless-space-and-stardrive-developers-talk-about-4x-design/
At the Game Developers Conference in March I previewed Endless Legend, a fantasy 4X strategy game from Amplitude Studios that is now available on Steam Early Access. I wanted to spend more time talking to Amplitude's creative director, Romain de Waubert de Genlis (above right), about the recent resurgence of the 4X genre and the success of his previous game Endless Space. We decided to talk over lunch with another 4X designer, Daniel DiCicco (above left), who is working on a sequel to his indie success StarDrive. Over the course of an hour we discussed different approaches to 4X design, thei
Here is a video log update of our development progress on StarDrive 2! http://youtu.be/xz0OI-K-Oak
Here is a video log update of our development progress on StarDrive 2! http://youtu.be/xz0OI-K-Oak
As recently as 2012, I could approach people in the street, look them square in the eye and ask their opinions on space, only to receive a blank-faced reply of "Never 'eard of it guv." But now, oh now everyone adores space! Riding that rocket to the stars, StarDrive creator Zero Sum Games has announced a sequel to its spaceborne 4X strategy game, logically titled StarDrive 2.
Here is the changelog for the 1.15 patch. I think many players will appreciate both the fixes and the additions, and it also holds some good stuff for modders. Fixed an issue with the Fletchette cannon and other dual-purpose Anti-Ship/PD weapons not damaging ships as they should. Increased the 'time-out range' of all weapons by 25%. You may have noticed your missiles exploding prematurely and other projectiles disappearing before they reached their target, therefore resulting in misses. This was due to the 'time-out' range of projectiles in the engine being equal to the maximum firing range of
Here is the changelog for the 1.15 patch. I think many players will appreciate both the fixes and the additions, and it also holds some good stuff for modders. Fixed an issue with the Fletchette cannon and other dual-purpose Anti-Ship/PD weapons not damaging ships as they should. Increased the 'time-out range' of all weapons by 25%. You may have noticed your missiles exploding prematurely and other projectiles disappearing before they reached their target, therefore resulting in misses. This was due to the 'time-out' range of projectiles in the engine being equal to the maximum firing range of
This latest patch does a lot of tinkering under the hood of StarDrive. You should see substantially better performance memory-wise and in the late game. You should also see much better play out of the AI due to economic tweaks. Their Core Strategic AI remains unchanged - it should be quite tricky as is. But now their Economic AI is much better, which means they will have more ships and better ships to fight you with. I took a long look at what type of things players were doing to get good economies and also at where the AI was making dumb economic choices. Let me know how your conquest goes! A
This latest patch does a lot of tinkering under the hood of StarDrive. You should see substantially better performance memory-wise and in the late game. You should also see much better play out of the AI due to economic tweaks. Their Core Strategic AI remains unchanged - it should be quite tricky as is. But now their Economic AI is much better, which means they will have more ships and better ships to fight you with. I took a long look at what type of things players were doing to get good economies and also at where the AI was making dumb economic choices. Let me know how your conquest goes! A
Greetings people of Earth. We have seen some confusion floating around the internet about the state of StarDrive - rumors that StarDrive is a dead or abandoned game. To help clear that up, we wanted to make a post here to confirm that StarDrive is, in fact, a feature complete and comprehensive 4x game that receives regular updates. If you want to follow our development progress, then you can join us over at the official stardrivegame.com forums. You can also view all of the patch notes for each version in the Patch Notes forum, found here: http://stardrivegame.com/forum/viewforum.php?f=9 Thank
Greetings people of Earth. We have seen some confusion floating around the internet about the state of StarDrive - rumors that StarDrive is a dead or abandoned game. To help clear that up, we wanted to make a post here to confirm that StarDrive is, in fact, a feature complete and comprehensive 4x game that receives regular updates. If you want to follow our development progress, then you can join us over at the official stardrivegame.com forums. You can also view all of the patch notes for each version in the Patch Notes forum, found here: http://stardrivegame.com/forum/viewforum.php?f=9 Thank
Fixed Heavy Siphon beam to have the buff from last patch Ships with supply bays will no longer resupply other ships with supply bays Shamelessly stole ThomasGideon's arc art Fixed a font issue with Arial 20 bold being way too large and screwing some spacing up Changed arcs and shields in the shipyard to always draw over the ship module textures Troops now spawn from planets in freighter class vessels rather than scout class vessels Fixed a crash on the ground combat screen that could result from clicking the exact wrong spot Planetary Gravity wells are now a vanilla rule Subspace projectors an
Fixed Heavy Siphon beam to have the buff from last patch Ships with supply bays will no longer resupply other ships with supply bays Shamelessly stole ThomasGideon's arc art Fixed a font issue with Arial 20 bold being way too large and screwing some spacing up Changed arcs and shields in the shipyard to always draw over the ship module textures Troops now spawn from planets in freighter class vessels rather than scout class vessels Fixed a crash on the ground combat screen that could result from clicking the exact wrong spot Planetary Gravity wells are now a vanilla rule Subspace projectors an
The Steam Summer Getaway Sale continues! Today's Daily Deals include: * Tomb Raider 75%; * Borderlands 2 66% off; * Resident Evil 6 50% off; * The Witcher 2 75% off; * RPG Maker VX Ace 66% off; * Stardrive 66% off; * Mars: War Logs 50% off; * Age of Empires II HD 50% off; * Sniper Elite: Nazi Zombie Army 66% off; * Might and Magic Heroes VI Shades of Darkness 50% off; Also, buying discounted games now earns you an all-new collectible in the form of Trading Cards. Collect, trade and craft over 50 new sets of cards, including 10 Summer Getaway Trading Cardsthat can only be earned during the sale
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/220660/raw.
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