Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-16 14:49 UTC · Community Announcements · Erik Asmussen
Hello! I figured if you liked Factory Town Idle, you'd be interested in the sequel I'm working on for the original game.It's called Factory Town 2: Paradise, and in this game you are building up a tropical island village and feeding a sentient volcano with trains, conveyor belts and catapults.The Steam Next Fest is happening now, so I built a free demo you can try out. If you like it, give it a wishlist and you'll be notified when it launches in about a month!Here's the store page with demo / wishlist links:
2025-10-04 19:57 UTC · Community Announcements · Erik Asmussen
- Updated Unity version to patch vulnerability CVE-2025-59489
2025-03-28 14:42 UTC · Community Announcements · Erik Asmussen
- Added button to on home page to minimize credits, version notes, feedback, and other misc buttons. This minimization preference is preserved between game sessions. - Included button in this collapsible section that links to store page for Factory Town 2 For those interested, I'm working on a sequel to the original Factory Town (the one that Factory Town Idle was spun off of). Here's the store page for the sequel so you can wishlist it if you want a notification when it's available: https://store.steampowered.com/app/3312130/Factory_Town_2_Paradise/
2025-03-21 20:20 UTC · Community Announcements · Erik Asmussen
Hello again! I've been secretly working hard on a true sequel to Factory Town. It takes place on a series of tropical islands, where you're building up a town at the foot of a giant (but friendly) volcano. There's more items, buildings, transportation gadgets, a day/night cycle, rotational power, electricity, flowing water & waterfalls, an optional controllable avatar, and lots more that will be developed & announced over the next several months. Estimated launch date is loosely in late 2025, but definitely could get into 2026 based on how development goes. It now has a 'Coming Soon' page on S
2024-04-26 16:30 UTC · Community Announcements · Erik Asmussen
- Fixed bug: Was able to assign production capacity (workers) to market recipes in excess of available capacity to borrow from other recipes, causing available production capacity to go negative
2024-04-25 19:00 UTC · Community Announcements · Erik Asmussen
Misc Improvements When all production capacity (workers) are assigned at a building, you can now hit the ‘+’ button to assign additional workers to that recipe. - they will be reassigned from other recipes at the same building. Some conditions must be met for worker reassignment: those recipes have more than one worker assigned and must be in ‘Auto-assign’ mode. If multiple recipes are available that meet those conditions, worker will be reassigned from the lowest priority recipe, and among those, it will reassign from the recipe with the highest surplus for its primary output item. When the i
2024-04-23 15:06 UTC · Community Announcements · Erik Asmussen
Auto-Trade Improvements In this update, the Auto-Trade feature has been changed to give players better control of how their trades work, and in general to result in more stable behavior (less flip-flopping between import and export modes) 'Auto' trade mode is now split into 2 options: Local Balance: If there's a local deficit of the item, the recipe will Import. If there's a local surplus, it will Export. (This is closest to the current 'Auto' trade mode, so older trades in Auto mode will be migrated to use Local Balance) Local Fill: If the local town has spare storage capacity for the item, t
2024-04-02 17:36 UTC · Community Announcements · Erik Asmussen
New Features New Game Modifier: Trading Tokens. In this mode, exporting an item earns 'Trading Tokens' based on the value of the item. Imports require spending these tokens. This system encourages towns to have a balanced import/export scheme. In this mode, there is no maximum storage limit within Trading Posts so that towns can always earn Trading Tokens. This modifier unlocks once the player has reached Town Level 25 at some point in any playthrough. New Game Modifier: Default Auto-Assign. In this mode, the Auto-Assign feature is always available and is on by default for all buildings (excep
2024-03-27 17:00 UTC · Community Announcements · Erik Asmussen
Game Modifiers When creating a new game, you can now select multiple 'Game Modifiers' that can change the game progression in dramatic ways. Many of them require some game progress to unlock. Extra Idle / Extra Active: Changes construction & research speed to support more 'Active' or 'Idle' playstyles. Extra Active mode speeds up construction and research, removes the ability to earn Time Tokens, and increases Click Power. Extra Idle mode increases construction and research times, but increases amount of idle time that can be accrued. Easy Mode / Hard Mode: These change the rate of coin & XP g
2024-02-26 18:37 UTC · Community Announcements · Erik Asmussen
Fixed bug: Production detail tooltip for currencies would incorrectly sort 'Production' rows at the bottom of the list, below Consumption totals Fixed bug: Research panel would not consistently update its display of available production capacity Fixed bug: Item Consumption detail tooltip would sometimes show “-100%” in the Contribution column when “100%” should be used Research panel production capacity now appears like the other production capacity displays in the game, and allows right-click 'Remove All' behavior
2024-02-23 18:10 UTC · Community Announcements · Erik Asmussen
Turbo Mode performance improvement Turbo (fast-forward) mode has been optimized to run smoothly at all speed multiples. It does this by running one full simulation step per frame, and then repeating the last recorded net gain/loss for each item multiple times, until it catches up with the targeted simulation time. If a building or research is completed during these 'repeat' simulation steps, another full simulation step is triggered to calculate updated delta values (so you don't spend more than you need to on a building or research). This process can occur multiple times in a single frame, wh
2024-01-30 14:43 UTC · Community Announcements · Erik Asmussen
Balance Changes Reverted the ‘Dynamic Storage’ effect of Rail Depots. They were causing too much town instability due to sudden increase in storage. Rail Depots now provide a static boost of 10K to global storage capacity per building. The global perk “Global Trading Capacity” now has the dynamic storage effect that Rail Depots did in the previous version. Each level of this perk will now provide a bonus to all traded items’ global storage based on that items’ peak per-second demand. This also gives it consistent behavior with a similar Town Perk, and can be adjusted up or down as needed. Sinc
2024-01-28 20:40 UTC · Community Announcements · Erik Asmussen
Bug Fixes: Tooltip for trading post inventory details would not display correctly or at all Game would not relaunch in Steam if launched from .exe while Steam was closed, causing cloud saves to be inaccessible Locked button on World Panel buttons for locked biomes was not visible World Panel buttons for locked biomes would show land, workers, research, construction, and upgrade buttons Label on the Time Tokens button would often show the label “Time Management” instead of the actual number of time tokens
2024-01-27 15:57 UTC · Community Announcements · Erik Asmussen
Bug Fixes - Fixed localization issues in last patch
2024-01-26 21:24 UTC · Community Announcements · Erik Asmussen
Balance Changes Town Perk "Storage Boost" now adds storage to each item based on its max per-second demand (50% per level). This should improve how well storage scales for all items as the economy grows, and is intended especially to help replace the effects of the removed Omni Storage upgrades. If you are still having storage capacity issues after this update please let me know! Happy to make further adjustments.
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2207490/raw.
{
"appid": "2207490",
"common": {
"name": "Factory Town Idle",
"type": "Game",
"oslist": "windows,macos",
"osarch": "64",
"osextended": "macos64",
"icon": "15a974dbbd9a5ebbbe22b11931be19be93165989",
"clienticon": "03dbec549508ec9099d3ecca556d816dc8a1cea8",
"clienttga": "98019f5aa9f281ab980ab57871659f36a1a064ab",
"name_localized": {
"schinese": "工业小镇:放置版"
},
"releasestate": "released",
"languages": {
"english": "1",
"german": "1",
"french": "1",
"schinese": "1",
"russian": "1",
"turkish": "1"
},
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1683331200",
"tested_build_id": "11055001",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
}
},
"configuration": {
"supported_input": "other",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-8.0-1",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomCenter",
"width_pct": "50.70011668611434",
"height_pct": "69.37781999525055"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomCenter",
"width_pct": "50.70011668611434",
"height_pct": "69.37781999525055"
}
},
"library_header": {
"image": {
"english": "library_header.jpg"
}
}
},
"store_asset_mtime": "1743192451",
"associations": {
"0": {
"type": "developer",
"name": "Erik Asmussen"
},
"1": {
"type": "publisher",
"name": "Erik Asmussen"
},
"2": {
"type": "franchise",
"name": "Factory Town"
}
},
"primary_genre": "28",
"genres": {
"0": "4",
"1": "23",
"2": "28"
},
"category": {
"category_2": "1",
"category_23": "1",
"category_22": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
},
"french": {
"supported": "true"
},
"german": {
"supported": "true"
},
"spanish": {
"supported": "true"
},
"japanese": {
"supported": "true"
},
"schinese": {
"supported": "true"
},
"turkish": {
"supported": "true"
},
"russian": {
"supported": "true"
},
"italian": {
"supported": "true"
},
"brazilian": {
"supported": "true"
}
},
"steam_release_date": "1704736817",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "2207490",
"store_tags": {
"0": "597",
"1": "615955",
"2": "560542",
"3": "4094",
"4": "3871",
"5": "8945",
"6": "1684",
"7": "4328",
"8": "255534",
"9": "220585",
"10": "1702",
"11": "12472",
"12": "4057",
"13": "1698",
"14": "492",
"15": "21",
"16": "493",
"17": "4845",
"18": "599",
"19": "4305"
},
"review_score": "8",
"review_percentage": "90"
},
"extended": {
"developer": "Erik Asmussen",
"publisher": "Erik Asmussen",
"homepage": "https://82apps.com/home/"
},
"config": {
"installdir": "Factory Town Idle",
"launch": {
"0": {
"executable": "Factory Town Idle.exe",
"type": "default",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "Factory Town Idle.app",
"type": "default",
"config": {
"oslist": "macos"
}
}
}
},
"depots": {
"2207491": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "6823424380974431179",
"size": "177638351",
"download": "78552816"
},
"legacy_ui": {
"gid": "898174404967648745",
"size": "148548219",
"download": "46929872"
},
"beta": {
"gid": "6823424380974431179",
"size": "177638351",
"download": "78552816"
}
}
},
"2207492": {
"config": {
"oslist": "macos",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "4560795552530840317",
"size": "171646156",
"download": "75952624"
},
"legacy_ui": {
"gid": "6315762777448941858",
"size": "142734253",
"download": "45541040"
},
"beta": {
"gid": "4560795552530840317",
"size": "171646156",
"download": "75952624"
}
}
},
"branches": {
"public": {
"buildid": "20253672",
"timeupdated": "1759607762",
"timebuildupdated": "1759594814"
},
"legacy_ui": {
"buildid": "12416917",
"description": "Snapshot of 1.90 with older UI",
"timeupdated": "1700573677",
"timebuildupdated": "1697052043"
},
"beta": {
"buildid": "20253672",
"description": "Public test branch",
"timeupdated": "1759594834",
"timebuildupdated": "1759594814"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "1000000000",
"maxnumfiles": "1000"
}
}