Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:16 UTC.
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2023-12-14 05:31 UTC · Community Announcements · Asarhad
{STEAM_CLAN_IMAGE}/43250841/3726fef535a7ef16bba51bfacb12385fcd00821f.png Hi! You may have noticed a new logo on the website. The recession took it's toll on the company and our Dutch shop, Dent Studios didn't find a way through. With Dent permanently closed we made sure everything is still in place and caters to our players, so we continue as 11000AD, a fully remote outfit based in USA. 11000AD was the name of our demoscene group, part of the past we're really fond of and perhaps we'll release some demos on Steam in the future, life/time permitting. Hopefully this rebranding update for Covenan
2023-06-14 22:03 UTC · Community Announcements · DENT Studios
ACHIEVEMENTS ARE LIVE!!! As we announced in Devlog 12, we've been hard at work to get all the achievements setup. We wanted to make sure we do it right, so you can really dig into the game and try and get that elusive 100%!!! Have fun everyone, adventure awaits! Thank you for playing Covenant: Project Zero! The Team @ DENT Studios
2023-06-13 21:20 UTC · Community Announcements · DENT Studios
{STEAM_CLAN_IMAGE}/43250841/699f401ba48f8d16c2b6c36515f8ece76a27d5f0.png Hello hello! It's been a while since our last devlog, but we wanted you to know what's cookin'! We were on a relentless push to release the game for the past three months, and the one idea that was bounced around and kept being postponed during development is now entering the execution stage. So, without further ado: Achievements are coming to Covenant: Project Zero!!! The date is not yet set, but we're looking at no later then end of June for the entire batch of achievements to be added to the game, giving you a new dime
2023-06-13 15:22 UTC · Community Announcements · Asor1k
- Player sight aligned with the direction of fire
2023-06-08 16:00 UTC · Community Announcements · DENT Studios
9 JUNE 2023 | 12 PM CET If you haven't seen the release announcement trailer already - please do! After a few years of developing our first arcade adventure for Steam PC & Mac, we feel we have a good, if somewhat niche game ready for you to play! There was a lot of first's on this one. First time we build a world. {STEAM_CLAN_IMAGE}/43250841/f70b3bf00fcb2f72e6214ca686971c8e4d7fb08d.png First time we wrote a story, and then some more story, and then a whole lot more story. And then rewrote it.. Like... Seven hundred times at least. From scratch.... {STEAM_CLAN_IMAGE}/43250841/dea1b4969a49fd60ce
2023-05-06 13:09 UTC · Community Announcements · DENT Studios
You can now download and play the demo of Covenant: Project Zero on our game's steam page! Check it out, it's available for both PC and Mac. We worked around the clock for months towards a release date of our first fully in-house developed title, and along the way found it increasingly necessary to share a playable version of our game. The demo you can now play introduces the players to the world of Covenant, the main designs and gameplay ideas of our game. Dialogue and story driven first - C:PZ also has an arcade and a mission solve component. The dialogue component comes legacy of the game's
2023-05-06 13:04 UTC · Community Announcements · DENT Studios
{STEAM_CLAN_IMAGE}/43250841/bc6261c739813c69ae302655cde3f6849502363e.png Hello, hello! It’s been a while, but we haven’t been partying and wasting time… At least not a lot. 😄 The time has come for a new edition of Covenant: Project Zero game devlog! We’ve been hard at work on the development of our game. Over the past two months, we’ve made significant progress on all aspects of the game, from character portraits and user interface to entirely new systems. Game Design Our game designers tackled the task of creating a consistent user interface style. We came up with a futuristic yet simple des
2023-05-02 17:58 UTC · Community Announcements · crookedlungs
{STEAM_CLAN_IMAGE}/43250841/76eeffb968b28c08e0093b00457fc1eb4352b8c0.png We released the teaser trailer for Covenant: Project Zero! Currently - this is exactly how the game looks and feels. Part meditative and in deep thoughts, part action and laser shootouts. We're very focused on improving the action elements, but stay tuned for updates and - subscribe to our YouTube channel and follow the development! More content coming soon!
2023-05-02 17:40 UTC · Community Announcements · crookedlungs
{STEAM_CLAN_IMAGE}/43250841/91451b05a5624b3aeef13d1ae5f699038b9d73a9.png We released the teaser trailer for Covenant: Project Zero! Currently – this is exactly how the game looks and feels. Part meditative and in deep thoughts, part action, and laser shootouts. We’re very focused on improving the action elements, but stay tuned for updates and – subscribe to our YouTube channel and follow the development! More content coming soon!
2023-05-02 17:36 UTC · Community Announcements · crookedlungs
{STEAM_CLAN_IMAGE}/43250841/ee674b92d493bdab5ad8b2df09b3df10fa0b8af4.png As we’re nearing the end of this crazy hot summer in The Netherlands, working out of our balmy office in Schinkelbuurt hasn’t been easy but – the first official prototype is juuuust about to be ready. Here are some mouth-watering stills to pick your attention: {STEAM_CLAN_IMAGE}/43250841/1a3924073c348828cf460535d7c3fc5aca9ca968.png {STEAM_CLAN_IMAGE}/43250841/39ba3c1a4e5ed7fe74dbccd9b244421da60ef09f.png A glimpse of the dialogue system: {STEAM_CLAN_IMAGE}/43250841/be76e90dcaee896af684ffcfd1c81ebaaceff26a.png {STEAM_CLAN_I
2023-05-02 17:35 UTC · Community Announcements · crookedlungs
{STEAM_CLAN_IMAGE}/43250841/67ee8b227d0ad6ea1b34ff573855a6e68672e9a4.png For the sixth edition of the devlog, first – it’s been a LONG time. There’s a lot of news, but – let’s start with an official update of the game description: Covenant: Project Zero is a space saga with intergalactic trading, mystery, and action elements, weaved into an immersive storyline. We follow the adventures of John Covenant, captain of the cargo corvette “Tango”, as he and his ragtag crew of misfits try to make a buck traversing the frontier of the inhabited universe – and getting into all kinds of trouble along th
2023-05-02 17:33 UTC · Community Announcements · crookedlungs
{STEAM_CLAN_IMAGE}/43250841/405fc5906015dbdf822e2e9705664373de557f36.png {STEAM_CLAN_IMAGE}/43250841/31647eb71dba2f95b74fd631fe1d1ea4a7d0807c.png My second update to the preview prototype is up. I’ve been thinking more and more to move to a 3D realm, so these may be the last days of a 2D approach game. I’ve done more pixel art for the bottom floor, and it’s really starting to take shape, so even if it goes 3D, it’s going to be interesting trying to retain or reinvent the look for a pixel-art world feel. We’ve been looking over toon shaders for that, and we think it’s gonna be alright. Although
2023-05-02 17:32 UTC · Community Announcements · crookedlungs
{STEAM_CLAN_IMAGE}/43250841/8a1b8b2bf5e5a5bf51d62722bdd52387c29b8ba4.png Clickety clickety-click, some more pixel art stuff, a few lines of code, and voila – we got a little walkthrough going on. This early prototype was roughed out in Godot engine (although we’ll be moving to Unity 3D soon), and it’s a run of just the main deck and movement animation check. We made a super early prototype video, too. It’s really that first “it’s alive” moment, so although we’ll be making this from scratch soon, good to see what’s possible. Now, there’s a whole other level (L1) below the main deck, with three
2023-05-02 17:29 UTC · Community Announcements · crookedlungs
{STEAM_CLAN_IMAGE}/43250841/7e33fc24c30dea90c2f0be67b54e12f733fb772d.png Ah, the crew. Tropes, everywhere tropes… Lolwut?! No. Awesomeness, everywhere awesomeness! 🙂 We started playing with some pixel art concepts for the crew complement designs, setting up character looks – and at one point I recon I got enough to run with. The first pass on the crew design concept. We got the captain, 1st officer, pilot (the redhead in the black “jelek” vest), engineer, doctor, sensor array operator, defense array operator, and, of course, the muscle. Sailor shirt guy. So far I only did walk cycles for the
2023-05-02 17:27 UTC · Community Announcements · crookedlungs
{STEAM_CLAN_IMAGE}/43250841/afb79f9e749120c02c2b3dafd43a8d7d58616ffa.png And now for some art. What’s it gonna be this spaceship thingie? It will inform at least a faction design. Here are the blueprints we did in Adobe Illustrator for this one, old habits die hard… {STEAM_CLAN_IMAGE}/43250841/e9bd14d70863bdfb8ec7305fcd3d059ea8e3fb67.png Starship L1 {STEAM_CLAN_IMAGE}/43250841/1cab7fc20aa52be3f05964f250223bdb07d9965a.png Starship L2 Of course, this being a pixel art project, only the Flying Spaghetti Monster knows knew what it’s gonna look like in the end. We had to lose most of those curves a
Full appinfo as delivered by Steam PICS, changenumber 35945169. Also at /api/app/2207500/raw.
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