2021-09-08 13:00 UTC · Community Announcements · voidreaver
Hello everyone! We are beyond excited to tell you that The Riftbreaker will be released on the 14th of October 2021! The game will be available for a base price of $29.99 and localized into ten languages. {STEAM_CLAN_IMAGE}/34659267/394faa4454cf9f014350ffe0b8d9ba6432135e40.jpg We can't even begin to tell you how excited we are to reach this milestone. Only five weeks from now, you will be able to begin your exploration of Galatea 37 in the Campaign Mode, test your skills in the ever-changing Survival, or simply test the limits of the game and your creativity in the Sandbox Mode. {STEAM_CLAN_IM
2020-08-14 15:03 UTC · Community Announcements · voidreaver
https://i.imgur.com/J31X2GF.png Hey everyone! We've been working in secret on a special present for all of you and today we can finally anoounce it - Zombie Driver Immortal Edition is now available on the PlayStation 4 and cross-buy enabled with the PlayStation 3. This means that if you've previously bought Zombie Driver on the PS3 or received it for free in the PlayStation Plus subscription, you can now download it for free! There's even more to this news - the PlayStation 4 version of the game is also going to be available on the PlayStation 5, so if you've bought the game once you will be a
2020-08-06 17:04 UTC · Community Announcements · voidreaver
Hello! After months of hard work, we are very happy to announce that The Riftbreaker: Prologue is now available to download for free to enjoy for everyone! https://store.steampowered.com/app/1293860/The_Riftbreaker_Prologue As the name implies The Riftbreaker: Prologue is the story prequel to our latest project - The Riftbreaker. It allows you to experience the events taking place before the story campaign of the main game. Explore an entirely new world. Gather resources. Build up a base. Defend yourself from thousands of alien creatures. Or just take the scenic route and do whatever you want
2020-06-26 11:35 UTC · Community Announcements · voidreaver
RGB lighting has become a mainstay of gaming accessories in the past couple of years. Apart from giving our peripherals and PC components a sleek, modern look, it can also serve an informative purpose. Different colors can give us a quick update on the state of our machine or the running software. It gives the developers the ability to convey information at just a glance, increasing accessibility and ease of use - some of the most important aspects of good software. There are various companies that produce RGB-enabled gear for gaming enthusiasts all over the world. Most of those companies, suc
2020-03-18 13:38 UTC · Community Announcements · voidreaver
https://i.imgur.com/dp502d1.gif The moment we have all been waiting for is here! https://youtu.be/d1p6N44UwvI Today, almost exactly one year after our initial game reveal, we have started sending out The Riftbreaker Alpha Test access keys to our community members! The first batch of keys is out in the open. {STEAM_CLAN_IMAGE}/34659267/fef9b59a8c76a1ab021b5203e32bebeaf3579cf3.jpg The keys are being sent out to those people, who applied to join our testing through the form available on our Discord. Don’t worry if you have not received your key yet. We are distributing them in waves, according to
2019-12-04 18:00 UTC · Community Announcements · voidreaver
https://i.imgur.com/fevmi0I.gif Hello everyone! We never expected this day would ever come. Today marks the 10th anniversary of the release of the first standalone EXOR Studios title, Zombie Driver. https://www.youtube.com/watch?v=a-wNhKdML38 We left our jobs and founded EXOR in 2007 to realize our dream of making games on our own, independently. Even though the early months were quite rocky we kept going and bet everything on Zombie Driver. Originally released on the 4th of December 2009, it greatly surpassed our expectations. It grew a loyal fanbase, secured our future as a game development
2019-11-22 15:48 UTC · Community Announcements · Pacanus
https://i.imgur.com/ctfXUiD.gif You still have a chance to survive in The Riftbreaker when your HQ explodes, but you will have a lot of cleaning up to do. Now that you know how we prepare particle effects in our games, let’s move on to some practical applications of those. Single explosions, bullets, blood splats or wood splinters flying around look fun, but our possibilities do not end there. We very often combine multiple effects into sequences. Thanks to this technique it is possible to achieve massive, spectacular cascades of fire, sparks, and debris that look as if they were taken from a
2019-11-20 15:36 UTC · Community Announcements · Pacanus
https://i.imgur.com/cPU9g73.gif Kaboom. When a Steam user left a review on the X-Morph: Defense Store Page saying that the game looked as if it was directed by Michael Bay, it dawned on us - there are lots of explosions in our games. We never gave that much thought, to be honest, but taking a look back it has always been true for all our projects. We love blowing things up and we think we’re quite good at it, so we would like to tell you what goes into creating realistic-looking explosions (and other effects) for EXOR Studios games, including The Riftbreaker. https://i.imgur.com/NcMkT6y.gif A
2019-08-20 11:53 UTC · Community Announcements · Pacanus
https://i.imgur.com/kPl8YhZ.gif The biggest gaming holiday in Europe (perhaps in the world) has arrived! It is time for Gamescom 2019. We are present there as well. You can find us in hall 10.1, booth A031. We recommend using the official Gamescom app to make the navigation a little easier. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/1433338/45034c20cfe84f61a647f3e0d16a3b39a19537db.jpg During this year’s event, we are showcasing our latest project - The Riftbreaker. Visit our booth and play our custom-made event demo - a special, standalone mission designed to take you t
2019-08-13 12:25 UTC · Community Announcements · Pacanus
https://i.imgur.com/D3SF2Nq.gif Hello everyone! We are holding an AMA on the r/Games subreddit right now. The general topic of the thread is going to be our game engine, The Schmetterling. We have been working on it continuously since the days of Zombie Driver and we think it is a pretty interesting topic in the days of big-name, free-to-use game engines. The AMA is available under this URL: https://www.reddit.com/r/Games/comments/cps839/hello_we_are_exor_studios_we_have_been_making/?utm_source=share&utm_medium=web2x Since this is an AMA - ‘Ask Me Anything’ - you can ask us about anything you
2019-08-02 11:35 UTC · Community Announcements · Pacanus
https://i.imgur.com/4udghBY.gif Hello everyone! We are very excited to announce that we are going to start streaming in-development builds of The Riftbreaker regularly, starting next week! The first stream is going to take place on Thursday, August 8 at 3 PM CEST at www.mixer.com/exorstudios! We have finally reached the point in development where we can finally let you see some real, live footage from the game. What we are going to show you is the basis for what we call ‘survival mode’. Our task is going to be building up a base and surviving a set amount of time while fending off waves of mon
2019-07-26 10:01 UTC · Community Announcements · voidreaver
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4161671/078ce318aece3dee1d9d3d608fa49434c25da251.jpg Hello everyone! We are super happy to announce that the Nintendo Switch version of Zombie Driver is available as of today. This version features all the pieces of downloadable content and gameplay upgrades we have released over the years. We have also done a little bit of extra maintenance to ensure the game will run smoothly on the Switch. It now uses the same renderer as X-Morph: Defense. Apart from slight graphics upgrades, it gives us rock-solid 30FPS in both handheld and
2019-06-27 12:07 UTC · Community Announcements · Pacanus
https://i.imgur.com/NXCL8xV.gif We're proud to announce that our all-time classic - Zombie Driver Immortal Edition is coming to the Nintendo Switch on July 25th! https://youtu.be/YLqfRemwcpw It's been almost 10 years since the game's original release on the PC and the game has seen a lot of changes through the years. This latest edition has been ported to the Schmetterling engine which some of you might know from X-Morph: Defense. The new renderer is about 10x faster than the old one that we had in Zombie Driver (we've learned some things over these years). Thanks to this improvement the Ninte
2019-05-08 10:44 UTC · Community Announcements · Pacanus
The time has come! After months of preparation, we are finally ready to unveil a longer look at the gameplay of The Riftbreaker! Join us on our stream, where we are going to play through a short, pre-alpha demo version of the game, that presents the core gameplay loop and base mechanics. It's a great opportunity to chat with us about the game, ask questions and see what the game looks like in real time. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34659267/39ff53787127ce4f5eb4b2825e67d4078d1f5f32.jpg Do not worry if you can't be there from start to finish. The demo is not
2019-03-08 14:11 UTC · Community Announcements · Pacanus
https://thumbs.gfycat.com/DimpledLinearHawk-size_restricted.gif Hello everyone! Today, we are proud to announce what we have been secretly working on for more than a year. World, meet our brand new game - THE RIFTBREAKER. The Riftbreaker is a brand-new IP from EXOR Studios. The game combines elements of base-building, survival, exploration and action RPG. The story takes place in the distant future. Humans have managed to master the Rift technology, allowing them to instantaneously travel to far reaches of space. You take the role of captain Ashley S. Nowak, one of the titular Riftbreakers. Th
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