2026-04-19 09:20 UTC · Community Announcements · supermalparit
Hi everyone, It’s been a long time since our last proper update and I want to speak openly about where things stand with Towns.Back in 2014, development stopped. Burnout and personal struggles made it difficult to continue the project in a healthy way.Since then, many of you have reached out with genuine interest in contributing, learning from or even continuing the work yourselves.Until now, I had always chosen to keep it private, however I think it’s time to change that.What’s changingWe’re releasing the full source code of Towns- This includes the core game code along with basic game data f
2014-09-01 19:52 UTC · Community Announcements · supermalparit
Towns v14e has been released. As we did with Towns v14d, we released this build even if it have small changes. Basically we added the copy of pile/container configurations to all the other piles with a single click. News v14 http://www.townsgame.com/index.php?option=com_content&view=article&id=238%3Atowns-v14&catid=2%3Anews&Itemid=1 Patch notes http://www.townsgame.com/forums/viewtopic.php?f=8&t=1420 Note - Towns v14e IS savegame compatible with Towns v9 and higher Enjoy!
2014-09-01 19:52 UTC · Community Announcements · supermalparit
Towns v14e has been released. As we did with Towns v14d, we released this build even if it have small changes. Basically we added the copy of pile/container configurations to all the other piles with a single click. News v14 http://www.townsgame.com/index.php?option=com_content&view=article&id=238%3Atowns-v14&catid=2%3Anews&Itemid=1 Patch notes http://www.townsgame.com/forums/viewtopic.php?f=8&t=1420 Note - Towns v14e IS savegame compatible with Towns v9 and higher Enjoy!
2014-07-18 20:20 UTC · Community Announcements · supermalparit
Towns v14d (4th v14 patch) has been released Have to say that the v14d still needs more and better tutorials, but I decided to release it mostly because the fixes it solves. News v14 http://www.townsgame.com/index.php?option=com_content&view=article&id=238%3Atowns-v14&catid=2%3Anews&Itemid=1 Patch notes http://www.townsgame.com/forums/viewtopic.php?f=8&t=1420 Note - Towns v14d IS savegame compatible with Towns v9 and higher Enjoy!
2014-07-18 20:20 UTC · Community Announcements · supermalparit
Towns v14d (4th v14 patch) has been released Have to say that the v14d still needs more and better tutorials, but I decided to release it mostly because the fixes it solves. News v14 http://www.townsgame.com/index.php?option=com_content&view=article&id=238%3Atowns-v14&catid=2%3Anews&Itemid=1 Patch notes http://www.townsgame.com/forums/viewtopic.php?f=8&t=1420 Note - Towns v14d IS savegame compatible with Towns v9 and higher Enjoy!
2014-05-07 19:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Graham Smith)
2013-11-13 18:14 UTC · Announcement · Valve
Today's Deal: Save 66% on Towns!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time
2013-11-11 16:26 UTC · Announcement · Valve
Today's Deal: Save 66% on Towns!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time
2013-09-30 21:26 UTC · Community Announcements · supermalparit
Hello all! We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here! So, what does V14 bring to the table? Events Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm. Day/Night system We have added a day/night cycle. Some events will be limited only to the days and some only to the night. Some might get harsher during night times. The day/night cycle affect the lig
2013-09-30 21:26 UTC · Community Announcements · supermalparit
Hello all! We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here! So, what does V14 bring to the table? Events Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm. Day/Night system We have added a day/night cycle. Some events will be limited only to the days and some only to the night. Some might get harsher during night times. The day/night cycle affect the lig
2013-06-08 17:00 UTC · Announcement · Valve
Today's Deal: Save 50% on Towns!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time
2013-04-30 22:52 UTC · Product Update · Valve
Version v13a Fix: Control key issue when buying/selling items to the caravan Fix: Heroes near death won't go aid friends Fix: Heroes won't go aid other heroes of other parties Fix: Sacrificing animals to the shrine now works properly Version 13 Add: Server support for buried maps (townsmod.net server added by default) Add: You can add text to some items, and bury them! Add: New writeable wooden signs Add: New items, books, scrolls and a shrine, an item to revive custom died heroes Add: Sieges have a chance to come from underground Add: Death messages for heroes Add: Heroes choose companions ba
2013-04-17 14:59 UTC · Product Update · Valve
Version v12b Add: New monster, the evil turtle Add: New option to pause the game when a caravan comes Change: Werepig graphics now are isometric Change: Pathfinding now adds a bit more importance to the Z level Change: Removing an item with the contextual menu now reveals the cell under Change: Now the game doesn't crash if for some reason a saved game file is not found Fix: Following livings glitches and starts to wander off screen Fix: Mod loader issue when a mod adds new terrain types Fix: Buried architect's tables and hanged lamps are not sold by the merchants anymore
2013-04-12 18:37 UTC · Product Update · Valve
Version v12a Add: An option to tune the CPU level used on pathfinding Add: Wolfy, queen of werewolves monster Add: New graphic for the shorn sheeps Add: Job group name on the townies tooltips and when right click on them Add: New icon for the special decorative items Change: Removed the butchering of reindeers from the production panel Change: Removed the message spam when the taunting trunk casts effects Typo: "Hobgoblin Khopesh" changed to "Hobgoblin khopesh" Typo: "Raw reindeer steak" changed to "Raw snoat steak" Typo: Spanish name for the Nature aid skill Typo: Spanish description for the
2013-04-10 00:21 UTC · Product Update · Valve
Version v12 Add: Bury system! Add: Integrated mod loader! Add: A way to restrict the hauling and autoequipping by layer Add: A way to restrict the heroes exploring layers Add: Townies happiness is showed when you right click on them Add: Elven names for the elf heroes Add: New living type, allies. Used on the spawned livings (sadonkeleton, ...). They can use doors. Add: Description of items in the in-game tooltip Change: Ladders are not needed anymore to climb 1-level underground cells Change: Sorted military items on the equip menus Change: Terrain cells on the camera level now are brighter C
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