Patch 1.9.0
Fixed the misbehaving solar system defenders.
Indie 4X space strategy game with TB empire management and RTS combat set in a 3D star cluster. Build an interstellar empire by colonizing and conquering star systems, develop your colonies establish trade routes and construct fleets from a range of retrofittable capital & escort class vessels.
| App ID | 2211840 |
|---|---|
| App type | Game |
| Developer | Imagined Reality |
| Publisher | Imagined Reality |
| Release date | 2023-03-08 09:33 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2211840 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Stellar Sovereigns.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:52 UTC | $24.99 | $24.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 14666732 | 2024-06-10 16:12 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2211841 | 8.64 GB | 2.77 GB | 5792266024250478985 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 14666732 | public | 2024-06-10 16:12 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:46 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed the misbehaving solar system defenders.
Fixed torpedo launcher issue.
Fixed an issue with detecting loss of solar system ownership to other empires. Fixed Sectoid expansion issue that stop them to pick a target system. Fixed corvettes attack run under Ai control, their engine was reduced to almost nothing when in range to targets which stopped them to execute their signature fly by runs. Worked on the defensive posture of combat AI they should act more cohesively and a bit more dynamically when defending their colony. Also boosted weapon range of platforms and stations allowing them to outclass enemy ships, mainly to be able to support defending fleet formation
Fixed a turn crash related to defeated empire's trade privatization subroutine. Fixed the change of system ownership bug related to conquering or destroying enemy colonies. About interest, I limited it to max 10 million per turn as well disabled it for the duration of recession. Reduced the food cost of Bread and Circus and Industrial Stimulants. Reworked Cultural Enterprise to provide entertainment tax income as opposed to boost to income tax. About trade goods crafting: Increased Master Craftsmen bonus to max +3 Increased Giga Factory bonus rate up to +150% on level 3. To Cloud Factoring tec
Reworked the Interceptor tech tree. Made a new area damaging flak cannon, that is now the new tier 2 Interceptor weapon, pushing the beam interceptor to the tier 3 position. Removed the ray interceptor for now. The flak cannon causes area damage, making it excellent against the rocket launchers. One of its upgrade simple increases the number of projectiles fired in a volley while the other adds an additional round of AOE damage 0.25 second after the first, doubling the damage potential of each projectile. Also increased the point defence cannon's weapon range but halved its base damage. Fixed
Fixed policy options being blocked by the new 5 turn long cooldown after setting a new policy. Changed policy base political cost for 5 and every subsequent use of the same policy increases it by 2.5 on normal difficulty. Added a new command console config setting. Use CONFIGBATTLEDAMAGEMITTIGATION command and a number between 0 and 90 to change the default max 70% damage reduction for larger engagements. Setting to 0 will disable the feature. You can access the command console via the ` keyboard key also known as the Backtick key.
Added cooldown and increment to political cost per usage to the new policies. Added damage mitigation to large battles, number of vessels over 12 each reduces damage by 2.5% until the maximum of 70%. This calculation uses the total number of vessels in a battle on both side. Improved interceptor tracking and now projectiles and missiles that get hit but not destroyed suffer from reduced speed and damage based of their current health percent. Worked on the AI's ability to retrofit, first by having the AI to build more shipyards, then by regularly visit those shipyards that are idle to complete
Fixed an issue with the new power distribution slider's buttons to max out either side with one click. Fixed an issue with fighter's failing to fire their weapons. War support now does not sets back to 100 when ending a war rather it is slowly one turn at a time grows back to 100 when not at war or not using the war footing military policy. Note: war exhaustion events only trigger during war and when using the war footing military policy.
The aim of this is to provide better tooltips for the new policies system. Each policy got detailed breakdown and info to better understand how they work. Most of the policies have been renamed based of vaaish's suggestion. Thanks so much! Also based of suggestion additional effects have been added to a number of policies. Cost of policy changes been increased from 5 to 10. Also worked on abilities charge rate, they now uniformly charge by 1 power per second. Micro jump drive charge up been increased from 5 to 10 power. Missile launch delay been increased by 0.5 second. Worked on issues with o
This patch introduces a new system for the empire menu, the new system has three different policy slots each having 5 distinctive policy options to pick from. These policies are grouped as political, economical and military and their slot is found right beside the current governance type indicator. Each policy is uniquely boosting different aspect of your empire, some having negative effects to balance it out while some are situational. Changing the content of any of the three policy slots is simple, just pick it from the list of the slot but note that each has a political cost associated with
Fixed resource cash of Compute Quartz rewarded as Trihelium Gas. Fixed an issue with power reserve module's bonus amount not added to starting power reserve. Improved the combat AI's responsiveness at the start of battle. Fixed the Astral Space Corp's corvette engine, it was not hooked in so did not applied power settings and operated at 100% at all levels. Tweaked the pirate's initial loadout. Fixed an issue with the planet card's open colony menu not working when the system is not fully conquered yet. Fixed and reworked the EM Sink module, now called EM Field Generator, now properly reduces
Added work placement increase breakdown to the employment info table.
Added a power distribution slider for space combat. This new controller allows the player to change the balance of power between ship systems and weapons. Weapons and systems are both using power generated by the reactor and when under use each weapon and system drains power in order to operate. This slider now lets you to boost one over the other: In the middle position the balance is default just like before Toward the left ship systems are boosted and weapons drain less power each second Toward the right weapons can drain more power per second while ship systems drain less In an emergency y
Fixed an issue with Damages getting to the lowest output. Made sure saving interest is calculated at the right time, all before any due payments are made. Made a round of tweaking of the new governmental properties.
This patch exposes the Debt Approval property of governments as well as introduces new properties in the form of their Interest Rate and Recession chances. Debt approval reduces approval after every 1.000.000 negative budget. Interest rate is given after every 1.000.000 positive budget. Recession chance increases for every turn with negative income. Note that Recession chance increases by a fraction under 1.000.000 negative income. Note if the turn ends with positive income the accumulated recession chance is halved. Recession is a 10 turn long event triggered for every colony of the empire, e
Full appinfo as delivered by Steam PICS, changenumber 35377385. Also at /api/app/2211840/raw.
{
"appid": "2211840",
"common": {
"name": "Stellar Sovereigns",
"type": "Game",
"icon": "24fc65a01a088551f40ee602ce573d3095281854",
"clienttga": "c1ed34cb01930dc2b088aa59814580ea02a15dfe",
"clienticns": "9c5c435f606b115fca20e3e31174c62ed2e759a0",
"clienticon": "8bf597a952d0879204a27e6d44cc25ebf8272ad4",
"releasestate": "released",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "22.028784847187197",
"height_pct": "50"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "22.028784847187197",
"height_pct": "50"
}
}
},
"store_asset_mtime": "1692983791",
"associations": {
"0": {
"type": "developer",
"name": "Imagined Reality"
},
"1": {
"type": "publisher",
"name": "Imagined Reality"
}
},
"primary_genre": "2",
"genres": {
"0": "23",
"1": "2"
},
"category": {
"category_2": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1678268015",
"community_hub_visible": "1",
"gameid": "2211840",
"store_tags": {
"0": "1741",
"1": "1670",
"2": "16598",
"3": "4364",
"4": "3942",
"5": "4295",
"6": "5125",
"7": "1755",
"8": "9",
"9": "1676",
"10": "1708",
"11": "3813",
"12": "4994",
"13": "4191",
"14": "4684",
"15": "6310",
"16": "1678",
"17": "6730",
"18": "492",
"19": "8945"
},
"review_score": "5",
"review_percentage": "64"
},
"extended": {
"developer": "Imagined Reality",
"publisher": "Imagined Reality"
},
"config": {
"installdir": "Stellar Sovereigns",
"launch": {
"0": {
"executable": "Stellar Sovereigns.exe"
}
}
},
"depots": {
"2211841": {
"manifests": {
"public": {
"gid": "5792266024250478985",
"size": "9277626488",
"download": "2978592480"
}
}
},
"branches": {
"public": {
"buildid": "14666732",
"timeupdated": "1718035957",
"timebuildupdated": "1718035884"
}
}
}
}